I'm using sim's tutorial and it makes it easier, but.
Now click on any of the selected faces, and the shape(s) of these faces wil appear in the UV Viewer, as shown below...
...Now, obvioulsy you will want to move this shape onto the texture and position it...
...Once you have done this, and are happy with the result, switch back to faces mode and continue.i'm having trouble with the continue bit.
i select all the faces i want mapped to 'A' (for example), then do all the steps, until 'A' is shown in the UV viewer.
then i desect all and start with 'B'.
i want 'A' and 'B' on the same tga/tex file, but when i go to put 'B' on the UV viewer, 'A' either disappears, or is linked to 'B' and won't move independantly.
i think i could mange with a few dozen tgas, but I could use some help.
cheers.
Post Edited (08-12-03 10:11)
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Tony