Sorry to nickjw for hijacking his thread,
part 2 to a problem I have, please take a look and see if you could tell me why it keep's crashing.
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008fc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fb8
Thread handle = 0x00000374
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fb8
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
path C:\Windows\SysWOW64\mscat32.dll
base 0x73a80000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
base 0x73a80000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008b8
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> hutroofnew>>
>> ** WARNING ** Failed to match object to class :: >> hutroofnew>>
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 100
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
>> Error - Deferred Queue full!
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f2c
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001314
Thread handle = 0x000002d0
Start address = 0x742c91f0
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007d8
Thread handle = 0x00000360
Start address = 0x3000d780
Thread local base = 0x7ef9a000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007d8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000894
Thread handle = 0x00000360
Start address = 0x3000d780
Thread local base = 0x7ef9a000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000894
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e60
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
path C:\Windows\SysWOW64\mscat32.dll
base 0x73c50000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001298
Thread handle = 0x00000360
Start address = 0x755b7bbd
Thread local base = 0x7efa3000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
base 0x73c50000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001314
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 90
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000474
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001298
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000012d8
Thread handle = 0x00000360
Start address = 0x77802c91
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001168
Thread handle = 0x0000036c
Start address = 0x77802c91
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a04
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d74
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000012d8
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f1c
Thread handle = 0x00000360
Start address = 0x778017d9
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000adc
Thread handle = 0x000002e8
Start address = 0x77802c91
Thread local base = 0x7efa9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000adc
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f1c
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000200
Thread handle = 0x00000360
Start address = 0x742c91f0
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
path C:\Windows\SysWOW64\mscat32.dll
base 0x73a80000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001164
Thread handle = 0x00000364
Start address = 0x755b7bbd
Thread local base = 0x7efa9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000da4
base 0x73a80000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000200
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>> *WARNING* Emissive material via illuminated diffuse
>>
Extending Material bin
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 90
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001164
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000674
Thread handle = 0x00000364
Start address = 0x77802c91
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007a8
Thread handle = 0x00000360
Start address = 0x77802c91
Thread local base = 0x7efa9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001168
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000674
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f38
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f38
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: GAMES\GP4\GPxPatch.exe! <no symbol>
005A8904: GAMES\GP4\GPxPatch.exe! <no symbol>
005A87FA: GAMES\GP4\GPxPatch.exe! <no symbol>
004D67C0: GAMES\GP4\GPxPatch.exe! <no symbol>
00509FC2: GAMES\GP4\GPxPatch.exe! <no symbol>
0054E75D: GAMES\GP4\GPxPatch.exe! <no symbol>
0050A195: GAMES\GP4\GPxPatch.exe! <no symbol>
Registers:
EAX=FFFFF66E ECX=03DCA350 ESI=00000000
EBX=03DBB290 EDX=00000000 EDI=00000992
CS:EIP=0023:005AD79A
SS:ESP=002B:033DFE18 EBP=03A1B140
DS=002B ES=002B FS=0053 GS=002B
Flags=00010217
Stack dump:
033dfe18: 00000000 fffff66e 0000000c 03dbb290 '....n...........'
033dfe28: 00000003 005a8904 00000003 03db0992 '......Z.........'
033dfe38: 0050a190 00000000 03dbb290 033dfeb8 '..P...........=.'
033dfe48: 0000001a 00010061 0aad0028 005a87fa '....a...(.....Z.'
033dfe58: 0050a190 03db90a0 004d67c0 00000010 '..P......gM.....'
033dfe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
033dfe78: 033dfeb8 033dfe90 00000000 00000000 '..=...=.........'
033dfe88: 750a2dd9 00000000 0050a195 72453b1d '.-.u......P..;Er'
033dfe98: 00000010 00000000 000e0286 00000000 '................'
033dfea8: 00000000 000e0286 724790e0 0050a190 '..........Gr..P.'
033dfeb8: 033dfef0 7245a54a 0050a190 00000003 '..=.J.Er..P.....'
033dfec8: 00000010 00000000 000e0286 00000000 '................'
033dfed8: 00000000 00000000 00000000 00000000 '................'
033dfee8: 00000000 00000000 033dff88 7245a449 '..........=.I.Er'
033dfef8: 00000010 00000000 00000010 00000021 '............!...'
033dff08: 00000000 00000000 00000000 00000000 '................'
033dff18: 00000000 00000000 00000000 00000000 '................'
033dff28: 00000000 00000000 00000000 00000000 '................'
033dff38: 00000000 00000000 00000138 00000140 '........8...@...'
033dff48: 00000170 00000000 00000000 00000000 'p...............'
033dff58: 00000000 00000000 00000000 00000000 '................'
033dff68: 00000000 00000000 00000000 00000000 '................'
033dff78: 00000000 00000000 00000000 00000002 '................'
033dff88: 033dff94 761b3677 00000000 033dffd4 '..=.w6.v......=.'
033dff98: 777d9d72 00000000 74e68a92 00000000 'r.}w.......t....'
033dffa8: 00000000 00000000 c0000005 761d9775 '............u..v'
033dffb8: 761d9775 033dffa0 033df9e0 ffffffff 'u..v..=...=.....'
033dffc8: 7781041d 00a7b696 00000000 033dffec '...w..........=.'
033dffd8: 777d9d45 7245a3f5 00000000 00000000 'E.}w..Er........'
033dffe8: 00000000 00000000 00000000 7245a3f5 '..............Er'
033dfff8: 00000000 00000000 00000000 00000000 '................'
033e0008: fffffd3d 00000000 00000000 00000000 '=...............'
033e0018: 00000001 00000000 00000000 00010000 '................'
033e0028: 0000000c 00000000 00000001 00000000 '................'
033e0038: 00000000 00010000 00000014 00000000 '................'
033e0048: 00000001 00000000 00000000 0001000c '................'
033e0058: 0000001c 00000000 00000001 00000000 '................'
033e0068: 00000000 00010048 00000024 00000000 '....H...$.......'
033e0078: 00000002 00000000 00000000 010010d0 '................'
033e0088: 00000054 00000000 00000002 00000000 'T...............'
033e0098: 00000000 010010e0 0000005c 00000000 '........\.......'
033e00a8: 00000002 00000000 00000000 020010f0 '................'
033e00b8: 0000006c 00000000 00000002 00000000 'l...............'
033e00c8: 00000000 03001100 00000074 00000000 '........t.......'
033e00d8: 00000002 00000000 00000000 04001110 '................'
033e00e8: 0000007c 00000000 00000002 00000000 '|...............'
033e00f8: 00000000 05001120 00000084 00000000 '.... ...........'
033e0108: 00000003 00000028 00000007 00000e40 '....(.......@...'
033e0118: 00000054 00000000 00000004 00000039 'T...........9...'
033e0128: 0000000b 00000000 0000034c 00000000 '........L.......'
033e0138: 00000004 00000029 00000010 0001a02a '....).......*...'
033e0148: 00000354 00000000 00000003 00000028 'T...........(...'
033e0158: 00000007 00002440 00000384 00000000 '....@$..........'
033e0168: 00000003 00000028 00000007 00002440 '....(.......@$..'
033e0178: 0000039c 00000000 00000005 00000015 '................'
033e0188: 00000002 00010600 00000634 00000000 '........4.......'
033e0198: 00000005 00000016 00000002 00010618 '................'
033e01a8: 0000063c 00000000 00000005 00000017 '<...............'
033e01b8: 00000002 00010620 00000644 00000000 '.... ...D.......'
033e01c8: 00000006 00000000 00000000 00000100 '................'
033e01d8: 00000d04 00000000 00000007 00000039 '............9...'
033e01e8: 0000000b 00000000 00000d14 00000000 '................'
033e01f8: 00000007 00000029 00000010 0001882a '....).......*...'
033e0208: 00000d1c 00000000 00000008 0000003a '............:...'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f38
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001370
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000dc0
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e0c
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ef4
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013dc
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000da4
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000007a8
Process exit code = 255
Thanks in advance for your help.
SPOKES