Re: Laguna Seca Raceway - WIP
Date: April 17, 2007 09:31PM
Posted by: Joe_Satriani
Woot! Finally an interesting track to replace Indianapolis :)
Re: Laguna Seca Raceway - WIP
Date: April 18, 2007 12:51AM
Posted by: Paco
lee1971 Wrote:
-------------------------------------------------------
> Looks great,one of my fav tracks,btw way erik
> check youtube for toyota and bmw at laguna
> seca,they handle the corkscrew just fine..:)


indeed they do :)


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" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">




I'm against sigpics
Re: Laguna Seca Raceway - WIP
Date: April 18, 2007 12:54AM
Posted by: Flash Formula
Thanks guys for your comments & support :)

@ welshjim22: I'll do some close up & ingame shots soon ;) i'm still building the cc-line at the moment.

@ Ruboy: Thanks for the tips mate :) i'll be trying my best.

@ jimbob1: Thanks mate:) i'm still new to track editing, so i'm happy with any help needed ;)

@ Joe_Satriani: True...:) i never liked Indianapolis much

@ Paco: Great Vid :)

----- LATEST NEWS -----

In the DAT, i've smoothed out the track layout, added all the tracks banking angles & heights & tested it ingame (all works 100% so far :))
Next i'm building the fences, banks, verges & cc-direction :)

More soon

__________________________________________
== FLASH FORMULA MODS Website ==




Edited 1 time(s). Last edit at 04/18/2007 12:56AM by Flash Formula.
New Ingame








__________________________________________
== FLASH FORMULA MODS Website ==




Edited 1 time(s). Last edit at 04/19/2007 03:00AM by Flash Formula.
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 05:58AM
Posted by: ColdBlood
No Way! Holy Smocky!



Race with no fear! - Gilles Villeneuve






Edited 1 time(s). Last edit at 04/19/2007 09:21AM by ColdBlood.
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 06:49AM
Posted by: Bloody
:o very nice keep it up!

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Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 07:19AM
Posted by: quickslick
nice, really nice :-)
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 08:26AM
Posted by: Sohle
yep, it looks very b´nice

Sohle
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 09:18AM
Posted by: SchueyFan
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 01:09PM
Posted by: Tahlendorf
It looks amazing, specially the corkscrew. Keep it up!

BEST REGARDS FROM SPAIN!
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 01:46PM
Posted by: 32BOBO32
it seems fantastic :D



Edited 1 time(s). Last edit at 04/19/2007 02:34PM by 32BOBO32.
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 02:17PM
Posted by: celinho
Very crazy!!!
Beautiful work in the curve "Sack Stopper"...
Fantastic.

Célio Jr. - Rio Verde - Goiás - Brasil
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 06:51PM
Posted by: Turbo Lover
That looks already bloody amazing!

FF, how many time have you already spend with building this track?

It seems you work very fast and precisely, well done. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Looking very nice :) The corkscrew looks accurate.
Thanks guys for the comments :)

@ Turbo Lover: About 14 / 17 hours each day :) Still along way to go :)

----- LATEST NEWS -----

The .dat is still very bumpy in places, so working on that tonight.
Looking into rebuilding the main .dat track layout and work on a new graphicial model of the track.
The corkscrew banking took around 4 hours to get right, but if i need to rebuild it, i've got the notes
to do the corkscrew again :)

More News Soon

__________________________________________
== FLASH FORMULA MODS Website ==
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 19, 2007 11:15PM
Posted by: Prblanco
Flash Formula Wrote:
-------------------------------------------------------
> ----- LATEST NEWS -----
>
> The .dat is still very bumpy in places, so working
> on that tonight.
> Looking into rebuilding the main .dat track layout
> and work on a new graphicial model of the track.
> The corkscrew banking took around 4 hours to get
> right, but if i need to rebuild it, i've got the
> notes
> to do the corkscrew again :)
>
> More News Soon


Nice progress Dan :)

As Ruboy said, make sure the .dat file is perfect before advancing into the graphical part - make full use of videos available on the internet and don't be afraid to rebuild things as many times as you need. An accurate track is worth more than lots of good-looking ones ;-)


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 20, 2007 12:02AM
Posted by: Ruboy
Prblanco Wrote:
-------------------------------------------------------
> An accurate track is worth more than
> lots of good-looking ones ;-)

Yep, absolutely right :) That's why your track takes so long for me ;) but it is worth the wait and it is at very final stage now :)

Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 20, 2007 06:16AM
Posted by: SchueyFan
sounds great!





X (@ed24f1)
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 20, 2007 10:27AM
Posted by: _Erix_
Great job so far! Thanks for the video links, an F1 seems to go much smoother through the corkscrew than an A1GP. I love this track!



[1991] [2003] [2004] [gp2 world series]
Re: Laguna Seca Raceway - First Ingame Shots - P2
Date: April 21, 2007 02:33PM
Posted by: Briere
onboard lap with Junkie in 2001

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