evil.hEiNz Wrote:
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> Since I am too stupid to get the textures in
> 3D-Editor or open the shape with zmodeler, here's
> an ingame shot :D :
>
It's easy man!
1- Get gp4builder
2- Get your driver helmet .tex and put it into a .tga file
3- rename the principal part of the helmet as "driver1_1", and the top of the helmet as "driver1_2"
4- get the shape named as "car_helmet_00.car" and put it togheter (same place) with you .tga files.
5- Open the "car_helmet_00.car" in gp4builder and your helmet get show!
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