hey i can log in again! whoohoo its been a week or so! lol
anyway i cant see where you are coming from ellis, there is no such thing as standards, the fact of the matter is that gp4 only accepts one file format, as long as you can convert from it to anything and back from anything that is not a problem, i think thats what you mean by standards but im not too sure anyway, heres an extract of what i posted at another site in relation to this
this is exactly what we need! i have several cars lined up in zm, including my tyrrell 003, a lotus 49 and a lotus 72, the last 2 require a bit of work though so for now they will stay in the background, pluss a btcc pug im working on for an f1 2002 mod, looks like the gp4 objects are a lot though, lot to be seen and got your head round, damn, looks like quite a bit of modification needed to my files from that shot, but of course we need to learn how this thing works first of all, and how to get it back into the game, textures included which is the important part, how gp4 handles them, and how we create them from scratch, ive not really looked into that area of gp4 yet, problem is that i doubt many other people in gp4 know how too use ZM, as this program is sort of from the other side of the world in terms of the games and communitys, anyway, just one word of warning, ask before converting others work, and learn zm yourself, after a while its an easy program to use, and an easy program to teach yourself without tutorials, if you just sit down for a day or so and mess, which isnt too long really, so get learning!!!