and about this solution? someone already tried? => [
www.grandprixgames.org]
Öggo Wrote:
-------------------------------------------------------
> Great car, guys! As always! Really impressive
> work!
> Erik, one thing about lods. You made the car with
> Max, so you should know there's a modifier named
> MultiRes. I use it to make lods for my cars.
> Actually I create lod1 just by deleting z_cockpit
> objects from the car. Then I pick lod1, import it
> into Max and apply the MultiRes modifier with 75%
> Vert Percent for lod 2, 50% for lod 3 and 25% for
> lod4 as indicative values. Export everything back
> to Zmod, some renaming et voilà, lods done!
> You'll get some messed up normals on the lods,
> indeed. But you actually wouldn't notice that that
> much, since you're having them only for lods 2, 3
> and 4.
> It's worth a try imho! That would make this car
> even greater!
> And to everyone complaining about the textures: 4
> 1024 texs equal 1 2048 tex. Actual cars normally
> have 1 2048 tex + 1 1024 interior tex sometimes +
> 1 256 carb tex. So, total texture size of this car
> is moreless the same than any other car
-------------------------------------------------------
----signature--------------------------------------------------------
RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..