No Refueling (2010 Rules)

Posted by Kimi-The-Champ 
No Refueling (2010 Rules)
Date: January 09, 2010 01:45PM
Posted by: Kimi-The-Champ
Hello community :)

it is possible to change, that the KI don't refueling on a pitstop?

hope you have positiv answers :)

KTC
Re: No Refueling (2010 Rules)
Date: January 09, 2010 04:01PM
Posted by: SchueyFan
I have actually been thinking a bit about this myself lately.

We can't modify the animations, so fuel will still appear to be added to the car.

While I haven't experimented with it yet, what we should be able to do is make pitstops shorter in GP4Tweaker, and also modify the magic data so drivers get faster in their stints, and that they lose less fuel per lap.

Hopefully other people have suggestions as well to make it work as good as possible in game.





X (@ed24f1)
Re: No Refueling (2010 Rules)
Date: January 09, 2010 04:27PM
Posted by: SkaaningeN
personally, I do like the old F1 rules like the 2001-2001 season. So I keep those rules even with the new seasons (H)


-------------------------------------------------
Ice Hockey is my Religion!
Re: No Refueling (2010 Rules)
Date: January 09, 2010 07:10PM
Posted by: Kimi-The-Champ
the animation of the pitcrews is not important for me.
i want that the KI drives with full tank the complete race. But they must change the tyres.
i hope someone find a solution :)
Re: No Refueling (2010 Rules)
Date: January 09, 2010 08:14PM
Posted by: pimpones1
Schuey... that was exactally what i did..

i changed the magic data..fuel consumption and the refueling is not necessary anymore.

hugs
Re: No Refueling (2010 Rules)
Date: January 09, 2010 08:41PM
Posted by: Kimi-The-Champ
pimpones1 schrieb:
-------------------------------------------------------
> Schuey... that was exactally what i did..
>
> i changed the magic data..fuel consumption and the
> refueling is not necessary anymore.
>
> hugs

can you post a tutorial what i must change please? :)
Re: No Refueling (2010 Rules)
Date: January 09, 2010 09:54PM
Posted by: pimpones1
kimi...

do you knw how to open the magic data ok?

once its opened, just find these values into the .txt

17316 ; fuel consumption 1
16350 ; fuel consumption 2


edit the values and its done
Re: No Refueling (2010 Rules)
Date: January 10, 2010 01:25AM
Posted by: Cyberacer
pimpones1 Wrote:
-------------------------------------------------------
> kimi...
>
> do you knw how to open the magic data ok?
>
> once its opened, just find these values into the
> .txt
>
> 17316 ; fuel consumption 1
> 16350 ; fuel consumption 2
>
>
> edit the values and its done

Totally Wrong...

I explain why:
> 17316 ; fuel consumption 1 - This is AI's consumption per lap.
> 16350 ; fuel consumption 2 - This is player's consumption per lap.
If you decrease enough these values, you will manage to make the cars not to refuel, because the fuel for the first stint will last for the whole race.
Example: car loaded with fuel for 22 laps can run for all 60 laps of a race without refueling.
But this is totally different from driving a car loaded with fuel for 60 laps from the start of the race.

The solution is still in editing the magic datas, the values difining pitstop policy.
Example: AI cars set to do 1 or 2 pitstops in Melbourne, at a race of 58 laps.
Pitstop magic datas look like this:

65 ; pitstop group 1 %
33 ; stop 1
8 ; pit window 1
0 ;
0 ;
0 ;
0 ;
0 ;
35 ; pitstop group 2 %
20 ; stop 1
5 ; pit window 1
40 ; stop 2
4 ; pit window 2
0 ;
0 ;
0 ;
0 ;
0 ; pitstop group 3 %
0 ; pit window 1
0 ; stop 2
0 ; pit window 2
0 ; stop 3
0 ; pit window 3
0 ;

These data say that 65% of cars will do 1 pitstop, set at 33rd lap with pit window set at 8 laps and
that the rest 35% of cars will do 2 pistops, set the first at 20th lap with pit window of 5 laps and the second one at 40th lap with pit window of 4 laps.

Now, let's say we want the AI cars start with full fuel in Melbourne, a race of 58 laps.
Edit the magic datas like this:

100 ; pitstop group 1 %
59 ; stop 1
0 ; pit window 1
0 ;
0 ;
0 ;
0 ;
0 ;
0 ; pitstop group 2 %
0 ; stop 1
0 ; pit window 1
0 ; stop 2
0 ; pit window 2
0 ;
0 ;
0 ;
0 ;
0 ; pitstop group 3 %
0 ; pit window 1
0 ; stop 2
0 ; pit window 2
0 ; stop 3
0 ; pit window 3
0 ;

All cars are set to do only 1 pitstop at the 59th lap.
But the race lasts 58 laps.
So they all start the race with fuel for 61 laps, enough to finish the whole race of 58 laps, without entering pits to refuel.
I have tested this and works fine.
You can do this in every circuit: Set all cars to pit only once at one more lap than 100% race laps.

;-)

Still trying to find out if AI cars can be forced to enter pits for tyre change only.
I hope I' ll find something.

_________________________
some of my GP4 works ...
Re: No Refueling (2010 Rules)
Date: January 10, 2010 01:51AM
Posted by: Buzz Hornet
@ Cyberacer

Makes excellent sense
Re: No Refueling (2010 Rules)
Date: January 10, 2010 02:55AM
Posted by: SpaceManMonster
Ok I have a question because I was thinking about the Whole "anti-fuel-up" rule and I was wondering if the AI cars don't refuel. then how would they know when to pit for just tires? I mean I think there a way to keep the Tire wear info on GPX and/or "Qit Info" It'd just seem unfair just to have the Ai Not pit at all and you having to do so because of Mashy tires.
Re: No Refueling (2010 Rules)
Date: January 10, 2010 03:23AM
Posted by: Anonymous User
SpaceManMonster Wrote:
-------------------------------------------------------
> Ok I have a question because I was thinking about
> the Whole "anti-fuel-up" rule and I was wondering
> if the AI cars don't refuel. then how would they
> know when to pit for just tires? I mean I think
> there a way to keep the Tire wear info on GPX
> and/or "Qit Info" It'd just seem unfair just to
> have the Ai Not pit at all and you having to do so
> because of Mashy tires.

Valid point, but there is this item in the magic data:

13423 ; tyre wear

The value is incorrect but this can be altered to have very little tyre wear
for both cc-cars and real driver.

Cheers :-)
Re: No Refueling (2010 Rules)
Date: January 10, 2010 07:58AM
Posted by: Kimi-The-Champ
Cyberacer schrieb:
-------------------------------------------------------
> pimpones1 Wrote:
> --------------------------------------------------
> -----
> > kimi...
> >
> > do you knw how to open the magic data ok?
> >
> > once its opened, just find these values into
> the
> > .txt
> >
> > 17316 ; fuel consumption 1
> > 16350 ; fuel consumption 2
> >
> >
> > edit the values and its done
>
> Totally Wrong...
>
> I explain why:
> > 17316 ; fuel consumption 1 - This is AI's
> consumption per lap.
> > 16350 ; fuel consumption 2 - This is
> player's consumption per lap.
> If you decrease enough these values, you will
> manage to make the cars not to refuel, because the
> fuel for the first stint will last for the whole
> race.
> Example: car loaded with fuel for 22 laps can run
> for all 60 laps of a race without refueling.
> But this is totally different from driving a car
> loaded with fuel for 60 laps from the start of the
> race.
>
> The solution is still in editing the magic datas,
> the values difining pitstop policy.
> Example: AI cars set to do 1 or 2 pitstops in
> Melbourne, at a race of 58 laps.
> Pitstop magic datas look like this:
>
> 65 ; pitstop group 1 %
> 33 ; stop 1
> 8 ; pit window 1
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 35 ; pitstop group 2 %
> 20 ; stop 1
> 5 ; pit window 1
> 40 ; stop 2
> 4 ; pit window 2
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ; pitstop group 3 %
> 0 ; pit window 1
> 0 ; stop 2
> 0 ; pit window 2
> 0 ; stop 3
> 0 ; pit window 3
> 0 ;
>
> These data say that 65% of cars will do 1 pitstop,
> set at 33rd lap with pit window set at 8 laps and
>
> that the rest 35% of cars will do 2 pistops, set
> the first at 20th lap with pit window of 5 laps
> and the second one at 40th lap with pit window of
> 4 laps.
>
> Now, let's say we want the AI cars start with full
> fuel in Melbourne, a race of 58 laps.
> Edit the magic datas like this:
>
> 100 ; pitstop group 1 %
> 59 ; stop 1
> 0 ; pit window 1
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ; pitstop group 2 %
> 0 ; stop 1
> 0 ; pit window 1
> 0 ; stop 2
> 0 ; pit window 2
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ; pitstop group 3 %
> 0 ; pit window 1
> 0 ; stop 2
> 0 ; pit window 2
> 0 ; stop 3
> 0 ; pit window 3
> 0 ;
>
> All cars are set to do only 1 pitstop at the 59th
> lap.
> But the race lasts 58 laps.
> So they all start the race with fuel for 61 laps,
> enough to finish the whole race of 58 laps,
> without entering pits to refuel.
> I have tested this and works fine.
> You can do this in every circuit: Set all cars to
> pit only once at one more lap than 100% race
> laps.
> ;-)
>
> Still trying to find out if AI cars can be forced
> to enter pits for tyre change only.
> I hope I' ll find something.

thank you :) but i thnink the KI's don't make a pitstop to change the tyres with your solution.
i want that the cars come in to change the tyre but don't reful the tank.

or i don't understand something?

sorry my english is not the best ;)
Re: No Refueling (2010 Rules)
Date: January 10, 2010 03:19PM
Posted by: Cyberacer
Kimi-The-Champ Wrote:
-------------------------------------------------------
> Cyberacer schrieb:
> --------------------------------------------------
> -----
> > pimpones1 Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > kimi...
> > >
> > > do you knw how to open the magic data ok?
> > >
> > > once its opened, just find these values into
> > the
> > > .txt
> > >
> > > 17316 ; fuel consumption 1
> > > 16350 ; fuel consumption 2
> > >
> > >
> > > edit the values and its done
> >
> > Totally Wrong...
> >
> > I explain why:
> > > 17316 ; fuel consumption 1 - This is AI's
> > consumption per lap.
> > > 16350 ; fuel consumption 2 - This is
> > player's consumption per lap.
> > If you decrease enough these values, you will
> > manage to make the cars not to refuel, because
> the
> > fuel for the first stint will last for the
> whole
> > race.
> > Example: car loaded with fuel for 22 laps can
> run
> > for all 60 laps of a race without refueling.
> > But this is totally different from driving a
> car
> > loaded with fuel for 60 laps from the start of
> the
> > race.
> >
> > The solution is still in editing the magic
> datas,
> > the values difining pitstop policy.
> > Example: AI cars set to do 1 or 2 pitstops in
> > Melbourne, at a race of 58 laps.
> > Pitstop magic datas look like this:
> >
> > 65 ; pitstop group 1 %
> > 33 ; stop 1
> > 8 ; pit window 1
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 35 ; pitstop group 2 %
> > 20 ; stop 1
> > 5 ; pit window 1
> > 40 ; stop 2
> > 4 ; pit window 2
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ; pitstop group 3 %
> > 0 ; pit window 1
> > 0 ; stop 2
> > 0 ; pit window 2
> > 0 ; stop 3
> > 0 ; pit window 3
> > 0 ;
> >
> > These data say that 65% of cars will do 1
> pitstop,
> > set at 33rd lap with pit window set at 8 laps
> and
> >
> > that the rest 35% of cars will do 2 pistops,
> set
> > the first at 20th lap with pit window of 5 laps
> > and the second one at 40th lap with pit window
> of
> > 4 laps.
> >
> > Now, let's say we want the AI cars start with
> full
> > fuel in Melbourne, a race of 58 laps.
> > Edit the magic datas like this:
> >
> > 100 ; pitstop group 1 %
> > 59 ; stop 1
> > 0 ; pit window 1
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ; pitstop group 2 %
> > 0 ; stop 1
> > 0 ; pit window 1
> > 0 ; stop 2
> > 0 ; pit window 2
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ;
> > 0 ; pitstop group 3 %
> > 0 ; pit window 1
> > 0 ; stop 2
> > 0 ; pit window 2
> > 0 ; stop 3
> > 0 ; pit window 3
> > 0 ;
> >
> > All cars are set to do only 1 pitstop at the
> 59th
> > lap.
> > But the race lasts 58 laps.
> > So they all start the race with fuel for 61
> laps,
> > enough to finish the whole race of 58 laps,
> > without entering pits to refuel.
> > I have tested this and works fine.
> > You can do this in every circuit: Set all cars
> to
> > pit only once at one more lap than 100% race
> > laps.
> > ;-)
> >
> > Still trying to find out if AI cars can be
> forced
> > to enter pits for tyre change only.
> > I hope I' ll find something.
>
> thank you :) but i thnink the KI's don't make a
> pitstop to change the tyres with your solution.
> i want that the cars come in to change the tyre
> but don't reful the tank.
>
> or i don't understand something?
>
> sorry my english is not the best ;)

Kimi,
what I posted above is the way to make AI cars start the race loaded with fuel for 100% race distance.
If you try what pimpones proposed (=decreasing fuel consumptions) AI cars start with less than 100% fuel, that will be enough in this case to finish the race.
But pitstops will be done as scheduled, and still some fuel will be added, as GP4 will see that the remaining fuel is less than the remainig laps for next pitstop or for race finish.
It's obvious that the whole thing goes towards a faulty direction.
You can test and see yourself.

As I said, I still search for how to make AI cars pit only for tyre change.
At the moment I try that by editing some magic data values like:

...
15453 ; tyre wear
...
15400 ; helps decide if a tyre set needs changing? (dw)
21000 ; same as above (dw)
...

But it needs time - as always happens with GP4 modding end editing.
:-)

_________________________
some of my GP4 works ...
Re: No Refueling (2010 Rules)
Date: January 10, 2010 03:23PM
Posted by: n00binio
you're right ktc, cc cars won't pit at all in that case



used to be GPGSL's Nick Heidfeld
Re: No Refueling (2010 Rules)
Date: January 10, 2010 08:29PM
Posted by: MARSALA
There is a tool called

PITSTOP EDITOR

U can chose when to pit or not Pit at all for all cars.
cheers
Re: No Refueling (2010 Rules)
Date: January 11, 2010 04:05PM
Posted by: pimpones1
Cyberracer..

you are totally right in your explanation mate..

the way i tried doesnt work properly.

thanks for the ''info''.
Re: No Refueling (2010 Rules)
Date: January 11, 2010 11:29PM
Posted by: Cyberacer
Thank you Pimpones1.

I also did many tests ... and even what I propose is not perfect.
Tests of 100% races showed this:
1-2 AI cars out of 5-8 that entered pits for front wing change, were refueled.
Even though they had "more than enough" fuel to finish the race without refueling.
The good thing is that some of these cars were not refueled - only wing and tyres were changed. :-)
I go on with more testing, but dont know if we will finally have a nice solution.

_________________________
some of my GP4 works ...
Re: No Refueling (2010 Rules)
Date: January 12, 2010 06:11AM
Posted by: auscain
Okay thanks for your efforts but don’t forget the physics also different tire compounds

60 laps of fuel is going to make the car about 4 seconds pr lap slower than 20 laps of fuel the car should be heavier and you know they’re going to have to bring a harder compound there should be more of a difference with a soft compound 1 to1 ½ seconds pr lap.
Re: No Refueling (2010 Rules)
Date: February 13, 2010 11:18PM
Posted by: auscain
I’ve spent quite a bit of time trying to figure this out also.

I’m trying to contribute to this because even though I also like the original, as we are all very aware it’s a lot of fun to tweak and continue, to update into the new season’s, nobody else is going to do it if we don’t. (that maybe a quote).

I was intrigued with Cyberacer’s setups for the 2009 season with the basic intention of having the handling feel like the new cars.

I had a lot of fun testing with the 2009 physics 2009 torque settings and 2009 performance.

For all of the tests I did 100% race distance starting with everything from 4 laps of fuel to 60 laps of fuel on board, with 60 laps of fuel I could easily run competitively mid pack about 4/10 second off the fastest lap times,
where the CC cars had 20 laps of fuel on board.

The Melbourne 2009 setup was very close to what I used last year, my setup is not symmetrical but when it comes to that kind adjustment it’s really a personal preference.

I believe Cyberacer dude did a great job with this and thanks for your efforts.

What about using macros when in the pits, to change settings?

I was just thinking that if we build the macro or key commands for what we want to do for example going to the soft tyres for the last 10 laps and getting the super soft physics with that.

Also somehow changing the performance files including the CC cars at the same time. If we get this working I’m sure one of the programers can help by putting it in the patch.

Just thinking out loud,
G
Re: No Refueling (2010 Rules)
Date: February 14, 2010 09:40AM
Posted by: 32BOBO32
If i remember right with tweaker editor you can set the time of pitstop.. So you can set it to 4/5 seconds simulating a tyre change pitstop ;)

Samuele
32BOBO32
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