onboard cam angles

Posted by BorgDroneX 
onboard cam angles
Date: August 10, 2002 11:51AM
Posted by: BorgDroneX
So with this new onboard cameditor thats been released is any one going to post some good kick ass angles afterall the default ones SUCK well except for the T-Cam on top of the air intake
Re: onboard cam angles
Date: August 10, 2002 12:10PM
Posted by: Marki
Here are some views by "iliveonthemoon" from an another forum:

T-cam:
x=-21
y=-160
z=90
dir=0
pitch=-1800
roll=0


Mirror side cam:
x=-103
y=92
z=35
dir=22900
pitch=0
roll=0


Heli-cam(Especially for you BorgDroneX :D):
x=0
y=7000
z=2700
dir=0
pitch=-3800
roll=0
Re: onboard cam angles
Date: August 10, 2002 01:20PM
Posted by: Orpheus
thanx for them im going to try them now.



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Re: onboard cam angles
Date: August 10, 2002 03:01PM
Posted by: BorgDroneX
thanks Mark Nagy, will try them and post a report here later
Re: onboard cam angles
Date: August 11, 2002 02:55AM
Posted by: Lo2k
hehe, hopefully i did some .cam file export, i can see it is really usefull ;)



Re: onboard cam angles
Date: August 11, 2002 07:21PM
Posted by: CWM
Hi

On my onbord cam cant i not change T-cam :S:S have i to old prog ? ore what? my omborcam name are Onboard Cameras 1.08.



Move Ferarri Here Toyota is coming!
Re: onboard cam angles
Date: August 11, 2002 10:23PM
Posted by: dave
Me too! I have set up a heli cam though which is really cool, apart from the fact that I cant see myself? Whatever car I am in disapears when viewed from the helicam. Is this normal
Re: onboard cam angles
Date: August 12, 2002 03:36AM
Posted by: Marki
Dave: If you point the cam angle towards your car you should see it, except when you are in the pits or crossing the pit entrance/exit.
I don't know the reason for this.
Re: onboard cam angles
Date: August 12, 2002 06:13AM
Posted by: dave
It took me a while to work out that my car was actually disappearing. I thought that I was just pointing in the wrong direction. If I scroll back through the field, each car disappears and reappears. I am using camera 8 set to

X = 0
Y = -5000
Z = 3500
Dir = 0
Pitch = -4536
Roll = 0

Detail 1 = 0
Detail 2 = 72
Re: onboard cam angles
Date: August 13, 2002 04:01AM
Posted by: Lo2k
Yep, it's "normal"...in a way...
I mean i don't know why but 4th and 8th cameras don't display your car neither arcade overlay...so just use another camera to do it.
I havn't found any workaround for this : /



Re: onboard cam angles
Date: August 13, 2002 04:42AM
Posted by: dave
Thanks!
Re: onboard cam angles
Date: August 15, 2002 03:35PM
Posted by: kirky
I dont no if anyone else has seen this but in the pre-release photo shoots of GP4, the T-cam angle was different. Then as the game got nearer to being launched, it changed and thats what you have in the game now.

Did anyone else notice this

Just curious!



Its Mansell! He's slowing down! Hang on a minute, its a new lap record!!!
-Murray Walker rules!!!
Re: onboard cam angles
Date: August 15, 2002 04:23PM
Posted by: genesis
Yep I noticed it too. In the final version, the cam is right above the helmet. In the run-up to release, you could see the whole helmet.



Visit my website [www.mrears.com]
Re: onboard cam angles
Date: August 15, 2002 04:50PM
Posted by: Zcott
In real life, the T-Cam is just to the left of centre.
Re: onboard cam angles
Date: August 17, 2002 05:12AM
Posted by: SkAiFeY
i've used someones camera settings for the cockpit view (sorta) so i can see driver arms, but the steering wheel is really blurrey and got no data on it as the steering wheel loox when seen in any external view. is there a way of getting the good steerign wheel from cockpit view does neone know???

:)



Chris C
--------------------------------------
GPTC & GPVWC Manager o' CVRT
HawkEyE '01WC' Driver o' CVRT
http://cvrt.tk
Re: onboard cam angles
Date: August 19, 2002 09:42AM
Posted by: aagancia
Here's my version of the "Helicam". hope you guys like it...

X = 2500
Y = -2500
Z = 3000
Dir = -8000
Pitch = -8000
Roll = 0
Detail 1 = 0
Detail 2 = 72
0
256
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