Help with errorlog from GpxPatch....

Posted by shep34 
Help with errorlog from GpxPatch....
Date: October 30, 2010 07:43AM
Posted by: shep34
For some strange reason, I continually get crash to desktop scenarios on certain tracks. The latest is from using the Piranema track by Gildoorf. Upon a totally fresh install of GP4, and all patches and decrypted exe's etc applied, then fresh installations of a 2008 Trackpack, and numerous other tracks including Piranema...
TSM loads the tracks successfully, then I go into GP4. I re-load a saved race at Piranema and start racing.... I then crash my car, and exit that race. Upon re-loading the same track, with the same save race, I get crash to desktop. Re-starting GP4 and that saved race, once again a CTD....
Even attempting to load a fresh race at this track, I get a CTD.....
THEN, to add more mystery to the whole affair, attempting to load any track seems to cause a CTD. The loading process starts, with the progress bar making it basically the entire way to completion...

Can anyone shed some light on why this would be happening??

Here is a copy of the errorlog I got earlier....

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000c60
Process handle = 0x00000090
Main thread ID = 0x00000b48
Main thread handle = 0x00000094
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000b48
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path ntdll.dll
base 0x7c900000
size 714752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 989696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\USER32.dll
base 0x7e410000
size 578560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 590848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dinput8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\winspool.drv
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\ole32.dll
base 0x774e0000
size 1288192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\winmm.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dsound.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\wsock32.dll
base 0x71ad0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WS2_32.dll
base 0x71ab0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 714752)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x010a0000...
Injection succesful
Setting instruction pointer to injected code (0x010a0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\imagehlp.dll
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size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\uxtheme.dll
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size 218624
Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\MSCTF.dll
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size 297984
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread handle = 0x00000104
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\CLBCATQ.DLL
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\COMRes.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\OLEAUT32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dplayx.dll
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006e8
Thread handle = 0x00000118
Start address = 0x7c8106f9
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000c4
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000c4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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>> nv4_disp.dll>>
>> NVIDIA GeForce 9600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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base 0x732f0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\SETUPAPI.DLL
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>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\wdmaud.drv
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\msacm32.drv
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\MSACM32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\midimap.dll
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size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
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Thread handle = 0x00000204
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\KsUser.dll
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9c0000
size 8462336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll
base 0x78130000
size 632656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\msi.dll
base 0x7d1e0000
size 2843136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\comctl32.dll
base 0x5d090000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path
base 0x04090000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b60
Thread handle = 0x00000228
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000070c
Thread handle = 0x0000022c
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000070c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e60
Thread handle = 0x0000022c
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e60
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b60
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006b8
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000db0
Thread exit code = 0
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x00447a5f
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf8e9550c
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
Unhandled exception
Exception address: 0x00447a5f
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf8e9550c
Stack trace:
00447A5F: Program Files\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
BAAD0303: <no module><no symbol>
005AE990: Program Files\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
C7000000: <no module><no symbol>
3B3F0058: <no module><no symbol>
Registers:
EAX=BDBDBDB1 ECX=01EF5B40 ESI=01EFA2A0
EBX=01EF6700 EDX=01F25E10 EDI=00000004
CS:EIP=001B:00447A5F
SS:ESP=0023:0012F47C EBP=01EF6708
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200297
Stack dump:
0012f47c: 1a7c8430 1a83841c 00000001 1a7c8600 '0.|...........|.'
0012f48c: 01f59e9c 00467dda 1a8383b8 00000001 '.....}F.........'
0012f49c: 1a37ebe8 00000006 1a7c86e4 1a8383b8 '..7.......|.....'
0012f4ac: 1a838538 01ef9e98 01ef6708 00000010 '8........g......'
0012f4bc: 1a7c86e4 1a83841c 00000000 3f800000 '..|............?'
0012f4cc: 00000002 00000073 00000004 0012f4c8 '....s...........'
0012f4dc: 0012ffb0 6daabcf0 00000000 1a7c86e4 '.......m......|.'
0012f4ec: 00467ec2 0046806b 1a8383b8 00000006 '.~F.k.F.........'
0012f4fc: 00000000 00000000 1a7c8430 ffffffff '........0.|.....'
0012f50c: 1a838538 00000000 00000006 00000000 '8...............'
0012f51c: ffffffff 00000000 3f800000 baadf00d '...........?....'
0012f52c: baadf00d baadf00d baadf00d baadf00d '................'
0012f53c: baadf00d 00000000 01353180 01353184 '.........15..15.'
0012f54c: 01353180 0012f560 6d9e32fe 00000022 '.15.`....2.m"...'
0012f55c: 00000008 0012f600 6d9d9e96 00000000 '...........m....'
0012f56c: 00000001 01ef9f88 01ef7e40 00000001 '........@~......'
0012f57c: 0012f594 6d9dd410 00000022 00000070 '.......m"...p...'
0012f58c: 00000000 01353180 0012f634 6d9d9b7e '.....15.4...~..m'
0012f59c: 00000000 3f800000 00000000 00000000 '.......?........'
0012f5ac: 00000000 00000000 3f800000 00000000 '...........?....'
0012f5bc: 00000000 00000000 00000000 3f800000 '...............?'
0012f5cc: 00000000 00000000 00000000 00000000 '................'
0012f5dc: 3f800000 3f7ffff1 01353184 00000000 '...?...?.15.....'
0012f5ec: 00000000 0012f570 0012ffb0 6daac238 '....p.......8..m'
0012f5fc: 00000001 00666666 00488ebb 01353184 '....fff...H..15.'
0012f60c: 00457e9d 00000000 00000001 1a99ee74 '.~E.........t...'
0012f61c: 00457174 00457196 ffffffff 1a103b50 'tqE..qE.....P;..'
0012f62c: 00000000 1a103b50 00000000 0048952b '....P;......+.H.'
0012f63c: ffffffff 00000000 00000000 00a52028 '............( ..'
0012f64c: 00000019 00000003 33000000 04000001 '...........3....'
0012f65c: 05149112 0012ff00 00000000 01ef7e40 '............@~..'
0012f66c: 0012f67c 6d9dd0ce 00010001 00000000 '|......m........'
0012f67c: 00000000 00000000 00010000 00010001 '................'
0012f68c: 00000001 01ef9834 01ef7e40 01353184 '....4...@~...15.'
0012f69c: 00000000 0012f690 0012f624 0012ffb0 '........$.......'
0012f6ac: 6daac238 00000001 00000003 00000000 '8..m............'
0012f6bc: 004c8747 00000089 00000000 00a52028 'G.L.........( ..'
0012f6cc: 00000019 0049dce2 00000000 00000000 '......I.........'
0012f6dc: 02d49ad8 0066fef0 0000001a 33000000 '......f........3'
0012f6ec: 00000000 0012f7dc 00000000 0012f7dc '................'
0012f6fc: 7c92770a 00f90000 00000000 00140000 '.w.|............'
0012f70c: 00005000 19ff0000 3f800000 00000000 '.P.........?....'
0012f71c: 00000000 00000000 00000000 3f800000 '...............?'
0012f72c: 00000000 00000000 00000000 00000000 '................'
0012f73c: 3f800000 00000000 00000000 00000000 '...?............'
0012f74c: 00000000 3f800000 00140000 00140000 '.......?........'
0012f75c: 1bbf9a08 1bbf9a08 7c94b1b0 1bbfa3c8 '...........|....'
0012f76c: 00000c28 feeefeee 00140000 1bbf9ee0 ';(...............'
0012f77c: 00140000 1bbf9a08 00000000 0012f86c '............l...'
0012f78c: 7c92770a 00140000 7c927784 1bbf9ee0 '.w.|.....w.|....'
0012f79c: 00140000 1bbf9ee8 04530000 1c1063d0 '..........S..c..'
0012f7ac: 00000040 7c96e5df 1bb3d008 1bbf9a10 '@......|........'
0012f7bc: 00000000 00000000 00000000 00000000 '................'
0012f7cc: 1bb58000 1bb3d000 0000000f 00000000 '................'
0012f7dc: 00000000 00000000 00000000 0012f848 '............H...'
0012f7ec: 00000000 3f800001 3f7fe0e8 39f8c808 '.......?...?...9'
0012f7fc: 3f7fe0e8 bf543c0d bcb272ec 3f0f0b18 '...?.<T..r.....?'
0012f80c: 00000000 80000000 00000000 bdfd4dc9 '.............M..'
0012f81c: 80000000 3e3bea1c 00000000 00000000 '......;>........'
0012f82c: 80000000 3dc06a82 bb04a250 438a9481 '.....j.=P......C'
0012f83c: 41cb0992 c3cd9cc7 bb23bb51 bd81af98 '...A....Q.#.....'
0012f84c: 41a47970 00000000 3f800000 00000000 'py.A.......?....'
0012f85c: 00000000 bf4fb4dd 43fe626c bf0a80a7 '......O.lb.C....'
0012f86c: be62aa32 be2fd8a8 01ef9f18 00000003 '2.b.../.........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b48
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f64
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f1c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008e0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000908
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000091c
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000904
Process exit code = -1073741819
Re: Help with errorlog from GpxPatch....
Date: October 30, 2010 01:04PM
Posted by: shep34
Well, after a bit of trial and error (aka uninstalling the tracks with TSM) and then re-installing the full 2008 trackpack, along with Piranema track, I managed to get my race back underway. Then, after running approx 20 more laps, and in the heat of battle with Alonso, I take the chance to have a replay of an awesome pass I made on Alonso, and the damn game crashes to desktop....LOL
Gonna re-load GP4 tomorrow, and see if it wants to load tracks for me.....
Re: Help with errorlog from GpxPatch....
Date: October 31, 2010 02:36AM
Posted by: mortal
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.


A problem with the car, and the anim.wad


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: Help with errorlog from GpxPatch....
Date: October 31, 2010 02:03AM
Posted by: shep34
Hmmm, ok then. I shall attempt to figure out what the car issue is. As for any anim wad issue, I am 99% sure I haven't changed anything in there! Oh well, got 2 weeks annual leave coming up to get this all sorted....
And, for the record, Piranema loaded and ran fine this morning, allowing me to run the closing 20 laps of my race...hoorah!
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