F.A.C. GP4 Mod 2006 | released

Posted by frankr 
Re: F.A.C. GP4 Mod 2006 | released
Date: April 17, 2006 09:48AM
Posted by: frankr
hier:
[www.frankrie.de]

Da ja doch einige Deutsch verstehen, möchten wir uns auch gleich mal auf Deutsch bedanken.

Es ist unser erster Versuch gewesen, bisher ist nur ein richtiger Fehler bekannt:
Das Spritbroblem in Melborne, was aber schon behoben wurde.

Ohne eure Zustimmung wäre das alles nicht möglich gewesen, wir haben das nicht für uns gemacht sondern für die GP4-Fans.

Wir möchten weitehin Updates bringen und hoffen dabei weiter auf eure Unterstützung das wir Permission bekommen.

Wir wollen daran nichts verdienen o.ä,im Gegenteil: wir zahlen ja dafür, der Traffic ist sehr teuer

Es ist sehr schön das ist soviele Modder Permission gegeben haben und damit eine Chance, Ihr sollt nicht enttäuscht werden.

Es ist nichts im Mod was nicht genehmigt wurde.

vielen Dank für`s zu hören und weiterhin viel Spass mit dem Mod wünscht euch:

Frankries Portal


PS:
leider ist ab und an der DL nicht verfügbar, wir haben ein Traffic-Problem.
Ich verspreche aber das jeder den Mod bekommt, auch Modem-Besitzer
Re: F.A.C. GP4 Mod 2006 | released
Date: April 17, 2006 11:21AM
Posted by: da silva
is it possible to change the ingame language?? i dont understand alot of German!!!!
Re: F.A.C. GP4 Mod 2006 | released
Date: April 17, 2006 06:53PM
Posted by: frankr
Here is a link for Rapidshare

show topic for v.2



Edited 1 time(s). Last edit at 05/20/2006 09:08PM by frankr.
Re: F.A.C. GP4 Mod 2006 | released
Date: April 17, 2006 07:08PM
Posted by: Voxle
My Toyota car is all messed up



The edges of the steering wheel when in cockpit view are sliced off too. Other than that, I think its great, I'm getting the highest framerates ever on maxixum graphics settings at 1024x768, quick load times as well.

Thumbs up!
Re: F.A.C. GP4 Mod 2006 | released
Date: April 17, 2006 08:15PM
Posted by: frankr
look in the GP4 file "Extras" and use the f1grafics.cfg once
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 06:39PM
Posted by: frankr
Hy there,

here's our first update/patch for F.A.C. Mod 06

1. Mistakes in the Qualifikationsmodus repaired

2. Gas Problem with Tracks fixed

3. New Generic 3D Wheel

4. Renault Car by Rom1

5. Toro Rosso Car 1.2

6. New Perform and Physic

7. Trackupdate by Ricardo, Sepang 1.2


[rapidshare.de]

Link 2

Link 3

have fun! :-)



Edited 2 time(s). Last edit at 04/22/2006 10:39PM by frankr.
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 06:42PM
Posted by: MDBSnake
i am sorry to ask but are my helmets in there? if so did i ever give permission?


If you are racing, keep on racing and get some points!

GPG Super League S11 | Driver #41 | Team-manager | Snake Motorsports Racing Group | Next Race: Emmeloord - Flevoland GP | Constructors: 10th | Best Race Finish: 1st
GPG Super League Season 9 Testers Champion*
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 06:44PM
Posted by: drafi5
Can you upload it on a server where I can use a download manager, cause 90 Mb from
rapidshare is too much, Frank. Thanks in advance.

Happy racing from Germany !!!
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 06:47PM
Posted by: Paco
does this mod have full permission???? i guess not...



I'm against sigpics
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 07:03PM
Posted by: frankr
Hy MDB, yes you did!
----------------------
Re: Hy there
Von: MDBSnake
An: frankr
Datum: 27.03.06 22:34


hey,
sure you have my permission

cya Maikel
-------------------------

edit: @ paco

yes permissions are given via pm ;-)



Edited 1 time(s). Last edit at 04/22/2006 07:05PM by frankr.
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 07:06PM
Posted by: MDBSnake
okay then its okay...i totally forgot it


If you are racing, keep on racing and get some points!

GPG Super League S11 | Driver #41 | Team-manager | Snake Motorsports Racing Group | Next Race: Emmeloord - Flevoland GP | Constructors: 10th | Best Race Finish: 1st
GPG Super League Season 9 Testers Champion*
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 07:14PM
Posted by: Great.M.Surfer
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 08:10PM
Posted by: Tumke
What's the problem with the permissions for this mod? I'm glad someone put one together...Every single helmet or car of what ever is released by this or other forums. So what's the problem. If your work is used for a base and some one will mess it up and release it at an other name, than you have a point.
But i think it's great some one put all this work together in one mod.
And if you release your helmet or car one a forum you gave already permission to use it. For example, did you also asked permission to the designer of Williams to create a 3d model of his car and release it on the internet? i don't think so...

If you release something, what's the problem that some one uses it in a mod? For me it would be a hounor. Think about it..

or has it something to do with proud?



Edited 1 time(s). Last edit at 04/22/2006 08:11PM by Tumke.
Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 08:41PM
Posted by: fast_alonso
LoL Tumke.

It has nothing to do with proud or something.

It's a thing of repect. If somebody make such a good work (for e.g. MDB) you should ask him about permission. It's only fair if you ask him.

His work is his work and not the work of others.

If he says yes it's great to use it, but if he says no you have to accept that.



--> 2 times Worldchampion 2oo5 & 2oo6' <--

Re: F.A.C. GP4 Mod 2006 | released
Date: April 22, 2006 11:03PM
Posted by: Daryl
Any english game language anyone please?

It just cuts to desktop halfway through loading a track. Any help???



Edited 1 time(s). Last edit at 04/22/2006 11:27PM by Daryl.
Re: F.A.C. GP4 Mod 2006 | released
Date: April 23, 2006 01:48AM
Posted by: fast_alonso
Yeah!!!

read the readme ;)

--> 2 times Worldchampion 2oo5 & 2oo6' <--

Re: F.A.C. GP4 Mod 2006 | released
Date: April 23, 2006 02:07AM
Posted by: Daryl
How do you get english menu's?
Re: F.A.C. GP4 Mod 2006 | released
Date: April 24, 2006 02:02AM
Posted by: DS2k3
hi, i did a fresh instalation of GP4, installed the mod and the version 1.1 but every time i load a circuit it crashes to desktop, i used gpxpatch to log the problem n this is wat it gives me, (also hhow do i make it in english i read readme and i dont see it, perhaps im blind i dont know)

Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.00
Verbosity level is 1
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 511 MB (free: 218 MB)
Debugging gp4.exe
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005db0b6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c901230
Exception flags: 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005db0b6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000100
Start address = 0x7c810856
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000114
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000013c
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000018c
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000194
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b0
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b8
Start address = 0x7c810856
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> ati2dvag.dll>>
>> RADEON X700>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): RADEON X700>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001d0
Start address = 0x7c810856
Thread local base = 0x7ffd8000
>> Supported FF Effects for this stick...
>> Constant Force>>
>> Ramp Force>>
>> Square Wave>>
>> Sine Wave>>
>> Triangle Wave>>
>> SawtoothUp Wave>>
>> Sawtooth Down Wave>>
>> Spring Force>>
>> Damper Force>>
>> Inertia>>
>> Friction>>
>> Custom Force>>
>> Axis Barrier>>
>> Angle Barrier>>
>> Axis Wall>>
>> Angle Wall>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device supports Pos Neg Saturation
>> Device doesn't support deadband
>> Using Constant force
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001d4
Start address = 0x7c810856
Thread local base = 0x7ffd7000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000208
Start address = 0x7c810856
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000218
Start address = 0x7c810856
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000220
Start address = 0x7c810856
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000228
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> Fading!
>> Fading!
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>> Faded Out
>> Faded Out Complete!
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>> Faded Out
>> Fade Back Up Complete!
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>> **************************
*
* Font Created!
*
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>> **************************
*
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*
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>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000022c
Start address = 0x7c810856
Thread local base = 0x7ffae000
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>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
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>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
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*
* Font_Released!
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* Font_Released!
*
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*
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>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_0.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_0.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x0045a117
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x0045a117
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Stack trace:
0045A117: Games\Gp4\GPxPatch.exe! <no symbol>
048D1E98: <no module><no symbol>
35F19787: <no module><no symbol>
Registers:
EAX=0A4047E0 ECX=00000000 ESI=00000000
EBX=00000000 EDX=00000000 EDI=0A4047E0
CS:EIP=001B:0045A117
SS:ESP=0023:0012E1EC EBP=0A403CE8
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000212
Stack dump:
0012e1ec: 00000000 0a4047a0 01152578 0012e224 '.....G@.x%..$...'
0012e1fc: 005da94b 0000001f 00456d3d 00000000 'K.].....=mE.....'
0012e20c: 00000000 00456e6a 0012e244 0012e228 '....jnE.D...(...'
0012e21c: 0a404540 00a473c8 3e0128e5 be525c4a '@E@..s...(.>J\R.'
0012e22c: be6c92ac bdfe1437 3e2778a8 3e0128e5 '..l.7....x'>.(.>'
0012e23c: be0913cb be6c92ac 0a4047e0 0063f030 '......l..G@.0.c.'
0012e24c: 0a403ce8 00484a3f 0012e30c 0a4047e0 '.<@.?JH......G@.'
0012e25c: 00000003 00000006 00000000 00000006 '................'
0012e26c: 0112e288 0a408144 00a473c8 0063f370 '....D.@..s..p.c.'
0012e27c: 0063f030 ffaef25c 00000003 0a403df4 '0.c.\........=@.'
0012e28c: 7466654c 7261625f 625f6567 6472616f 'Left_barge_board'
0012e29c: 00000000 3f800000 00000000 00000000 '.......?........'
0012e2ac: 00000000 00000000 3f800000 00000000 '...........?....'
0012e2bc: b0400000 3d3020cc beaf9d8b 3f800000 '..@.. 0=.......?'
0012e2cc: 0012e2e8 6d9ef4c4 0412cdc0 012917a0 '.......m......).'
0012e2dc: 00000000 0012e43c 00000011 0128fb80 '....<.........(.'
0012e2ec: 0012e304 6d9e0c02 00000033 00000008 '.......m3.......'
0012e2fc: 00140000 0012e0fc 0012e43c 0012e53c '........<...<...'
0012e30c: 00000000 00000000 00000000 bc493ac0 '.............:I.'
0012e31c: bb9072c0 3d0e24e4 00000000 0063e690 '.r...$.=......c.'
0012e32c: 0a403ce8 00000006 00000006 00000000 '.<@.............'
0012e33c: 000104b8 012d7df8 0012e368 7228ff09 '.....}-.h.....(r'
0012e34c: 000104b8 00000200 00000000 03620451 '............Q.b.'
0012e35c: 00000002 0012e3c4 77d484fc 77d4ba0e '...........w...w'
0012e36c: 000104b8 00000001 000104b8 012d7d58 '............X}-.'
0012e37c: 012d7d48 77d4b96b 000104b8 012d7d58 'H}-.k..w....X}-.'
0012e38c: 012d7d48 7228fe7a 0012e384 027a16d0 'H}-.z.(r......z.'
0012e39c: 00000001 77d70467 01290ffc 012917a0 '....g..w..)...).'
0012e3ac: 0012e3c0 6d9e301f 00000029 01290ffc '.....0.m).....).'
0012e3bc: 012917a0 0012e3f0 6d9d5b58 0127ddfc '..).....X[.m..'.'
0012e3cc: 01290ffc 0127dea0 0128f160 0127dea0 '..)...'.`.(...'.'
0012e3dc: 00000000 0012e3d0 0012ebd0 6daabd00 '...............m'
0012e3ec: 00000000 0012e42c 6d9f4ba7 0127ddfc '....,....K.m..'.'
0012e3fc: 01290ffc 00000001 0128f160 0128f17c '..).....`.(.|.(.'
0012e40c: 012910b0 01290ec0 0127dea0 00000000 '..)...)...'.....'
0012e41c: 00000000 00000009 00000000 0127dea0 '..............'.'
0012e42c: 0012e4b8 6d9f59c2 00000000 012917a4 '.....Y.m......).'
0012e43c: 012917a0 00000005 0000003e 00000000 '..).....>.......'
0012e44c: 0012e480 6d9d9453 00000000 00000001 '....S..m........'
0012e45c: 012917a0 00000000 012917a4 00000000 '..).......).....'
0012e46c: 027a16d0 0012e458 0012ebd0 6daac178 '..z.X.......x..m'
0012e47c: 00000001 00000001 0044b7e7 012917a0 '..........D...).'
0012e48c: 027a16d0 ffffffff 0044ce86 012917a0 '..z.......D...).'
0012e49c: 00000004 00000000 0044ce97 00000001 '..........D.....'
0012e4ac: 00000002 012917a4 00000000 0012e4dc '......).........'
0012e4bc: 6d9eccb6 012917a4 00000000 00000000 '...m..).........'
0012e4cc: 00000000 00000000 00000002 00000000 '................'
0012e4dc: 00000001 004a872b 012917a0 00000000 '....+.J...).....'
0012e4ec: 00000000 00000000 00000000 00000005 '................'
0012e4fc: 3e4ccccd 00000000 00000000 00000000 '..L>............'
0012e50c: 00000500 00000400 00000000 00000000 '................'
0012e51c: 00000000 00140000 0012e78c 005dd4d4 '..............].'
0012e52c: 00000073 0012ebd0 005eb2fe 00000000 's.........^.....'
0012e53c: 0048bcd8 027a16d0 00000107 0012e751 '..H...z.....Q...'
0012e54c: 0012e771 00212024 00000006 00000003 'q...$ !.........'
0012e55c: 00000000 7c9105d4 00000000 00000000 '.......|........'
0012e56c: 7c80aa49 00363026 00c9cdb9 00c7d1cf 'I..|&06.........'
0012e57c: 00212024 00000001 000f0b09 00201c1a '$ !........... .'
0012e58c: 00e3dccf 007b6129 000a0a0a 00e9e9e1 '....)a{.........'
0012e59c: 0a403ce8 63696d01 696c6568 7c96006e '.<@..michelin..|'
0012e5ac: ffffffff 7c96e0d4 7c94a5d0 00140000 '.......|...|....'
0012e5bc: 50000061 7c0030be 00140000 04793340 'a..P.0.|....@3y.'
0012e5cc: 40000060 7c91094e 0400eb30 00140000 '`..@N..|0.......'
0012e5dc: 0012e520 00000002 00363026 63696d02 ' .......&06..mic'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819
Re: F.A.C. GP4 Mod 2006 | released
Date: April 24, 2006 03:59AM
Posted by: JF034
I have a problem with the mod...I've re-installed gp4 and followed the readme, and when I try to open the game I only have a black screen and nothing happens...

anyone can help me with that?

Thanks for your help!
Re: F.A.C. GP4 Mod 2006 | released
Date: April 24, 2006 07:37PM
Posted by: grandmarnier
Hello to everybody,
I installed on this mod the update v1.1 and the steering wheel on the Renaults with the t-cam view is not in a correct position but goes through the car. There is any way I can fix it or it will be realased a fix for it?
Thanks again for the answers.
Giovanni alias Grandmarnier
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