hi, i did a fresh instalation of GP4, installed the mod and the version 1.1 but every time i load a circuit it crashes to desktop, i used gpxpatch to log the problem n this is wat it gives me, (also hhow do i make it in english i read readme and i dont see it, perhaps im blind i dont know)
Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.00
Verbosity level is 1
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 511 MB (free: 218 MB)
Debugging gp4.exe
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005db0b6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c901230
Exception flags: 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005db0b6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000100
Start address = 0x7c810856
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000114
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000013c
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000018c
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000194
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b0
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b8
Start address = 0x7c810856
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> ati2dvag.dll>>
>> RADEON X700>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 350 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 900 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 350 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 900 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): RADEON X700>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001d0
Start address = 0x7c810856
Thread local base = 0x7ffd8000
>> Supported FF Effects for this stick...
>> Constant Force>>
>> Ramp Force>>
>> Square Wave>>
>> Sine Wave>>
>> Triangle Wave>>
>> SawtoothUp Wave>>
>> Sawtooth Down Wave>>
>> Spring Force>>
>> Damper Force>>
>> Inertia>>
>> Friction>>
>> Custom Force>>
>> Axis Barrier>>
>> Angle Barrier>>
>> Axis Wall>>
>> Angle Wall>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device supports Pos Neg Saturation
>> Device doesn't support deadband
>> Using Constant force
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001d4
Start address = 0x7c810856
Thread local base = 0x7ffd7000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000208
Start address = 0x7c810856
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000218
Start address = 0x7c810856
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000220
Start address = 0x7c810856
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000228
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Fading!
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000022c
Start address = 0x7c810856
Thread local base = 0x7ffae000
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_0.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_0.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x0045a117
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x0045a117
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Stack trace:
0045A117: Games\Gp4\GPxPatch.exe! <no symbol>
048D1E98: <no module><no symbol>
35F19787: <no module><no symbol>
Registers:
EAX=0A4047E0 ECX=00000000 ESI=00000000
EBX=00000000 EDX=00000000 EDI=0A4047E0
CS:EIP=001B:0045A117
SS:ESP=0023:0012E1EC EBP=0A403CE8
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000212
Stack dump:
0012e1ec: 00000000 0a4047a0 01152578 0012e224 '.....G@.x%..$...'
0012e1fc: 005da94b 0000001f 00456d3d 00000000 'K.].....=mE.....'
0012e20c: 00000000 00456e6a 0012e244 0012e228 '....jnE.D...(...'
0012e21c: 0a404540 00a473c8 3e0128e5 be525c4a '@E@..s...(.>J\R.'
0012e22c: be6c92ac bdfe1437 3e2778a8 3e0128e5 '..l.7....x'>.(.>'
0012e23c: be0913cb be6c92ac 0a4047e0 0063f030 '......l..G@.0.c.'
0012e24c: 0a403ce8 00484a3f 0012e30c 0a4047e0 '.<@.?JH......G@.'
0012e25c: 00000003 00000006 00000000 00000006 '................'
0012e26c: 0112e288 0a408144 00a473c8 0063f370 '....D.@..s..p.c.'
0012e27c: 0063f030 ffaef25c 00000003 0a403df4 '0.c.\........=@.'
0012e28c: 7466654c 7261625f 625f6567 6472616f 'Left_barge_board'
0012e29c: 00000000 3f800000 00000000 00000000 '.......?........'
0012e2ac: 00000000 00000000 3f800000 00000000 '...........?....'
0012e2bc: b0400000 3d3020cc beaf9d8b 3f800000 '..@.. 0=.......?'
0012e2cc: 0012e2e8 6d9ef4c4 0412cdc0 012917a0 '.......m......).'
0012e2dc: 00000000 0012e43c 00000011 0128fb80 '....<.........(.'
0012e2ec: 0012e304 6d9e0c02 00000033 00000008 '.......m3.......'
0012e2fc: 00140000 0012e0fc 0012e43c 0012e53c '........<...<...'
0012e30c: 00000000 00000000 00000000 bc493ac0 '.............:I.'
0012e31c: bb9072c0 3d0e24e4 00000000 0063e690 '.r...$.=......c.'
0012e32c: 0a403ce8 00000006 00000006 00000000 '.<@.............'
0012e33c: 000104b8 012d7df8 0012e368 7228ff09 '.....}-.h.....(r'
0012e34c: 000104b8 00000200 00000000 03620451 '............Q.b.'
0012e35c: 00000002 0012e3c4 77d484fc 77d4ba0e '...........w...w'
0012e36c: 000104b8 00000001 000104b8 012d7d58 '............X}-.'
0012e37c: 012d7d48 77d4b96b 000104b8 012d7d58 'H}-.k..w....X}-.'
0012e38c: 012d7d48 7228fe7a 0012e384 027a16d0 'H}-.z.(r......z.'
0012e39c: 00000001 77d70467 01290ffc 012917a0 '....g..w..)...).'
0012e3ac: 0012e3c0 6d9e301f 00000029 01290ffc '.....0.m).....).'
0012e3bc: 012917a0 0012e3f0 6d9d5b58 0127ddfc '..).....X[.m..'.'
0012e3cc: 01290ffc 0127dea0 0128f160 0127dea0 '..)...'.`.(...'.'
0012e3dc: 00000000 0012e3d0 0012ebd0 6daabd00 '...............m'
0012e3ec: 00000000 0012e42c 6d9f4ba7 0127ddfc '....,....K.m..'.'
0012e3fc: 01290ffc 00000001 0128f160 0128f17c '..).....`.(.|.(.'
0012e40c: 012910b0 01290ec0 0127dea0 00000000 '..)...)...'.....'
0012e41c: 00000000 00000009 00000000 0127dea0 '..............'.'
0012e42c: 0012e4b8 6d9f59c2 00000000 012917a4 '.....Y.m......).'
0012e43c: 012917a0 00000005 0000003e 00000000 '..).....>.......'
0012e44c: 0012e480 6d9d9453 00000000 00000001 '....S..m........'
0012e45c: 012917a0 00000000 012917a4 00000000 '..).......).....'
0012e46c: 027a16d0 0012e458 0012ebd0 6daac178 '..z.X.......x..m'
0012e47c: 00000001 00000001 0044b7e7 012917a0 '..........D...).'
0012e48c: 027a16d0 ffffffff 0044ce86 012917a0 '..z.......D...).'
0012e49c: 00000004 00000000 0044ce97 00000001 '..........D.....'
0012e4ac: 00000002 012917a4 00000000 0012e4dc '......).........'
0012e4bc: 6d9eccb6 012917a4 00000000 00000000 '...m..).........'
0012e4cc: 00000000 00000000 00000002 00000000 '................'
0012e4dc: 00000001 004a872b 012917a0 00000000 '....+.J...).....'
0012e4ec: 00000000 00000000 00000000 00000005 '................'
0012e4fc: 3e4ccccd 00000000 00000000 00000000 '..L>............'
0012e50c: 00000500 00000400 00000000 00000000 '................'
0012e51c: 00000000 00140000 0012e78c 005dd4d4 '..............].'
0012e52c: 00000073 0012ebd0 005eb2fe 00000000 's.........^.....'
0012e53c: 0048bcd8 027a16d0 00000107 0012e751 '..H...z.....Q...'
0012e54c: 0012e771 00212024 00000006 00000003 'q...$ !.........'
0012e55c: 00000000 7c9105d4 00000000 00000000 '.......|........'
0012e56c: 7c80aa49 00363026 00c9cdb9 00c7d1cf 'I..|&06.........'
0012e57c: 00212024 00000001 000f0b09 00201c1a '$ !........... .'
0012e58c: 00e3dccf 007b6129 000a0a0a 00e9e9e1 '....)a{.........'
0012e59c: 0a403ce8 63696d01 696c6568 7c96006e '.<@..michelin..|'
0012e5ac: ffffffff 7c96e0d4 7c94a5d0 00140000 '.......|...|....'
0012e5bc: 50000061 7c0030be 00140000 04793340 'a..P.0.|....@3y.'
0012e5cc: 40000060 7c91094e 0400eb30 00140000 '`..@N..|0.......'
0012e5dc: 0012e520 00000002 00363026 63696d02 ' .......&06..mic'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819