Daniel Segginger schrieb:
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> @vx110 & spidey.
>
> No offense, but taking all the credit of these
> renders which obviously 90% based on already made
> scene, without mentioning the "real author" is
> wrong.
> As well, importing the already made car into the
> scene, and twist the angle of the camera, and put
> a standard vray material on top, does not show
> your skill.
> But hey, people like it.
>
> So what the heck.
>
> Cheers
Well, i did all the material setting by myself at the last ones. Also the camera settings and lighting.
I've spent a lot of time in the bloody tail light and head light material settings to get a nice look for example.
It's right the scene wasn't built by me. I downloaded it at Evermotion.com.
Cars are from Forza 4 which i've converted by myself. So didn't knew that i have to model them from scratch to do some good renders!
Cheers
Edit: And don't get me wrong i don't want to be a "professional" renderer. It's just some kind of hobby. A bit like scale modelling or something like that^^ Just assemble everything i need and try to get a "realistic" result. It isn't that easy for me as you may think. I've still to read some tutorials for this and that. I'm not finished in 5 minutes
But you're right i didn't credited it in the right way. I'll do it better at the next ones.
---------------------------------------------------------------------“Notice that the stiffest tree is most easily cracked, while the bamboo or willow survives by bending with the wind.”Edited 3 time(s). Last edit at 03/24/2013 08:10PM by Spidey.