Fantasy F1 track WIP

Posted by rdl24rob 
Re: Fantasy F1 track WIP
Date: May 08, 2009 04:46PM
Posted by: gildoorf
Hi There

Mr. Rob, remember to save as many polies as you can. Sometimes, it´s necessary to judge fairly which objects should be more or less detailed. Just my opinion: I don´t think a fuel rig should have that sum of polies.

In my track´s I´d rather have flat objects with good textures (it works visually, so why not?) instead of a complex 3d mesh.


But keep up your very good job, it looks great.

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