RT EDIT in GP4 Tweaker

Posted by mangrove 
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 08:55PM
Posted by: Madman271
senna9194 Wrote:
-------------------------------------------------------
> also,is there any chance to get more teams into
> gp4?

ATM, I have no plan for it.
Many processing codes in GP4 have the limit up to 22 drivers and 11 teams. Althought we can modify hundreds of these codes, the works almost impossible. Your opinion about track infos and gpedia does makes sense how hard it could be done.


jcaranti Wrote:
-------------------------------------------------------
> Will you make a version to work with CSM?

We hope ZaZ can handle it.
I think he managed to put it into CSM without much changes, as he was able to use the original GP4 Tweaker's files without special modification from me.
What do you think, ZaZ?


jcaranti Wrote:
-------------------------------------------------------
> Could you also work on having each team steering
> wheels? External and Internal i refer to.

That's we talked about.
Instead of per team, you got per car/driver. If a team using identical steering wheel, they can share to single shape file (e.g. no need separated files such as COCKPIT_WHEELS_1.GP4 and COCKPIT_WHEELS_2.GP4). But this only for cockpit steering wheels. I have no plan (yet) to think about external steering wheels as they not often noticeable during race views. I'll think about it later (but please don't too count on it) along with our long awaited dream about 3D arms.


senna9194 Wrote:
-------------------------------------------------------
> also,i'm curious to know if there will be a chance to
> use custom physic\sounds for every team

Could you explain it more detail, please?
Do you mean physic's sounds, or car physics and car sounds in a different meaning?


Bigbrother Wrote:
-------------------------------------------------------
> Now with the reloaded version in a csm mod we
> have to write down all the coordinates and manual
> adjust them in the ini's. Isn't it possible that the
> changes made in the game for a specific track could
> automatic be save and adjusted in the ini files that
> would make tweaking less boring and it would go
> much faster

Hmm, I never thought about it.
Which one do you prefer:
1. A little tool that convert data in binfile (gp4tweak.bin) into INIs, or
2. Write down each changes to appropriate INIs with trailing track number in INI filenames (e.g. onboardcamera_XXX.ini, where XXX is number of track)


jcaranti Wrote:
-------------------------------------------------------
> i suggest the tyrewalls textures number be more than 3.
> Something like 6 should do it for 2010 season.

I would like to know what does these three textures in purpose?
Are they originally used for dry, moonsoon, and wet tyre textures?


In reality, doesn't matter who's right but most important is who's left.
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 09:17PM
Posted by: schroeder
hey boys... not too much....easter already was and christmas is long ahead... ;)

but dreams are great, i still remember asking rené smit in beginning of 2003 about different cockpit-shapes, after i released the first cockpit-shapes...

@madman: i forgot, cockpit textures are the cp_teamname.tex files. but the shape is assigned to cpt_jor_art2.tex
three tirewalls are michelin, bridgestone, and mclaren. tirewall textures also inlude rim-texture/brand. therefore it could be interesting. dry,monsoon,and wet are the treads.

matt



Edited 3 time(s). Last edit at 06/16/2010 09:30PM by schroeder.
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 10:13PM
Posted by: senna9194
Madman271 Wrote:
-------------------------------------------------------
> senna9194 Wrote:
> --------------------------------------------------
> -----
> > also,is there any chance to get more teams into
> > gp4?
>
> ATM, I have no plan for it.
> Many processing codes in GP4 have the limit up to
> 22 drivers and 11 teams. Althought we can modify
> hundreds of these codes, the works almost
> impossible. Your opinion about track infos and
> gpedia does makes sense how hard it could be
> done.

ok then

Madman271 Wrote:
-------------------------------------------------------
> senna9194 Wrote:
> --------------------------------------------------
> -----
> > also,i'm curious to know if there will be a
> chance to
> > use custom physic\sounds for every team
>
> Could you explain it more detail, please?
> Do you mean physic's sounds, or car physics and
> car sounds in a different meaning?



yes,i meant as you wrote there

sorry if i haven't been clear



My GPGSL Career



Edited 2 time(s). Last edit at 06/16/2010 10:31PM by senna9194.
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 12:39AM
Posted by: mangrove
Guys, easy on Madman, we might be giving him 'information overload' by now. I'm sure he knows what to do next for GP4.
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 01:02AM
Posted by: Mr Pibb
It would be cool to loose grip when off the CC line. Like having 'marbles'.

Just a thought.

Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 01:52AM
Posted by: Anonymous User
Madman271 Wrote:
-------------------------------------------------------
> jcaranti Wrote:
> --------------------------------------------------
> -----
> > i suggest the tyrewalls textures number be more
> than 3.
> > Something like 6 should do it for 2010 season.
>
> I would like to know what does these three
> textures in purpose?
> Are they originally used for dry, moonsoon, and
> wet tyre textures?


Normally you have Bridgestone, Michellin and Mclaren. Thats 3.

Here are few examples of tyrewall textures:

Lotus


Uploaded with ImageShack.us

Mclaren



Uploaded with ImageShack.us

This year they are much more than 3, thats why i suggested 6.



Edited 2 time(s). Last edit at 06/17/2010 01:55AM by jcaranti.
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 01:55AM
Posted by: SchueyFan
EDIT: Jorge beat me to it.

It might be easier just to make it 11 variations (maybe using the 2001 team order for names, like cars do), although I don't know if that is harder than 5 or 6 or not





My GP4 Downloads, Twitter (@ed24f1)




Edited 1 time(s). Last edit at 06/17/2010 01:57AM by SchueyFan.
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 06:08AM
Posted by: Bigbrother
Option 1 sounds great man: 1. A little tool that convert data in binfile (gp4tweak.bin) into INIs
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 03:31PM
Posted by: Anonymous User
SchueyFan Wrote:
-------------------------------------------------------
> It might be easier just to make it 11 variations
> (maybe using the 2001 team order for names, like
> cars do), although I don't know if that is harder
> than 5 or 6 or not

Yeahh 11 sounds ideal, I hope it can be done.(Y)
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 03:36PM
Posted by: senna9194
jcaranti Wrote:
-------------------------------------------------------
> SchueyFan Wrote:
> --------------------------------------------------
> -----
> > It might be easier just to make it 11
> variations
> > (maybe using the 2001 team order for names,
> like
> > cars do), although I don't know if that is
> harder
> > than 5 or 6 or not
>
> Yeahh 11 sounds ideal, I hope it can be done.(Y)

also,doing it for 3D rims would be nice:-)



My GPGSL Career
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 05:28PM
Posted by: ank6n
@ madman:
gp4 original internal steering wheel is 2D and even if we make 3d steering wheels they don't support light reflections as the cockpit shape does infact in cars.wad what is in cockpits folder is 2d (no light envirorment) and what in cars folder is 3d (light envirorment).....is it possible to change this feature of the original steering wheel?
It seems very hard task but I don't know your resources!!!:-)

p.s. great to have you back!
Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 08:09PM
Posted by: matt
One small thing i would like to see if its possible is the rear light flashing on track in wet weather.

Re: RT EDIT in GP4 Tweaker
Date: June 17, 2010 11:34PM
Posted by: Ahlex
Welcome back Madman.

Very happy to see new improvements for GP4Tweaker.

_________________

[gp4facile.xooit.com]
Re: RT EDIT in GP4 Tweaker
Date: June 18, 2010 03:01PM
Posted by: ZaZ
Madman271 Schreef:
-------------------------------------------------------
> jcaranti Wrote:
> --------------------------------------------------
> -----
> > Will you make a version to work with CSM?
>
> We hope ZaZ can handle it.
> I think he managed to put it into CSM without much
> changes, as he was able to use the original GP4
> Tweaker's files without special modification from
> me.
> What do you think, ZaZ?
>

Unless you change the PE header modification it should work.





I'd rather have a bottle in front of me than a frontal lobotomy
Re: RT EDIT in GP4 Tweaker
Date: July 18, 2010 11:29AM
Posted by: vesuvius
@Madman how is progress going on with new tweaks? :)
Re: RT EDIT in GP4 Tweaker
Date: July 18, 2010 11:39AM
Posted by: LWC
great to see you back after such a long time, i would love to see more tyre types able to be used instead of just the standard 3, but just wishful thinking lol

RaceSimsPitstop

Game Screens
Re: RT EDIT in GP4 Tweaker
Date: July 18, 2010 01:04PM
Posted by: vesuvius
yes that would be very nice to have different tyres/rims for all the teams.
Re: RT EDIT in GP4 Tweaker
Date: August 02, 2010 08:50AM
Posted by: mckey415
Hi guys!

Nice to see another BIG PERSON for gp4 community is back!

I'll bring the discussion back a littile and ask a stupid question about rt editing. I'm using Tony's 2009 empty mod. It has a special option to enable rt editing. I enabled it, run the game, successfully edited some coords, then exit the game, but when i run it again i see the helmet is back to old position, so edited coords are not saved. So the question is - should i do something special to save the edited coords to mods ini files?

------------------------------------------------------------------------------------------------
F1 A.D.: 1993-1996 - Future in the past
[f1ad.narod.ru]

1994 Mod Official Website
[grandprixx.com]
Re: RT EDIT in GP4 Tweaker
Date: August 02, 2010 09:02AM
Posted by: filou16
@mckey415

Make some screen shots and edit manually this ini files, it is the only method with the RT EDITING.

I've had an another method is to only load the mod with CSM (without quickstart option) and edit with TEAM EDITOR to have coordinates and edit ini files.

RIP MJ


Re: RT EDIT in GP4 Tweaker
Date: August 03, 2010 12:26AM
Posted by: Twigster151
@mckey415

You have a pm :-)

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