@Ferrari_Fuhrer: well I could, but it isn't perfect as you could see from laurent's posts a few weeks ago when he was showing the .bin generation there were groups of cc cars :P dunno if that was due to the lack of .col modifications, that's a possibilty.
@Tony: keeping sector size constant isn't in the manual I don't think, it's something I discovered when I was messing about with magny cours - you can actually stretch sectors quite a lot, but there is a definate limit, so being "reasonable" with stretching, or even constant, is a good idea. I'm also not sure, if any, what effect sector stretching has on laptiming, since in the default tracks all sectors are of "1 unit" length....
@Laurent: yeah it's a strange one, one thing I did notice tho was when I imported the leyton house's endplate in imported as a new object, as expected, but came in two 'parts' (like many of the default objects, of course) which seemed to be split either by horizontal or vertical axes or by normals seperation, I'll need to test that later - I'm not sure whether it was a random problem or whether imported objects just won't work in 'parts', if this is the case I can work around it.
but about the "poly limit", that needs more testing also, how it came about was I made a track layout in zm and imported into 3ded in order to make the dat match up exactly with the graphical part of the track.. just seems a bit more logical for massive track reconstruction.
oh, and object names don't seem to matter as such, or rather they don't cause the track to not load - obviously for the objects to behave correctly (whatever the behaviour is :p) they have to be labelled in the right class and in the correct scene (I assume).