Well that depends on the PF you are using, because that determines the power of your car. Also, it's ages since I used Melbourne, so my current figures probably wouldn't be much use to you.
However, try these in your MD (they are my basic default settings when I'm calibrating a track) and tweak the POWER settings for your setup until the CC car that's most similar to yours has the same
top speed on the longest straight - and keep an eye on your revs and the CC car revs (in case you need to lengthen, ie increase, or shorten/decrease the top gear value because you never get close to the maximum rev level permitted in the mod).
500 ; cc power factor ace
495 ; cc grip factor ace
490 ; cc power factor pro
495 ; cc grip factor pro
480 ; cc power factor semi-pro
495 ; cc grip factor semi-pro
470 ; cc power factor amateur
495 ; cc grip factor amateur
460 ; cc power factor rookie
495 ; cc grip factor rookie
Then, once you've got the top speed right, go back and modify the grip settings to set your
overall lap time to about the same as the CC car closest to yours. If the CC cars are too fast for you, lower the grip value. If they are too slow compared to you, raise them.
Take your time and do this correctly and you'll have a nicely calibrated track. And here's a tip: when you use the same track in another mod, you'll normally find that the power values you end up with here will be perfectly fine in the next mod too - but the grip settings will probably need to be modified (because you'll be using a different set of PFs).
Edited 4 time(s). Last edit at 11/12/2023 01:16PM by Noog.