senna9194 Wrote:
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> also,is there any chance to get more teams into
> gp4?
ATM, I have no plan for it.
Many processing codes in GP4 have the limit up to 22 drivers and 11 teams. Althought we can modify hundreds of these codes, the works almost impossible. Your opinion about track infos and gpedia does makes sense how hard it could be done.
jcaranti Wrote:
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> Will you make a version to work with CSM?
We hope ZaZ can handle it.
I think he managed to put it into CSM without much changes, as he was able to use the original GP4 Tweaker's files without special modification from me.
What do you think, ZaZ?
jcaranti Wrote:
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> Could you also work on having each team steering
> wheels? External and Internal i refer to.
That's we talked about.
Instead of per team, you got per car/driver. If a team using identical steering wheel, they can share to single shape file (e.g. no need separated files such as COCKPIT_WHEELS_1.GP4 and COCKPIT_WHEELS_2.GP4). But this only for cockpit steering wheels. I have no plan (yet) to think about external steering wheels as they not often noticeable during race views. I'll think about it later (but please don't too count on it) along with our long awaited dream about 3D arms.
senna9194 Wrote:
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> also,i'm curious to know if there will be a chance to
> use custom physic\sounds for every team
Could you explain it more detail, please?
Do you mean physic's sounds, or car physics and car sounds in a different meaning?
Bigbrother Wrote:
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> Now with the reloaded version in a csm mod we
> have to write down all the coordinates and manual
> adjust them in the ini's. Isn't it possible that the
> changes made in the game
for a specific track could
> automatic be save and adjusted in the ini files that
> would make tweaking less boring and it would go
> much faster
Hmm, I never thought about it.
Which one do you prefer:
1. A little tool that convert data in binfile (gp4tweak.bin) into INIs, or
2. Write down each changes to appropriate INIs with trailing track number in INI filenames (e.g. onboardcamera_XXX.ini, where XXX is number of track)
jcaranti Wrote:
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> i suggest the tyrewalls textures number be more than 3.
> Something like 6 should do it for 2010 season.
I would like to know what does these three textures in purpose?
Are they originally used for dry, moonsoon, and wet tyre textures?
In reality, doesn't matter who's
right but most important is who's
left.