2005 set - "Can+USA+Fra+GB Update" *released*

Posted by b-tone 
your welcome !
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 19, 2005 12:37PM
Posted by: darrenj
well now all mods and my normal GP4 crashes after trying to run this mod, may have to reinstall GP4.

Ty

===========================================================================
Core i7 920@ 3.8, 3x2gig DDR3 ram, GA X58 UD5 mobo, Powercolor ATI HD 5850 1gig, Cheiftec 750W, CM HAF 922 case.
Shop lifters of the world, unite and take over.
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 19, 2005 12:56PM
Posted by: rantas
I'm having problems with this update and CSM 1.25 (build 42).

I get the following message:

There was an error
Subscript out of range
[ModStart:StartGP4125]:Pitboxes

I get this error on every circuit.

I press ok on every message, and I'm able to run the game.

Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 19, 2005 01:01PM
Posted by: b-tone
do the pitboxes go in the game?

but as i say on page 1:

WARNIGN - DO NOT use the 'FULL SEASON' options, and best to leave the 'PITSTANDS & PITBOXES OFF
they might cause troubles



they should be 100% working for the next update

____
Tony

Tony i had that error too and it came from choosing fantasy team. I put arrows in there and when i selected in configure the fantasy team i got this error when loading but i press ok and everything was fine ingame. When i choose virgin team again then the error doesn't appear when loading!
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 19, 2005 05:50PM
Posted by: SHEEPY
i just tried racing in USA in non championship race and gpxpatch came up saying this plz help ive not played the mod since bahrain coz i kept getting gpxpatch i have all the updates i have CSM Build 42


Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP build 2600
Total physical memory: 511 MB (free: 149 MB)
Debugging Gp4.exe
Process created:
Process ID = 0x00000b20
Process handle = 0x00000058
Main thread ID = 0x00000bdc
Main thread handle = 0x0000005c
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000bdc
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path ntdll.dll
base 0x77f50000
size 674304
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\kernel32.dll
base 0x77e60000
size 926720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x00b60000
size 1201152
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x00320000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\GDI32.dll
base 0x77c70000
size 241664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\USER32.dll
base 0x77d40000
size 561152
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\RPCRT4.dll
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size 442880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\msvcrt.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\VERSION.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\dinput8.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\ole32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\System32\winmm.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\dsound.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
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size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\WS2HELP.dll
base 0x71aa0000
size 18944
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000bdc
First chance exception
Exception address: 0x77f7f570
Module name: 'ntdll.dll' (base 0x77f50000, size 674304)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000bdc
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x01190000...
Injection succesful
Setting instruction pointer to injected code (0x01190000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\imagehlp.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\MessengerPlus! 3\MsgPlusLoader1.dll
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>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae4
Thread handle = 0x000000d0
Start address = 0x77e802f4
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\CLBCATQ.DLL
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Start address = 0x77e802f4
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\dpmodemx.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\TAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\rtutils.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\Secur32.dll
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ea8
Thread handle = 0x0000010c
Start address = 0x77e802f4
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Debug event: EXIT_THREAD_DEBUG_EVENT
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Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\dpwsockx.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\mswsock.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\System32\SAMLIB.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\System32\TAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Thread ID = 0x00000bdc
path C:\WINDOWS\system32\CRYPT32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fb4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\System32\rasadhlp.dll
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\mscat32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000096c
Thread handle = 0x000001e0
Start address = 0x77e802f4
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x0000096c
path C:\WINDOWS\System32\winrnr.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x0000096c
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x0000096c
path
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000096c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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>> ati2dvag.dll>>
>> RADEON 9250>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\mscat32.dll
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
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>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): RADEON 9250>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\HID.DLL
base 0x688f0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\NTMARTA.DLL
base 0x76ce0000
size 110080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x01740000
size 49206
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x03310000
size 648704
>> PSXFF:CClassFactory_QueryInterface
>> PSXFF:CClassFactory_CreateInstance
>> PSXFF:0x013ddb78 CEffDrv_New
>> PSXFF:0x013ddb78 CEffDrv_QueryInterface
>> PSXFF:0x013ddb78 CEffDrv_AddRef
>> PSXFF: Ref is now 2
>> PSXFF: Got good IID - return 0x013ddb78
>> PSXFF:0x013ddb78 CEffDrv_Release
>> PSXFF: Release returning
>> PSXFF:0x013ddb78 CEffDrv_DeviceID ver=00000800 exId=0 fBegin=1 intid=0 res=0012f9f4
>> PSXFF:HWOpen(0, 0)
>> PSXFF:HID DEVICE 0:[\\?\hid#vid_0b43&pid_0003&col01#6&3541d486&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}]
>> PSXFF:HWOpen(0) OK
>> PSXFF:CClassFactory_QueryInterface
>> PSXFF:CClassFactory_CreateInstance
>> PSXFF:0x02005b40 CEffDrv_New
>> PSXFF:0x02005b40 CEffDrv_QueryInterface
>> PSXFF:0x02005b40 CEffDrv_AddRef
>> PSXFF: Ref is now 2
>> PSXFF: Got good IID - return 0x02005b40
>> PSXFF:0x02005b40 CEffDrv_Release
>> PSXFF: Release returning
>> PSXFF:0x02005b40 CEffDrv_DeviceID ver=00000800 exId=1 fBegin=1 intid=1 res=0012f9f4
>> PSXFF:HWOpen(1, 1)
>> PSXFF:HID DEVICE 1:[\\?\hid#vid_0b43&pid_0003&col02#6&3541d486&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}]
>> PSXFF:HWOpen(1) OK
>> Supported FF Effects for this stick...
>> Constant Force>>
>> Ramp Force>>
>> Square>>
>> Sine>>
>> Triangle>>
>> Sawtooth Up>>
>> Sawtooth Down>>
>> Spring>>
>> Damper>>
>> Inertia>>
>> Friction>>
>> Custom Force>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device supports Pos Neg Saturation
>> Device doesn't support deadband
>> Using Constant force
>> PSXFF:0x013ddb78 CEffDrv_DownloadEffect 0 TID=00000bdc
>> PSXFF:0x013ddb78 CEffDrv_SendForceFeedbackCommand 0
>> PSXFF: RESET
>> PSXFF:Unit 0: Reset Device
>> PSXFF:0x013ddb78 CEffDrv_SetGain 0
>> PSXFF:Unit 0: Set Gain 10000
>> PSXFF:0x013ddb78 CEffDrv_SendForceFeedbackCommand 0
>> PSXFF: STOPALL
>> PSXFF:Unit 0: Stop all Effects
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000748
Thread handle = 0x0000020c
Start address = 0x77e802f4
Thread local base = 0x7ffd5000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a24
Thread handle = 0x00000210
Start address = 0x77e802f4
Thread local base = 0x7ffd4000
>> PSXFF:0x013ddb78 CEffDrv_DownloadEffect 0 TID=00000bdc
>> PSXFF:Unit 0: Allocate Effect ID = 1 (OK)
>> PSXFF:Unit 0: Download Constant Effect 1 1 0x02030900 flags:000003ff
>> PSXFF:copyEffect Begin 000003ff
>> PSXFF: gain 00002710
>> PSXFF: duration 00418937
>> PSXFF: samplePeriod 00000000
>> PSXFF: triggerButton ffffffff
>> PSXFF: triggerRepeatInterval 00000000
>> PSXFF: numAxes 2
>> PSXFF: axis 0 16777218
>> PSXFF: axis 1 16777474
>> PSXFF: direction 0 1
>> PSXFF: direction 1 1
>> PSXFF: NO Envelope
>> PSXFF:copyEffect End
>> PSXFF:Contant: Magnitude:00000000
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device supports Pos Neg Saturation
>> Device doesn't support deadband
>> Using Constant force
>> PSXFF:0x02005b40 CEffDrv_DownloadEffect 1 TID=00000bdc
>> PSXFF:0x02005b40 CEffDrv_SendForceFeedbackCommand 1
>> PSXFF: RESET
>> PSXFF:Unit 1: Reset Device
>> PSXFF:0x013ddb78 CEffDrv_StartEffect 0
>> PSXFF:Unit 0: Start Effect 1 mode=00000000 count=1
>> PSXFF: startTime=003944b4 duration=00418937
>> PSXFF:0x02005b40 CEffDrv_SetGain 1
>> PSXFF:Unit 1: Set Gain 10000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005ac
Thread handle = 0x00000214
Start address = 0x77e802f4
Thread local base = 0x7ffaf000
>> PSXFF:0x02005b40 CEffDrv_DownloadEffect 1 TID=00000bdc
>> PSXFF:Unit 1: Allocate Effect ID = 1 (OK)
>> PSXFF:Unit 1: Download Constant Effect 1 1 0x0206b1d0 flags:000003ff
>> PSXFF:copyEffect Begin 000003ff
>> PSXFF: gain 00002710
>> PSXFF: duration 00418937
>> PSXFF: samplePeriod 00000000
>> PSXFF: triggerButton ffffffff
>> PSXFF: triggerRepeatInterval 00000000
>> PSXFF: numAxes 2
>> PSXFF: axis 0 16777218
>> PSXFF: axis 1 16777474
>> PSXFF: direction 0 1
>> PSXFF: direction 1 1
>> PSXFF: NO Envelope
>> PSXFF:copyEffect End
>> PSXFF:Contant: Magnitude:00000000
>> Game thread finishing win95 startup(0)
>> PSXFF:0x02005b40 CEffDrv_StartEffect 1
>> PSXFF:Unit 1: Start Effect 1 mode=00000000 count=1
>> PSXFF: startTime=003944b4 duration=00418937
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 59392
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\wdmaud.drv
base 0x72d20000
size 22016
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\wdmaud.drv
base 0x72d20000
size 22016
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000154
Thread handle = 0x0000023c
Start address = 0x77e802f4
Thread local base = 0x7ffae000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\MSACM32.dll
base 0x77be0000
size 67072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x05370000
size 82944
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
base 0x05370000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\midimap.dll
base 0x77bd0000
size 17920
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread handle = 0x00000250
Start address = 0x77e802f4
Thread local base = 0x7ffad000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\KsUser.dll
base 0x5ef80000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e3c
Thread handle = 0x00000258
Start address = 0x77e802f4
Thread local base = 0x7ffac000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path
base 0x05670000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fcc
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffab000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fcc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000075c
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffab000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a60
base 0x76c30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a60
base 0x76c90000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a60
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000075c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ba0
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ba0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e80
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000ac
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e80
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009f4
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009f4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000092c
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000092c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b3c
Thread handle = 0x00000260
Start address = 0x77e802f4
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b3c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\System32\WINTRUST.dll
base 0x76c30000
size 166912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 126976
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread handle = 0x00000264
Start address = 0x77e802f4
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000568
Thread handle = 0x00000268
Start address = 0x77e802f4
Thread local base = 0x7ffd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000608
Thread handle = 0x0000026c
Start address = 0x77e802f4
Thread local base = 0x7ffab000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000608
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bdc
base 0x732f0000
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000568
base 0x76c30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000568
base 0x76c90000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000568
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000bdc
First chance exception
Exception address: 0x0045a3fe
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x1abe7000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000bdc
Unhandled exception
Exception address: 0x0045a3fe
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x1abe7000
Stack trace:
0045A3FE: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=1ABE6FFD ECX=0012DB2C ESI=0012DB2C
EBX=00000003 EDX=00000002 EDI=000010A5
CS:EIP=001B:0045A3FE
SS:ESP=0023:0012DA40 EBP=0012DAA0
DS=0023 ES=0023 FS=0038 GS=0000
Flags=00000202
Stack dump:
0012da40: 1ac7f88c 0012db2c 004652d9 00000000 '....,....RF.....'
0012da50: 1ac7f88c 00000000 00001d1c 00000110 '................'
0012da60: 0012da80 98001401 00000000 1ad9c448 '............H...'
0012da70: 000010a5 ffed27c4 eefeeefe eefeeefe '.....'..........'
0012da80: 001a87e4 00000000 ab000000 abababab '................'
0012da90: ee001401 eefeeefe 00ababab 04000000 '................'
0012daa0: 98001c14 00000000 00000000 00000000 '................'
0012dab0: 00000000 00000000 00000000 07000c00 '................'
0012dac0: 98001401 00000000 00000000 00000000 '................'
0012dad0: 00000000 00000000 00466631 1a87e650 '........1fF.P...'
0012dae0: 0012db2c 004568e3 0012db2c 00001c24 ',....hE.,...$...'
0012daf0: 00000000 0012de48 1a87e650 0202921c '....H...P.......'
0012db00: 00000000 0087e650 0012dd40 005ecb2b '....P...@...+.^.'
0012db10: ffffffff 00456a60 1ac7f888 00000000 '....`jE.........'
0012db20: 1a87e390 00000000 00000000 005f0588 '.............._.'
0012db30: 1abab008 1abe6ffd 1abac713 696d0101 '.....o........mi'
0012db40: 6472616e 20315f69 616c616d 61697379 'nardi_1 malaysia'
0012db50: 4147742e 77f50000 000542d4 07c00048 '.tGA...w.B..H...'
0012db60: 07c00048 00000080 00000020 00000000 'H....... .......'
0012db70: 00000001 07c010c8 00000000 00000000 '................'
0012db80: 00000000 00000000 00000000 00000000 '................'
0012db90: 00000000 1a87e3d0 77f8ccfa 1a87e390 '...........w....'
0012dba0: 77f5dc28 00000000 00000000 00000000 ';(..w............'
0012dbb0: 00000001 00140000 0012d9e8 00000000 '................'
0012dbc0: 0012ddc8 77f82402 77f763a0 ffffffff '.....$.w.c.w....'
0012dbd0: 77f5dcb6 77f5d8f9 00140000 40000060 '...w...w....`..@'
0012dbe0: 77f5180b 1a925d84 00000004 00000000 '...w.]..........'
0012dbf0: 1a87e400 00010000 012a0000 00140200 '..........*.....'
0012dc00: 1a87e448 00140248 1a87e4c8 00000002 'H...H...........'
0012dc10: 00000002 00140200 1a87e4c8 012a0000 '..............*.'
0012dc20: 00000000 07c00048 00140520 1a87e878 '....H... ...x...'
0012dc30: 07c00048 00000080 1a87e440 0000000e 'H.......@.......'
0012dc40: 1a87e3c8 1a87ec18 0000001f 00000011 '................'
0012dc50: 00000130 00000001 00000005 000000c0 '0...............'
0012dc60: 000000c0 00000004 00000003 00140248 '............H...'
0012dc70: 1abf1c38 0000001e 00020000 00000009 '8...............'
0012dc80: 0014015c 00000fb0 00140270 1a87e3d8 '\.......p.......'
0012dc90: 00000004 012a0178 00000080 00000003 '....x.*.........'
0012dca0: 00140270 1a87e4c8 1a87e388 00140168 'p...........h...'
0012dcb0: 00000000 00000000 1a87e3f8 00140248 '............H...'
0012dcc0: 00000000 1a87e3d0 01ed0000 00000009 '................'
0012dcd0: 03fde000 0000001f 0000001f 00000000 '................'
0012dce0: 1a87e400 00000029 00000130 00000130 '....)...0...0...'
0012dcf0: 00000001 00000000 001402b8 00000000 '................'
0012dd00: 00140000 0012db28 00000001 0012dd40 '....(.......@...'
0012dd10: 77f82402 77f75510 ffffffff 77f5180b '.$.w.U.w.......w'
0012dd20: 00450d69 00450d8d 021592f8 00000000 'i.E...E.........'
0012dd30: 1a87e390 006442f8 00000000 1a87e304 '.....Bd.........'
0012dd40: 0012e530 005ecb4b 00000000 004853b4 '0...K.^......SH.'
0012dd50: 0012de48 00000000 00000004 006442f8 'H............Bd.'
0012dd60: 00000000 1a87e390 005f4948 00000000 '........HI_.....'
0012dd70: 00000000 00000000 001401a0 0000001f '................'
0012dd80: ffffffff 00000001 0012dd47 00000040 '........G...@...'
0012dd90: 0012ddc8 005db0b6 0012dda8 0012de24 '......].....$...'
0012dda0: 0012dde0 006442f8 0012de67 0012de48 '.....Bd.g...H...'
0012ddb0: 0012de48 0000015b 00000001 00000000 'H...[...........'
0012ddc0: 0046afe5 0012de48 0886c860 0048715d '..F.H...`...]qH.'
0012ddd0: 021592f8 0012de48 00000004 00584554 '....H.......TEX.'
0012dde0: 02159201 1a925d84 00000004 1a925d70 '.....]......p]..'
0012ddf0: 00000000 04040000 00000014 1a925d70 '............p]..'
0012de00: 00644490 0012e000 53524143 5241435c '.Dd.....CARS\CAR'
0012de10: 5f73255f 25524143 4f4c5f64 2e305f44 '_%s_CAR%d_LOD_0.'
0012de20: 00347067 01f5dcb6 00140000 0012ddd4 'gp4.............'
0012de30: 00140000 0012e030 77f82402 77fbb708 '....0....$.w...w'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae4
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a24
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000154
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e3c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bdc
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b1c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ed8
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e64
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006a8
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000041c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000748
Thread exit code = 128
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000005ac
Process exit code = 128
Love the mod Mate

Runs great keep up the great work

The Thunder from Downunder

Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 12:50AM
Posted by: LS.
can some one post some screens in this thread of what it looks like as i have spent the evening getting gp4 modded with tonys update and the graphics are low res for some reason, i just wonder if i have done something wrong?




LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 12:52AM
Posted by: LS.
can some one post some screens in this thread of what it looks like as i have spent the evening getting gp4 modded with tonys update and the graphics are low res for some reason, i just wonder if i have done something wrong?


this is how Karans looks













LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Hmm I tihnk I had that on mine too sometime? Try setting in your f1graphics cfg, "use full 32 bit textures" to 1. It might help. I don't really know though, sorry.

H E L L O
Only minor problems here, nothing to detract from racing at all....



"There are some pikeys there at Turn 10 putting tarmac down - what do you think of that?" - Martin Brundle



Edited 1 time(s). Last edit at 07/20/2005 09:35PM by Jagdpanzer.
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 04:55AM
Posted by: SHEEPY
@ Daniel Knott

Thanks mate but it didnt work :';(
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 06:12AM
Posted by: b-tone
@LS click the big CONFIGURE button on CSM and chhose hi res, and other things :)

@sheepy - when foes it crash?

____
Tony

Er sheepy, I weren't talking to you, I am sorry but have no idea about your problem. I was thinking maybe it would solve LS's problem?

H E L L O
I just tried it and I appear to be having the same problem as LS :( I had this problem with the set always though :(

H E L L O
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 01:51PM
Posted by: b-tone
what problem? lo res stuff?
just configure it to use hi res.
and copy your 'good' f1graphics.cfg file into Data\Files - also your f1gstate.sav

____
Tony

You know in the folders? thre is the "high" bit, well yes it is using textures from there. The problem is that in that "high" directory, there are two types of files, hi_blah blah.tex and blah blah.tex now I tihnk minew is using the blah blah one, rather than the hi_blah balh one. How can I get it to use the high resolution one? This must be something to do with F1 graphics cfg, but what?

H E L L O
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 02:21PM
Posted by: b-tone
um, i've only used hi_ since i got gp4 so not sure :p
but its eather 'use 32 bit' in the .cfg, or its 'hi res textures' in the graphics menu

____
Tony

By graphics menu, I assum e you mean in CSM? ANd if so, I have both turned on so I don't know why it isn't working. I even tried turning compressed textures off in the cfg, but all that did was make the game run at a crawl when there was more than one car on screen - tyhe textures themselves were still the same.

H E L L O
Re: 2005 set - "Can+USA+Fra+GB Update" *released*
Date: July 20, 2005 02:35PM
Posted by: b-tone
the graphics menu in game.


____
Tony

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