D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a48
Thread handle = 0x00000638
Start address = 0x6e5591f0
Thread local base = 0x7ef97000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a50
Thread handle = 0x0000063c
Start address = 0x778e17b9
Thread local base = 0x7ef94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007d8
Thread handle = 0x00000640
Start address = 0x6edd4f9d
Thread local base = 0x7ef91000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000007d8
path C:\Windows\SysWOW64\avrt.dll
base 0x6ece0000
size 14336
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000057c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009f8
Thread handle = 0x000005a0
Start address = 0x778e2c81
Thread local base = 0x7efac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000094c
Thread handle = 0x00000648
Start address = 0x778e2c81
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000d4
Thread handle = 0x0000064c
Start address = 0x3000d780
Thread local base = 0x7ef8b000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000d4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e2c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c34
Thread handle = 0x0000062c
Start address = 0x3000d780
Thread local base = 0x7ef9d000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c34
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000750
Thread handle = 0x0000062c
Start address = 0x3000d780
Thread local base = 0x7ef9d000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000750
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000288
Thread handle = 0x0000062c
Start address = 0x3000d780
Thread local base = 0x7ef9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000138
Thread handle = 0x0000064c
Start address = 0x3000d780
Thread local base = 0x7ef8b000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000094c
Thread exit code = 0
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000138
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000288
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\mscat32.dll
base 0x6e7b0000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread handle = 0x0000064c
Start address = 0x77097bbd
Thread local base = 0x7ef9d000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6e7b0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a48
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> EVENT (Time: 7356): Car Index 19 - >> event_core_car_START_ENGINE_START_SEQUENCE
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009d4
Thread handle = 0x0000064c
Start address = 0x778e2c81
Thread local base = 0x7ef9d000
>> EVENT (Time: 23570): Car Index 16 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 23927): Car Index 9 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 26284): Car Index 3 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 41641): Car Index 21 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 42498): Car Index 7 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 50141): Car Index 14 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 51784): Car Index 4 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 55212): Car Index 18 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 55855): Car Index 8 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 68926): Car Index 12 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 70854): Car Index 15 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 71712): Car Index 5 - >> event_core_car_START_ENGINE_START_SEQUENCE
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000998
Thread handle = 0x00000638
Start address = 0x6e5591f0
Thread local base = 0x7ef97000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f38
Thread handle = 0x00000648
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f38
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007d0
Thread handle = 0x00000648
Start address = 0x3000d780
Thread local base = 0x7ef8e000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a50
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009d4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007d0
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\mscat32.dll
base 0x6e260000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000618
Thread handle = 0x0000064c
Start address = 0x77097bbd
Thread local base = 0x7ef9d000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6e260000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000998
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 63
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\mscat32.dll
base 0x6e7b0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6e7b0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa8
Thread handle = 0x0000063c
Start address = 0x6e5591f0
Thread local base = 0x7ef97000
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa8
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 19
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d78
Thread handle = 0x0000063c
Start address = 0x778e2c81
Thread local base = 0x7ef97000
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e94
Thread handle = 0x00000650
Start address = 0x6e5591f0
Thread local base = 0x7ef94000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008b0
Thread handle = 0x00000654
Start address = 0x3000d780
Thread local base = 0x7ef8e000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008b0
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e94
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000618
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6beb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6c190000
>> D3D_Cleanup3DEnvironment() - ok
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(640 x 480 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\atiumdag.dll
base 0x6ced0000
size 3105280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\atiumdva.dll
base 0x6cbf0000
size 2868736
>> D3DDevice created = >> HAL (hw vp): ATI Mobility Radeon HD 4650 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Finished GP2001Menu_GraphicsSwitchResolution
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bbc
Thread handle = 0x00000654
Start address = 0x6e5591f0
Thread local base = 0x7ef9d000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000178
Thread handle = 0x00000658
Start address = 0x3000d780
Thread local base = 0x7ef94000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000178
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bbc
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6cbf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6ced0000
>> D3D_Cleanup3DEnvironment() - ok
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\atiumdag.dll
base 0x6cbd0000
size 3105280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\atiumdva.dll
base 0x6cef0000
size 2868736
>> D3DDevice created = >> HAL (hw vp): ATI Mobility Radeon HD 4650 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Finished GP2001Menu_GraphicsSwitchResolution
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a20
Thread handle = 0x0000065c
Start address = 0x6e5591f0
Thread local base = 0x7ef9d000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000984
Thread handle = 0x00000660
Start address = 0x3000d780
Thread local base = 0x7ef94000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000984
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc0
Thread handle = 0x00000660
Start address = 0x3000d780
Thread local base = 0x7ef94000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009b4
Thread handle = 0x00000660
Start address = 0x3000d780
Thread local base = 0x7ef94000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009b4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000aec
Thread handle = 0x00000660
Start address = 0x3000d780
Thread local base = 0x7ef94000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000aec
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
path C:\Windows\SysWOW64\mscat32.dll
base 0x6e260000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread handle = 0x00000664
Start address = 0x77097bbd
Thread local base = 0x7ef94000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b00
base 0x6e260000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a20
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d78
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 64
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a80
Thread handle = 0x00000664
Start address = 0x778e2c81
Thread local base = 0x7ef9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009f8
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009dc
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000007b8
First chance exception
Exception address: 0x005ad919
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000007b8
Unhandled exception
Exception address: 0x005ad919
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD919: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=00002B36 ECX=0403E650 ESI=00000000
EBX=0000001C EDX=00000000 EDI=0402F598
CS:EIP=0023:005AD919
SS:ESP=002B:0352FE1C EBP=03855D18
DS=002B ES=002B FS=0053 GS=002B
Flags=00010287
Stack dump:
0352fe1c: 00000000 00002b36 00000070 0402f598 '....6+..p.......'
0352fe2c: 005a88ee 0000001c 00002b36 0050a190 '..Z.....6+....P.'
0352fe3c: 00000000 0402f598 0352feb8 00000006 '..........R.....'
0352fe4c: 00000070 037f0028 005a87fa 0050a190 'p...(.....Z...P.'
0352fe5c: 0402d468 004d67c0 00000010 00509fc2 'h....gM.......P.'
0352fe6c: 0054e75d 0050a190 00000010 0352feb8 '].T...P.......R.'
0352fe7c: 0352fe90 00000000 00000000 73d32dd9 '..R..........-.s'
0352fe8c: 00000000 0050a195 74953b1d 00000010 '......P..;.t....'
0352fe9c: 00000000 002204c8 00000000 00000000 '......".........'
0352feac: 002204c8 749790e0 0050a190 0352fef0 '.."....t..P...R.'
0352febc: 7495a54a 0050a190 00000003 00000010 'J..t..P.........'
0352fecc: 00000000 002204c8 00000000 00000000 '......".........'
0352fedc: 00000000 00000000 00000000 00000000 '................'
0352feec: 00000000 0352ff88 7495a449 00000010 '......R.I..t....'
0352fefc: 00000000 00000010 00000021 00000000 '........!.......'
0352ff0c: 00000000 00000000 00000000 00000000 '................'
0352ff1c: 00000000 00000000 00000000 00000000 '................'
0352ff2c: 00000000 00000000 00000000 00000000 '................'
0352ff3c: 00000000 00000138 00000144 00000174 '....8...D...t...'
0352ff4c: 00000000 00000000 00000000 00000000 '................'
0352ff5c: 00000000 00000000 00000000 00000000 '................'
0352ff6c: 00000000 00000000 00000000 00000000 '................'
0352ff7c: 00000000 00000000 00000002 0352ff94 '..............R.'
0352ff8c: 75953677 00000000 0352ffd4 778b9d42 'w6.u......R.B..w'
0352ff9c: 00000000 743c2b0d 00000000 00000000 '.....+<t........'
0352ffac: 00000000 c0000005 75979775 75979775 '........u..uu..u'
0352ffbc: 0352ffa0 0352f9e4 ffffffff 778f03dd '..R...R........w'
0352ffcc: 00e41749 00000000 0352ffec 778b9d15 'I.........R....w'
0352ffdc: 7495a3f5 00000000 00000000 00000000 '...t............'
0352ffec: 00000000 00000000 7495a3f5 00000000 '...........t....'
0352fffc: 00000000 '....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007b8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007c8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b70
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005fc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d08
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007d8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008e0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ef8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a80
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000b00
Process exit code = -1073741819