Madman271 Wrote:
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> Thanks for all the feedbacks, guys.
>
> I need the location of these files only to track
> down the loading code in the GP4 exe, so I can
> inject additional code to load specific shapes for
> each cars, which is stored as independent files on
> the separated folder without messing the *.wad
> content. I'll try to keep the file formats, put
> the shape files and texture files in a convenient
> location so there's should be no need any
> conversion for our existing mods. I also agree
> about the separated cockpit shapes as well, as I
> already wrote some codes for them in the past.
>
> The project of different shapes are now WIP. I
> don't know the date for the final release, but
> I'll post the progress and will upload a beta
> version on each stage that considered done.
> Because each car now has their own shapes, I
> recommend to use higher memory capacity for your
> 3D card, at least 512 MB. I think for today such
> limitation doesn't matter anymore. I'll try to put
> alternate option to allow loading shape/texture
> into system memory, but don't count on it because
> it can slowdown rendering process.
>
> Wish me luck.
Will you make a version to work with CSM?
Could you also work on having each team steering wheels? External and Internal i refer to.
Glad your back