I know this is a bit subjective, but it really depends on what your definition of better is.
1. If it's just high res textures, that's not really a difficult thing to create and a quick win.
2. If it's in terms of accuracy, then there's no faulting the cars shared above in my opinion.
3. If it's in terms of shapes, details, smoothness of edges etc, then that takes a lot of time. The CTDP car that was created over 15 years ago was for machines back then.
Anyway, just my thoughts, and I, personally, look mainly to number 2 first. The textures can hide a lot of faults and make up for missing elements on the shape, but you need a good accurate shape as a baseline that makes the texture work easier in the long run.
