Hi AJ05.
Using only the 2010 physics is not enough...
You should also use the 2010 TORQUES and "Gitane's 2010 Perfomances".
If you use the original GP4 torques you will drive faster lap times...
Here are some issues about the braking force:
I develop physics using 4-5 original GP4 tracks - with original magic data.
Each track is used to develop and adjust different parameters of physics, depending on its characteristics.
The released versions of physics (with soft and super-soft tyres) give in ALL these tracks realistic lap times, realistic drive through speeds in corners of different radius and realistic braking points.
These realistic braking points are taken from real pole laps, but in GP4, only AI cars manage to brake accurately after starting braking at these same points.
Human players have usually to brake a bit earlier, to avoid locking the wheels...
This may make you think that you should have a bit more braking force to brake exactly at the points you see the real F1 cars brake on TV.
If I were to use more braking force I would have to use less downforce and less tyre grip to maintain the same overall car performance and keep the same lap times. But such a choice would give less realistic drive through speed in corners and wouldn't fit to the 2010 cars.
And after experimenting with making physics for various F1 seasons and various non-F1 mods, I can say that GP4's mathematic function of physics does not fit perfectly to the 2010 cars, so making the 2010 physics contains some compromises...
I'll explain now the "crazy times" you lap:
Raising the braking force (I have absolutely no problem with that -
) is a change that gives faster lap times.
Using "super-soft" physics in tracks where you should use the "soft" version gives also faster lap times.
You could use this info:
Bridgestone tyre compounds for the 2010 season: (available @ [
www.formula1.com] )
Bahrain (Sakhir) - super soft, medium
Australia (Melbourne) - soft, hard
Malaysia (Sepang) - soft, hard
China (Shanghai) - soft, hard
Spain (Barcelona) - soft, hard
Monaco (Monte Carlo) - super soft, medium
Turkey (Istanbul) - soft, hard
Canada (Montreal) - super soft, medium
Europe (Valencia) - super soft, medium
Great Britain (Silverstone) - soft, hard
Germany (Hockenheim) - super soft, hard
Hungary (Hungaroring) - super soft, medium
Belgium (Spa-Francorchamps) - soft, hard
Italy (Monza) - soft, hard
Singapore (Singapore) - super soft, medium
Japan (Suzuka) - soft, hard
Korea (Yeongam) - soft, hard
Brazil (Interlagos) - super soft, medium
Abu Dhabi (Yas Marina Circuit) - super soft, medium
But the main reason for lapping faster lap times is that the grip in the modified tracks you drive, is much higher than in original GP4 tracks.
These higher and unrealistic grip values are also to blame for not driving a twichy car - as you would like.
Higher grip values prevent the wheels from sliding and the car seems to be stable like a train on its rails.
2010 physics make the car twitchy, less twitchy than the 2009 physics but still twitchy.
If you adjust top speed and lap times following my directions in the "how to install" - doc file of the reality pack, you will edit the track grip and will get a more twitchy car.
_________________________
some of my GP4 works ...