News: see page 4 for link to the full released track
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I've been working on a fantasy track for a while, and since it's mildly playable now, I decided to release it to see if I can get some feedback or help, and to pressure myself to finish it properly... which will probably still take a couple of months.
It's a long (6.95 km) track with some elevations, fast S's and almost flat out turns. The main goal was to try to make a fun, fast, flowing layout. My biggest problem is the graphics, I'm completely clueless and talentless at everything graphical, so if anyone could give some help on this, I'd appreciate it a lot. But currently the focus is still on the physics, as there's a couple of tasks to do yet.
Download link : (removed)
Layout:
Couple of screenshots (with the GP2 World Series mod):
I don't have a name for the track yet, you can give some ideas.
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Done:
* full layout which should be final, after lots and lots of variations attempted
* basic pitlane
* basic kerbs
* basic cc-line
* smooth track elevations
* track width
* bank widths
To-do list:
PHYSICS
* improve exit kerbs shape and placement
* put some banking on some turns
* work on the bank heights to make the track look natural within the yet-to-be-build terrain
* improve the CC-line (although i think it's drivable now)
* improve pit entry/exit
* create sand/tarmac run-off on some places and work on the .col file
* fix fuel consumption
* make track sligthly more slippery if possible
* fix a couple of glitches/bumps in some turns where the sectors aren't all of the same size
GRAPHICS
(well, just about everything)
* delete/displace the original Hungaroring objects, some are still in the way of the track
* track marks (starting grid, pit lines, sector lines)
* pitboxes and everything around the pits
* find good textures for tarmac, kerbs, etc
* create land around the track
* create crowd stands, objects and scenery around the track
* 50/100/150 metres signs
Edited 6 time(s). Last edit at 05/17/2008 09:38PM by paranoik0.