For some strange reason, I continually get crash to desktop scenarios on certain tracks. The latest is from using the Piranema track by Gildoorf. Upon a totally fresh install of GP4, and all patches and decrypted exe's etc applied, then fresh installations of a 2008 Trackpack, and numerous other tracks including Piranema...
TSM loads the tracks successfully, then I go into GP4. I re-load a saved race at Piranema and start racing.... I then crash my car, and exit that race. Upon re-loading the same track, with the same save race, I get crash to desktop. Re-starting GP4 and that saved race, once again a CTD....
Even attempting to load a fresh race at this track, I get a CTD.....
THEN, to add more mystery to the whole affair, attempting to load any track seems to cause a CTD. The loading process starts, with the progress bar making it basically the entire way to completion...
Can anyone shed some light on why this would be happening??
Here is a copy of the errorlog I got earlier....
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000c60
Process handle = 0x00000090
Main thread ID = 0x00000b48
Main thread handle = 0x00000094
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000b48
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path ntdll.dll
base 0x7c900000
size 714752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 989696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\USER32.dll
base 0x7e410000
size 578560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 590848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dinput8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\winspool.drv
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\ole32.dll
base 0x774e0000
size 1288192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\winmm.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dsound.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\wsock32.dll
base 0x71ad0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WS2_32.dll
base 0x71ab0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 714752)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x010a0000...
Injection succesful
Setting instruction pointer to injected code (0x010a0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\uxtheme.dll
base 0x5ad70000
size 218624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\MSCTF.dll
base 0x74720000
size 297984
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread handle = 0x00000104
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76fd0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x77120000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dplayx.dll
base 0x6c750000
size 229888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006e8
Thread handle = 0x00000118
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
base 0x773d0000
size 1054208
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000c4
Thread handle = 0x0000013c
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000c4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x669a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\mswsock.dll
base 0x71a50000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\hnetcfg.dll
base 0x662b0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\System32\wshtcpip.dll
base 0x71a90000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6c6d0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rasapi32.dll
base 0x76ee0000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rasman.dll
base 0x76e90000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\NETAPI32.dll
base 0x5b860000
size 337408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000adc
Thread handle = 0x00000170
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6c6f0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x6c6f0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b3c
Thread handle = 0x00000178
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x6c6d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b3c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x662b0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000adc
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x669a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006e8
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76f20000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Bonjour\mdnsNSP.dll
base 0x64000000
size 152864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\Iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76fc0000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x76f60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x64000000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76c30000
size 177664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\CRYPT32.dll
base 0x77a80000
size 599040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\MSASN1.dll
base 0x77b20000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f64
Thread handle = 0x0000019c
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006b8
Thread handle = 0x000001a0
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f1c
Thread handle = 0x000001a4
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000db0
Thread handle = 0x000001a8
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path
base 0x01a30000
size 2897920
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\userenv.dll
base 0x769c0000
size 727040
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008e0
Thread handle = 0x000001b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\cryptnet.dll
base 0x75e60000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\PSAPI.DLL
base 0x76bf0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\SensApi.dll
base 0x722b0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WINHTTP.dll
base 0x4d4f0000
size 354816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x732f0000
>> nv4_disp.dll>>
>> NVIDIA GeForce 9600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x732f0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x77920000
size 985088
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000908
Thread handle = 0x000001f4
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000904
Thread handle = 0x00000204
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000091c
Thread handle = 0x0000020c
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path
base 0x04040000
size 67472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9c0000
size 8462336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll
base 0x78130000
size 632656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\msi.dll
base 0x7d1e0000
size 2843136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\comctl32.dll
base 0x5d090000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path
base 0x04090000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b60
Thread handle = 0x00000228
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000070c
Thread handle = 0x0000022c
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000070c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e60
Thread handle = 0x0000022c
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e60
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b48
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b60
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006b8
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000db0
Thread exit code = 0
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
First chance exception
Exception address: 0x00447a5f
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf8e9550c
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000b48
Unhandled exception
Exception address: 0x00447a5f
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf8e9550c
Stack trace:
00447A5F: Program Files\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
BAAD0303: <no module><no symbol>
005AE990: Program Files\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
C7000000: <no module><no symbol>
3B3F0058: <no module><no symbol>
Registers:
EAX=BDBDBDB1 ECX=01EF5B40 ESI=01EFA2A0
EBX=01EF6700 EDX=01F25E10 EDI=00000004
CS:EIP=001B:00447A5F
SS:ESP=0023:0012F47C EBP=01EF6708
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200297
Stack dump:
0012f47c: 1a7c8430 1a83841c 00000001 1a7c8600 '0.|...........|.'
0012f48c: 01f59e9c 00467dda 1a8383b8 00000001 '.....}F.........'
0012f49c: 1a37ebe8 00000006 1a7c86e4 1a8383b8 '..7.......|.....'
0012f4ac: 1a838538 01ef9e98 01ef6708 00000010 '8........g......'
0012f4bc: 1a7c86e4 1a83841c 00000000 3f800000 '..|............?'
0012f4cc: 00000002 00000073 00000004 0012f4c8 '....s...........'
0012f4dc: 0012ffb0 6daabcf0 00000000 1a7c86e4 '.......m......|.'
0012f4ec: 00467ec2 0046806b 1a8383b8 00000006 '.~F.k.F.........'
0012f4fc: 00000000 00000000 1a7c8430 ffffffff '........0.|.....'
0012f50c: 1a838538 00000000 00000006 00000000 '8...............'
0012f51c: ffffffff 00000000 3f800000 baadf00d '...........?....'
0012f52c: baadf00d baadf00d baadf00d baadf00d '................'
0012f53c: baadf00d 00000000 01353180 01353184 '.........15..15.'
0012f54c: 01353180 0012f560 6d9e32fe 00000022 '.15.`....2.m"...'
0012f55c: 00000008 0012f600 6d9d9e96 00000000 '...........m....'
0012f56c: 00000001 01ef9f88 01ef7e40 00000001 '........@~......'
0012f57c: 0012f594 6d9dd410 00000022 00000070 '.......m"...p...'
0012f58c: 00000000 01353180 0012f634 6d9d9b7e '.....15.4...~..m'
0012f59c: 00000000 3f800000 00000000 00000000 '.......?........'
0012f5ac: 00000000 00000000 3f800000 00000000 '...........?....'
0012f5bc: 00000000 00000000 00000000 3f800000 '...............?'
0012f5cc: 00000000 00000000 00000000 00000000 '................'
0012f5dc: 3f800000 3f7ffff1 01353184 00000000 '...?...?.15.....'
0012f5ec: 00000000 0012f570 0012ffb0 6daac238 '....p.......8..m'
0012f5fc: 00000001 00666666 00488ebb 01353184 '....fff...H..15.'
0012f60c: 00457e9d 00000000 00000001 1a99ee74 '.~E.........t...'
0012f61c: 00457174 00457196 ffffffff 1a103b50 'tqE..qE.....P;..'
0012f62c: 00000000 1a103b50 00000000 0048952b '....P;......+.H.'
0012f63c: ffffffff 00000000 00000000 00a52028 '............( ..'
0012f64c: 00000019 00000003 33000000 04000001 '...........3....'
0012f65c: 05149112 0012ff00 00000000 01ef7e40 '............@~..'
0012f66c: 0012f67c 6d9dd0ce 00010001 00000000 '|......m........'
0012f67c: 00000000 00000000 00010000 00010001 '................'
0012f68c: 00000001 01ef9834 01ef7e40 01353184 '....4...@~...15.'
0012f69c: 00000000 0012f690 0012f624 0012ffb0 '........$.......'
0012f6ac: 6daac238 00000001 00000003 00000000 '8..m............'
0012f6bc: 004c8747 00000089 00000000 00a52028 'G.L.........( ..'
0012f6cc: 00000019 0049dce2 00000000 00000000 '......I.........'
0012f6dc: 02d49ad8 0066fef0 0000001a 33000000 '......f........3'
0012f6ec: 00000000 0012f7dc 00000000 0012f7dc '................'
0012f6fc: 7c92770a 00f90000 00000000 00140000 '.w.|............'
0012f70c: 00005000 19ff0000 3f800000 00000000 '.P.........?....'
0012f71c: 00000000 00000000 00000000 3f800000 '...............?'
0012f72c: 00000000 00000000 00000000 00000000 '................'
0012f73c: 3f800000 00000000 00000000 00000000 '...?............'
0012f74c: 00000000 3f800000 00140000 00140000 '.......?........'
0012f75c: 1bbf9a08 1bbf9a08 7c94b1b0 1bbfa3c8 '...........|....'
0012f76c: 00000c28 feeefeee 00140000 1bbf9ee0 '
...............'
0012f77c: 00140000 1bbf9a08 00000000 0012f86c '............l...'
0012f78c: 7c92770a 00140000 7c927784 1bbf9ee0 '.w.|.....w.|....'
0012f79c: 00140000 1bbf9ee8 04530000 1c1063d0 '..........S..c..'
0012f7ac: 00000040 7c96e5df 1bb3d008 1bbf9a10 '@......|........'
0012f7bc: 00000000 00000000 00000000 00000000 '................'
0012f7cc: 1bb58000 1bb3d000 0000000f 00000000 '................'
0012f7dc: 00000000 00000000 00000000 0012f848 '............H...'
0012f7ec: 00000000 3f800001 3f7fe0e8 39f8c808 '.......?...?...9'
0012f7fc: 3f7fe0e8 bf543c0d bcb272ec 3f0f0b18 '...?.<T..r.....?'
0012f80c: 00000000 80000000 00000000 bdfd4dc9 '.............M..'
0012f81c: 80000000 3e3bea1c 00000000 00000000 '......;>........'
0012f82c: 80000000 3dc06a82 bb04a250 438a9481 '.....j.=P......C'
0012f83c: 41cb0992 c3cd9cc7 bb23bb51 bd81af98 '...A....Q.#.....'
0012f84c: 41a47970 00000000 3f800000 00000000 'py.A.......?....'
0012f85c: 00000000 bf4fb4dd 43fe626c bf0a80a7 '......O.lb.C....'
0012f86c: be62aa32 be2fd8a8 01ef9f18 00000003 '2.b.../.........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b48
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f64
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f1c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008e0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000908
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000091c
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000904
Process exit code = -1073741819