RT EDIT in GP4 Tweaker

Posted by mangrove 
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 08:14PM
Posted by: Madman271
Thanks for all the feedbacks, guys.

I need the location of these files only to track down the loading code in the GP4 exe, so I can inject additional code to load specific shapes for each cars, which is stored as independent files on the separated folder without messing the *.wad content. I'll try to keep the file formats, put the shape files and texture files in a convenient location so there's should be no need any conversion for our existing mods. I also agree about the separated cockpit shapes as well, as I already wrote some codes for them in the past.

The project of different shapes are now WIP. I don't know the date for the final release, but I'll post the progress and will upload a beta version on each stage that considered done. Because each car now has their own shapes, I recommend to use higher memory capacity for your 3D card, at least 512 MB. I think for today such limitation doesn't matter anymore. I'll try to put alternate option to allow loading shape/texture into system memory, but don't count on it because it can slowdown rendering process.

Wish me luck.


In reality, doesn't matter who's right but most important is who's left.
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 08:19PM
Posted by: Excalibur
Very interesting project! So, good luck with it:-)(Y)!

____________________________________________________________________________________________________________________________________________

Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 08:19PM
Posted by: vesuvius
Great news and good luck! can't wait to see and test the progress when it's time and to try help as much as possible :)



Edited 1 time(s). Last edit at 06/15/2010 08:24PM by vesuvius.
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 08:40PM
Posted by: senna9194
good luck mate:-)

also,is there any chance to get more teams into gp4?



My GPGSL Career
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 09:10PM
Posted by: Mr Pibb
wow! It sure is good to see you around again madman. :-)

Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 09:11PM
Posted by: gezere
You got all my best whishes.... :) :)

and when it will be the time to test your work regarding cockpit shape, I have a "redbull style" and a flat one already done and I will can share them with you







Edited 1 time(s). Last edit at 06/15/2010 09:20PM by gezere.
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 10:33PM
Posted by: Bigbrother
Well with the return of the MadMan, gp4 gets yet again a new injection to live on and on :-)

Me very pleased with your projects, hope you can make them working :-)
Re: RT EDIT in GP4 Tweaker
Date: June 15, 2010 11:41PM
Posted by: Anonymous User
Madman271 Wrote:
-------------------------------------------------------
> Thanks for all the feedbacks, guys.
>
> I need the location of these files only to track
> down the loading code in the GP4 exe, so I can
> inject additional code to load specific shapes for
> each cars, which is stored as independent files on
> the separated folder without messing the *.wad
> content. I'll try to keep the file formats, put
> the shape files and texture files in a convenient
> location so there's should be no need any
> conversion for our existing mods. I also agree
> about the separated cockpit shapes as well, as I
> already wrote some codes for them in the past.
>
> The project of different shapes are now WIP. I
> don't know the date for the final release, but
> I'll post the progress and will upload a beta
> version on each stage that considered done.
> Because each car now has their own shapes, I
> recommend to use higher memory capacity for your
> 3D card, at least 512 MB. I think for today such
> limitation doesn't matter anymore. I'll try to put
> alternate option to allow loading shape/texture
> into system memory, but don't count on it because
> it can slowdown rendering process.
>
> Wish me luck.


Will you make a version to work with CSM?

Could you also work on having each team steering wheels? External and Internal i refer to.

Glad your back (Y)
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 12:00AM
Posted by: Anonymous User
Madman271 Wrote:
-------------------------------------------------------
> There's some missing parts that I need help from
> you guys. For shortening my time, what does the
> filename (or data in a filename) that actually
> used by GP4 to store cockpit 3D steering wheel and
> driver's 3D helmet stuffs (shape, textures)?

Shape= cockpit_wheel.gp4
Textures= STEERING_WHEEL_CENTRE.tex, steering_wheel_ends.tex and new_steering_wheel_displays.tex
Fonts= English.pos, English.uni, French.pos, French.uni, same for italian, german and spanish.

Here some my steering wheels that i never published:





















Cheers :-)



Edited 1 time(s). Last edit at 06/16/2010 12:02AM by jcaranti.
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 11:41AM
Posted by: mangrove
It's about time we have individual steering wheel per team. This is one area in GP4 that can really be improved. Calling on madman ;-)
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 12:19PM
Posted by: phantaman
senna9194 Wrote:
-------------------------------------------------------
> good luck mate:-)
>
> also,is there any chance to get more teams into
> gp4?

if there is a possibility and it is easy to implement ... meanwhile let's pray that everything goes well and dream :-)

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RELEASE => 2019 physics (under FIA Technical Regulations) !
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date France GP?
Power Torque Curve? Where's this stuff? All download is available at Upward - GPx !




Edited 1 time(s). Last edit at 06/16/2010 12:20PM by phantaman.
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 12:23PM
Posted by: senna9194
phantaman Wrote:
-------------------------------------------------------
> senna9194 Wrote:
> --------------------------------------------------
> -----
> > good luck mate:-)
> >
> > also,is there any chance to get more teams into
> > gp4?
>
> if there is a possibility and it is easy to
> implement ... meanwhile let's pray and dream :-)

i don't think it would be easy:

1-you'll have to "convert" tracks to support more than 11 teams(Pits start\Pits End flags should be moved,and graphically some garages should be "opened";)
2-don't know much,but i think that also gpedia should be changed to host the other teams' infos

but,if we'll have the chance to have more teams,then those problems may be fixed

also,i'm curious to know if there will be a chance to use custom physic\sounds for every team:-)



My GPGSL Career
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 12:50PM
Posted by: phantaman
senna9194 Wrote:
-------------------------------------------------------
>
> also,i'm curious to know if there will be a chance
> to use custom physic\sounds for every team:-)

this is also interesting ... as i said before, let's pray and dream that madman has good ideas

----signature--------------------------------------------------------

RELEASE => 2019 physics (under FIA Technical Regulations) !
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date France GP?
Power Torque Curve? Where's this stuff? All download is available at Upward - GPx !
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 01:16PM
Posted by: shep34
Would gladly welcome any further improvements we can get for our great old game, but I would guess most people would throw their mother-in-law in front of an oncoming bus for the joy of having the option to have 22-30 cars in a race! lol
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 01:40PM
Posted by: phantaman
but, why not dream? ;-)

----signature--------------------------------------------------------

RELEASE => 2019 physics (under FIA Technical Regulations) !
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date France GP?
Power Torque Curve? Where's this stuff? All download is available at Upward - GPx !
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 02:44PM
Posted by: Mr Pibb
shep34 Wrote:
-------------------------------------------------------
> Would gladly welcome any further improvements we
> can get for our great old game, but I would guess
> most people would throw their mother-in-law in
> front of an oncoming bus for the joy of having the
> option to have 22-30 cars in a race! lol

Your guess is probably right. Personally, I'd do it just for the joy never mind the 22-30 cars...

Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 05:01PM
Posted by: Bigbrother
Madman hope you still have room on your list for my suggestion. Now with the reloaded version in a csm mod we have to write down all the coordinates and manual adjust them in the ini's. Isn't it possible that the changes made in the game for a specific track could automatic be save and adjusted in the ini files that would make tweaking less boring and it would go much faster :-)
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 05:24PM
Posted by: Anonymous User
If their is more room for improvement i suggest the tyrewalls textures number be more than 3.
Something like 6 should do it for 2010 season.
If you need to know the files i can put a full list here.
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 05:33PM
Posted by: vesuvius
would also be nice so that gp4 could use soft tyres (green line) and hard tyres (without green line) =)
Re: RT EDIT in GP4 Tweaker
Date: June 16, 2010 07:48PM
Posted by: senna9194
vesuvius Wrote:
-------------------------------------------------------
> would also be nice so that gp4 could use soft
> tyres (green line) and hard tyres (without green
> line) =)


3D specific team rims would be great too:-)(and also,improving the 3d rims rotation)

ok,now we're dreaming too much;)



My GPGSL Career
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