i use these settings for ffeffects.ini (make sure to enable it in gp4tweak.ini):
Just be super careful with these values, if set to high, they may destroy your wheel. I use a Fanatec CSL Elite F1 and the effects with the values below (<50%) are already quite strong. In GP4 is set forcefeedback strength to 35% which is, in combination with GP4 tweaker, way enough.
About tyre wear: I believe this feature was never fully developed, i never handled to make it work.
; ============================================================================
; GP4 Tweaker
; Force Feedback Effects Configurations
; ============================================================================
; Notes:
; This tweak will gives you more feedback effects into your game controller,
; and absolutely different than another tweak called Force Feedback Strength.
; By enabling this tweak, you will get additional vibration effects rather
; than default linear effect on GP4. Please note the effects defined here
; are designed and suitable for wheel controller model. It is not optimized
; for other controllers such as joystick and rumblepad.
;
; Attention:
; This tweak works perfectly with GP4 1.02 patch version because the effect
; implement new DirectInput 8 capabilities. The tweak may not produce good
; effects under GP4 v1.0 since this version still implementing the older
; DirectInput 7.
;
; Each effect has vibration type defined in VALUE01 key pair. There are
; eleven standard model of vibration supported by DirectInput:
;
; 0 = TYPE_CONSTANTFORCE
; 1 = TYPE_RAMPFORCE
; 2 = TYPE_SQUARE
; 3 = TYPE_SINE
; 4 = TYPE_TRIANGLE
; 5 = TYPE_SAWTOOTHUP
; 6 = TYPE_SAWTOOTHDOWN
; 7 = TYPE_SPRING
; 8 = TYPE_DAMPER
; 9 = TYPE_INERTIA
; 10 = TYPE_FRICTION
; 11 = TYPE_CUSTOMFORCE
;
; Please refer to DirectX SDK help to learn more about any differences on
; vibration models defined above.
; Engine Vibration
; This effect gives steering vibration depend on car engine RPM
; note: suitable for wheel controller only
[FF_EFFECT_01]
VALUE01 = 1 ; enable state (0=off, 1=on)
VALUE02 = 3 ; TYPE_SINE, see notes above (possible value: 2, 3, 4, 5, 6)
VALUE03 = 2 ; effect strength, in percent (0-100)
VALUE04 = 0 ; unused
VALUE05 = 0 ; unused
VALUE06 = 0 ; unused
; Out of Track Bump
; This effect gives strong steering vibration if the car off the track
; note: suitable for wheel controller only
[FF_EFFECT_02]
VALUE01 = 1 ; enable state (0=off, 1=on)
VALUE02 = 2 ; TYPE_SQUARE, see notes above (possible value: 2, 3, 4, 5, 6)
VALUE03 = 40 ; effect strength, in percent (0-100)
VALUE04 = 0 ; unused
VALUE05 = 0 ; unused
VALUE06 = 0 ; unused
; ----------------------------------------------------------------------------
; end of config
; ----------------------------------------------------------------------------
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Edited 1 time(s). Last edit at 09/06/2021 10:11AM by Carl_gpgames.