Excalibur Wrote:
>
> Honestly, I like F1 2011 from Codies. Physics are
> good, the wear of tires according to your driving
> is close to what you can feel in real. You feel
> the inertia of the car into your hands and the
> speed when DRS is activated. The game has been
> improved a lot. You may say that Codies make
> arcade games for years but I must admit that I
> found sensations of driving I have never felt in
> others F1 games, even if a lot of things could be
> still improved...
>
> I wonder if we will have the ultimate F1
> simulation one day... A shame the Geoff left the
> place... Imagine what the Grand Prix series could
> be now!
Hmm, yeah I thought so too, then on the weekend I had the urge to try F1 Challenge 99-02 again and played that for about 2 hours, enjoying how technical it was to drive quickly, then switched to F1 2011 and was actually stunned at how terrible it was in comparison. No sense of speed at all and really boring. 60km/h and 260km/h just felt the same. I couldn't judge my braking and speed through the corners because it all felt the same, kept trying to take turn 1 at Canada in 4th gear!
I saw a few months back the "lead designer" for F1 2010-12, Stephen whatever-his-name-is (I say "lead designer" because he is almost never in the office and when he is he's just playing the game so therefore someone else is actually the designer/programmer and he's just a glorified marketing tester *vent over*) asked on twitter what he could do to make F1 2012 "like the great Geoff Crammond games", so he knows he's nowhere.