fongu Wrote:
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> I don't understand what you mean - do you mean how
> do you divide the car objects so that it works
> ingame? or are you talking about the lods, the
> further away the car, the less heavy polied car
> the game uses?
No no bud subdiv surfaces is another type of modeling like polygons, the reason I ask is that for some reason my cars look bloky in Maya and when I smooth them the polygons go over 200.000 but not when I use subdivision surfaces. So I don't know if GP4 is capable of handeling these kinds of shapes.
In the pic the left cube is a polygon and the right cube is a subdiv surface cube