csm mods? playing with my own name and helmet?

Posted by Pont 
csm mods? playing with my own name and helmet?
Date: August 03, 2009 07:15AM
Posted by: Pont
Hi

I know there are many csm mods for gp4, is it possible to play with my own name and helmet when playing these gp 4 mods?
Re: csm mods? playing with my own name and helmet?
Date: August 03, 2009 08:29AM
Posted by: mortal
Yes of course it is.
Open the Settings folder, open the globalvars file. Look for the varnames, delete a name and re-insert your own. Open the Data/Patch folder, alter the csmperf. Open the Data/Helmets folder, alter the helmet config file to suit by again renaming. Rename the relevant driver helmet sub-folder to your name as well. Replace the contents of that folder with your helmet tex files, correctly named as well. If you have done it right, your helmet and name will load in-game instead of the original mod helmet etc. The same can be done for the driver and helmet gpi's in the TeamArt folder if you like so your helmet will appear in the in-game driver selection menu. Have fun with it. :-)

[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: csm mods? playing with my own name and helmet?
Date: August 03, 2009 10:32AM
Posted by: Shaddix
mortal, there is a much easier way if you play with CSM ;)

- open csm
- go to "extra stuff"
- go to "profile"
- add a profile, enter your name, select your helmet, ...
- "save"
- go back to "load and restore mods"
- right click on the mod you want to play
- select "enable custom profiles"
- right click again on the mod
- select your custom profile
- click "start" to start your mod!

F1Champs.net - F1 Manager Game (WIP)



Edited 1 time(s). Last edit at 08/03/2009 10:32AM by Shaddix.
Re: csm mods? playing with my own name and helmet?
Date: August 03, 2009 11:25AM
Posted by: mortal
Learn something every day, told you I was a total n00b with GP4. ;)

[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
how do you save as a .tex file i cant seem to sort that out
Re: csm mods? playing with my own name and helmet?
Date: August 04, 2009 01:03AM
Posted by: BAR#10
yes, i've never been able to choose a helmet via profile.
i think Tony explained it once, but if i recall correctly helmet has to be in some other format and a certain size ?Gpi?
so how to use a helmet via profile is still somewhat of a mystery to me too.
if someone gave step by step explanation it'd be apprecciated.
just found tony's post:
Right click on a mod and select 'Enable custom profiles' then choose the profile you want to use.
If the image is 256x256 and .gpi format it should be ok
.
so you have to batch your helmet to gpi and then put it where exactly in the mod?
thanks in advance.



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Re: csm mods? playing with my own name and helmet?
Date: August 04, 2009 01:29AM
Posted by: evil.hEiNz
No, the .gpi picture is the one that appears in driver's selection, so it could be one of yourself :D
The helmet has to be two textures (must be compatible with the shape used in the mod), one for the top and the visor (helmet_2) and one for the rest (helmet_1), at least this goes for the arai 2006 shape. Select the textures in the profile editor in CSM.
Re: csm mods? playing with my own name and helmet?
Date: August 04, 2009 07:31AM
Posted by: mortal
gpi files live in the team arts folder. Create with Slimtex from a 256x 256 bmp.
To create a tex, use the slimtex batch to tex function with your tga's.

[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: csm mods? playing with my own name and helmet?
Date: August 04, 2009 12:17PM
Posted by: J-C-2
mortal Wrote:
-------------------------------------------------------
> gpi files live in the team arts folder. Create
> with Slimtex from a 256x 256 bmp.
> To create a tex, use the slimtex batch to tex
> function with your tga's.

256 x 256 are for driver pictures.

Other team arts have different sizes.

Gp4world aka: Jcaranti
Racing Generation: Web Admin
WE OPENED AGAIN, COME AND JOIN US.
is there a step by step guide to put your helmet in game because ive made my helmet but dont know what to do after that can someone send me a guide or tell me what to do
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, Vader, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy