Track update : Circuit Rousseau v2.0 Released 14.12.05

Posted by Anonymous User 
Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 14, 2005 07:00PM
Posted by: Anonymous User
Circuit Rousseau v2.0

this is an update of the track that fixes problems with v1.0.

Flickering textures on objects...

jip markings on grid

Floating trees..

Graphical errors...

added new scenery..new textures..new objects.

track now has a different look in general.

same as before look at the read me file before you install....

two places to choose to download file from..

[rapidshare.de]

[s62.yousendit.com]















Edited 1 time(s). Last edit at 12/15/2005 02:00AM by jimbob1.
Congratulations Jim!

New Rosseau is even better, and shows how skilled and talented you are on track making.

Great track, once again!

Gildoorf
Indeed the track is just fantastic work but i miss a thing:

- sign before a corner: 300 200 100 ...

Hope they can be add to make the track perfect !!!

Gettin to be a bit of an authority on finding stuff to stuff to add to tracks aren't ya steven ;)
Re: Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 14, 2005 09:37PM
Posted by: jpmfw
Re: Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 14, 2005 09:48PM
Posted by: Anonymous User
?????????????????????


Raced again but now much slower and then you notice them indeed. They should better be placed near the track and be white with black héhé :-)

Yes zeppy i am used to hi quality like your oval mate ;-)



Edited 1 time(s). Last edit at 12/15/2005 05:47AM by Bigbrother.
Hardly high quality that round thing which you go quite fast on, but my current one has lots of experimentation in it. Namely the fact I've added rail shadows and started doing bridge shadows, and hopefully doing the trees next :P
Re: Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 15, 2005 04:32PM
Posted by: jpmfw
@zep,trying to get my MSN working so i can get your update,hopefully today
Well I'd wait a while as I was experimenting late last night and found a simple method of adding some shadows :)
Re: Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 15, 2005 06:50PM
Posted by: jpmfw
ok mate,just let me know :)
zeppelin101 Wrote:
-------------------------------------------------------
> Well I'd wait a while as I was experimenting late
> last night and found a simple method of adding
> some shadows

Great, cos that makes fantasy tracks really realistic.

Hopefully you will release a tutorial about adding shadows.







My Grand Prix 4 Files

I'm a total dick. How many people can say that?
It's quite simple really. I've basically been experimenting with the fence tool and it's quite amazing what you can do with it. Cross track shadows are much harder and take a lot more patience than rail shadows, but it's just a matter of using the light rays and then messing around with vertices. I'll post some ingame shots of what I've done so far later if richard doesn't get there first...

I've also managed to do close land (which was at realgpx.com anyway, but I've been experimenting further) and fence ads and so far the results are good :)

@Turbo: [www.grandprixgames.org]



Edited 1 time(s). Last edit at 12/15/2005 08:55PM by zeppelin101.
Nice Zep, which track is it?





My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Foetus :)
Aha, that mountain track, has it the same spectacular level changes like the old



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
I'll put it this way, the lowest point is 4.89m, and the highest is nearly 40 :P
Wow, that will be the greatest fantasy track ever, honestly.

Looking forward, Zep. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
We'll see, depends how many difficulties I run into along my experimenting way ;-)
Re: Track update : Circuit Rousseau v2.0 Released 14.12.05
Date: December 15, 2005 10:38PM
Posted by: Ruboy
I can state that the Foetus track is really great:) There's an interesting mix of different challenging corners.

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