GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: June 14, 2007 07:33AM
Posted by: TheDarkListener
Lo2k schrieb:
-------------------------------------------------------
> @The DarkListener: no, if you only edit bank and
> verge width, cc-line does not change.


hmmm, why have changed the cc-line?
i havent changed the track width and length...
can you make me the cc-line or a other...

and the problem with the texture on the start/finish line must go away...:)

mfg TDL
Re: GP4 Track Editing - new new thread
Date: June 14, 2007 08:17AM
Posted by: TTM
@TheDarkListener:

Your .dat contains only 891 track sectors. (892 sectors in my 2006 version.) Thats reason for texture and cc-line problems..
Re: GP4 Track Editing - new new thread
Date: June 14, 2007 08:38AM
Posted by: TheDarkListener
aha...thats is also my problem
i havent see it...
thx, i will repair it...
Re: GP4 Track Editing - new new thread
Date: June 14, 2007 04:03PM
Posted by: TheDarkListener
ah yes it's all okay yet...
here screens...


thx TTM
yet i must build the fence over the wall...(screen 2)

EDIT: The fence is okay...



here you can download the canada track: [rapidshare.com]

Can another help me with the cc-line in this track...[uploaded.to]

mfg TDL



Edited 4 time(s). Last edit at 06/14/2007 07:59PM by TheDarkListener.
Re: GP4 Track Editing - new new thread
Date: June 15, 2007 08:35PM
Posted by: TheDarkListener
a friend have help me with the cc-line but the system hangs itself up
here is the .dat with the cc-line...[rapidshare.com]

Does someone find the error?

mfg TDL
Re: GP4 Track Editing - new new thread
Date: June 25, 2007 11:34AM
Posted by: Lo2k
@TheDarkListener: Sorry for the delay.
I just tried your .dat but it seems it's not directly linked to your ccline because whatever the ccline, track crashes most of the time.
So it might be due to another problem in the track but I didn't find it so far.

Re: GP4 Track Editing - new new thread
Date: June 25, 2007 12:08PM
Posted by: TheDarkListener
I have test the track without the cc-line and it's oaky....
with cc-line the track crashed down...
it must be a problem with the cc-line...i think...

mfg TDL
Re: GP4 Track Editing - new new thread
Date: June 25, 2007 01:33PM
Posted by: Lo2k
yep, but a track without a cc-line is pretty useless and when every cc-line you can build crash the track, it might mean that problem does not come from ccline but from something else the ccline is relying on.

Re: GP4 Track Editing - new new thread
Date: June 25, 2007 03:04PM
Posted by: Gusgus
I have some problems with Jips.

First of all, I can't see any logic in the way the jips width offset has to be set. At 0, it is in the center, at 64 in the middle of the left and then at 120 it is completely at the right... Can anybody explain me ?

And second, when I create a new Jip Mapping command with GP4Builder 1.6.0.1, it sometimes becomes "Switch objects Ribbons On", which is annoying... Can somebody help me ?

And finally, another problem about object display : I have a vertical object which crosses the track and the pitlane, but it doesn'y appear at all ingame. Its class is "Track", does it have to be something else ?




My workthread here
Re: GP4 Track Editing - new new thread
Date: June 25, 2007 08:12PM
Posted by: Lo2k
1. Width offset sets position of the lower left corner of a jip "texture" in the width of the current sector. This position is in pixels, extreme left edge of the tarmac being -128 and extreme right edge 128.

2. ?? When does this happen ? At creation time or later ? Where do you see this name, in the left panel ? in the popup window when you try to edit command ?

3. try the "fix parts to object link feature (action menu), save your file and try in game again.
Be also sure to set object advanced properties 'distance" and "unkX" values to 0.
Also hit the "update coords" button in the same object window to be sure position of the object is correctly saved. These are just some first steps.





Edited 1 time(s). Last edit at 06/26/2007 12:57PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: June 25, 2007 09:39PM
Posted by: _Erix_
At 3 I'd like to add: select an object nearby and copy it's flag and unk values.



[1991] [2003] [2004] [gp2 world series]
Re: GP4 Track Editing - new new thread
Date: June 26, 2007 01:40PM
Posted by: cleberpister
Where it has for download, one template of Pit Garage? GRATEFUL

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: June 26, 2007 05:04PM
Posted by: Gusgus
@Lo2k and _Erix_ : Thanks for your replies

1. That's weird because with 64, the jip is now in the middle of the sector, and with 0 is doesn't appear at all... The sector center is equalized, so I don't understand. It is a pitlane sector, is it different from a track sector ? I looked at original tracks and somtimes, the value is superior to 128.

2. I don't know, and it didn't happen anymore...

3. Solved also, the object was reversed and was pointing to the floor.

@cleberpister : here you go, download "Plus developers pack" :[www.gp4db.com]




My workthread here



Edited 4 time(s). Last edit at 06/26/2007 05:09PM by Gusgus.
Re: GP4 Track Editing - new new thread
Date: June 26, 2007 05:57PM
Posted by: cleberpister
ok... grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: June 26, 2007 07:49PM
Posted by: Lo2k
@gusgus: is it a jip "texture" you added to the jip file by yourself ?

Re: GP4 Track Editing - new new thread
Date: June 26, 2007 08:07PM
Posted by: Gusgus
@Lo2k : No, it's the jip file from your website.




My workthread here
Re: GP4 Track Editing - new new thread
Date: June 28, 2007 06:24PM
Posted by: cleberpister
How I make pra to substitute the archive of texture of the PITVERGE? I would like to place, an archive that has the blue band with soon of the ALLIANZ. In the GP4BUILDER he is correct, but in the hour to play, he does not appear, it is the old archive. Grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: June 30, 2007 01:01AM
Posted by: Turbo Lover
Laurent, is it possible to convert the cc-line as a best line ingame?

Second thing, i have a problem with the kerbs i created at the Hella-Licht chicane of the Österreichring track.

Ingame the cars are driving thru the kerbs, this are the values of the kerbs:


Distance d1: 0

Distance d2: 50

Distance d3: 100

Distance d4: 0

Height h1: 0

Height h2: 30

Height h3: 0


Thanks in advance



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: June 30, 2007 07:36PM
Posted by: Lo2k
@Turbo_Lover:
ccline convertion is already in the todo list (item #90)

For kerb, can you send me your .dat, and telling me where is the Hella-Licht chicane in the track ?

Re: GP4 Track Editing - new new thread
Date: June 30, 2007 08:08PM
Posted by: TheDarkListener
I have build a cc-line but when i click "drive" it hangs itself up...

here is the link for the dat: [rapidshare.com]
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