Wow, this is taking shape nicely. Can't wait for the draw,
I'm tossing up whether I want to manage a top team to win
from the beginning or a lower team to have the challenge of
building them up.
The rules and regulations that you have come up with are
very good from what I have read, but can I suggest a few
things that I was thinking about.
You could make it a full on tyre war. You could maybe add Pirelli,
Goodyear, Avon, Continental, Dunlop, Englebert, Firestone and
each one could have it's own advantages and disadvantages which
would be represented in the perfs and costs from your budget.
For example, Bridgstone might be the best tyre but it will cost more
to have a contract with them each year. The same principle could be
applied to engien suppliers.
Also, I suggested this in the GPGSL and they liked it but thought it
was to complecated to implement. If you have set percentages for
rain for a weekend like they do in the GPGSL, that would allow teams
to gamble on taking a wet setup in to that weekends quali and race.
If it rains then the team will have an advantage but if it stays dry then
they will be slow all weekend. The idea behind it is the manager of the
team looks at the rain percentage for the weekend, (lets say it's 80%)
and chooses to take in a wet setup. Then if it does rain, that team will
have a performance gain (most likely by adjusting the perfs) over a team
that has a dry setup. I don't really know how all the perfs and things like
that work so I'm unsure if this is possible but if you could figure a way of
implementing this into the game then I think it is a benefit as it introduces
an extra element of strategy into the race weekend.
Just a thought, you can choose to ignor this if you like but I just though I
would through some ideas out there and see if any stuck.
Keep up the great work and I cant wait to be apart of you Managers Leauge.
Retro Liveries on the SMD-ZG02![www.grandprixgames.org]Retro Renders 2.0 on the SMD-ZG02LN![www.grandprixgames.org]