I advise you to remap one light at a time.
With ZModeler :
- Select the
faces (be sure to be in "Face level", which is the 2nd icon of the 4 cube icons of the main toolbar) of the light you want to remap, using the tool "Select... > Single..." and right-clicking on the corresponding faces. At this rate, it has to appear in red.
- Enable the "SEL" button at the bottom of the "Main Toolbox" toolbar.
- Use the tool "Surfaces... > Mapping... > Assign UV" and left-click on the selected faces.
- Switch to the "UV Mapper" view clicking in the icon at the top left-hand corner of the main view. Then you should see the texture and the location on the texture of the faces you selected.
- Switch to "Object level" (last icon of the 4 cubes on the main toolbar) and disable the "SEL" button.
- Edit the location of the faces on the texture using the tools "Modify... > Move" and "Modify... > Scale"
- See the result with the others views and begin again with the other lights.
I hope it is clear, and if it's not don't hesitate to ask anything
My workthread
hereEdited 1 time(s). Last edit at 07/27/2007 08:47PM by Gusgus.