MDBSnake schrieb:
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> You do need to have the 28 objects in correct
> order, with correct name.
>
> In this case you first need to see how the car is
> built up, sometimes the left_sidepod object only
> contains a winglet. In that case to 'delete' it
> you can just move it inside the car so you can't
> actually see it but you'll keep the object.
>
> On the other side the left_sidepod could actually
> be the complete sidepod with winglets and all,
> then you can just delete the winglets on 'faces'
> level and you will remain an object left_sidepod
> and you lost the winglets
>
> Deleting parts won't affect the template, the part
> of the template just becomes unusable as it's not
> their anymore - adding objects however will need a
> remap.
>
> Off course after editing the car you will need to
> re-export it to .gp4 format for use ingame (while
> exporting you need to have a texture loaded! The
> name of it is however changeable in GP4Builder)
that's what i meant
used to be GPGSL's Nick Heidfeld