Hello.
I was just thinking about what happens when two cars collide..
Think that there's a car sidewards in the middle of the track. There is another one coming at 250KPH, driver cannot see the car that's stopped. They crash into each other, what do you think would happen..?
In GP4, most likely, the car which is coming at full speed, would stop, and the other one would move about 20 meters depending on the situation. This is stupid imo.
In real life, at least the car coming at 250KPH WOULDN'T stop right there, but would either stuck with the other car, and they both would move until they reach the tyre barrier or some kind of wall. Or maybe something else.. I don't know.
Maybe the most common accident between AI cars is that when two cars are heading to a tight curve, the first one brakes earlier and the car behind crashes into the car in front of. In GP4, the car behind will either stop, or spin. The first one will drive out of the track, most likely.
Again, it's really stupid when the other car just stops and the other gains some extra speed and loses it's rear wing.
So, what I'm chasing is that is it possible to make the cars not to "bounce" when they collide, but stuck and crash into a wall together.
Ok, I found out that there's a Damage.ini included in the settings folder in Tony & Co's never mods.
Here's what inside it:
[Damage]
;the comment is the game default value.
;it's not necessary to have it, but it might be good for reference
DamageCarsBounce =32 ;32
DamageWalls =7424 ;7424
DamageCars =8192 ;8192
DamageWallsBounce =16 ;16
NoseCone =2 ;2
RightWing =130 ;130
LeftWing =130 ;130
RightWingFence =66 ;66
LeftWingFence =66 ;66
RightFrontSuspension =136 ;136
RightFrontWheel =136 ;136
LeftFrontSuspension =68 ;68
LeftFrontWheel =68 ;68
RightSidePod =8 ;8
LeftSidepod =4 ;4
CarRear =12 ;12
RightRearSuspension =34 ;34
RightRearWheel =34 ;34
LeftRearSuspension =17 ;17
LeftRearWheel =17 ;17
EntireRearWing =256 ;256
RightRearWing =256 ;256
LeftRearWing =256 ;256
TopRearWing =256 ;256
LeftBargeBoard =8 ;8
RightBargeBoard =4 ;4Okay, what I would like to know is how this works, see the line
DamageCarsBounce =32 ;32.
I thought that this could make the game bit more the way I like it. But what values to insert..? Between which..?
Could someone explain this a bit.
Thanks.
HD SUZUKA - MENU ADDONS - ONBOARD CAMERAS - VIDS