Edit COEFFICENT in CSM
Date: September 03, 2021 04:52PM
Posted by: livejackass
Friends is it possible to change these values via CSM? GP4Tweaker doesn't export to an .INI file and I haven't found anything like that in any MOD.



I like racing through turbulence, but I miss the COEFFICIENT to ''pull'' the car into vacuum.

I tried similar effect by editing SLIPSTREAM.IN but I didn't get the same result. Any help is worth a lot. Thanks :)
Re: Edit COEFFICENT in CSM
Date: September 05, 2021 07:56PM
Posted by: Carl_gpgames
i use "forcefeedback.ini", f.e. to add a rumble effect when hitting the curbs, but not sure if that's what you are looking for.



GP Files | GP Videos | Discord: Carl_gpgames#2350
Re: Edit COEFFICENT in CSM
Date: September 06, 2021 05:02AM
Posted by: livejackass
I believe that's exactly what I'm looking for. Do you have a sample file to see his data? I can't find it in any mod.

another file I would like, and can't find anywhere is tyrewear.ini, if you could help me with this one too :)

Thank you friend.



Edited 1 time(s). Last edit at 09/06/2021 05:20AM by livejackass.
Re: Edit COEFFICENT in CSM
Date: September 06, 2021 10:10AM
Posted by: Carl_gpgames
i use these settings for ffeffects.ini (make sure to enable it in gp4tweak.ini):

Just be super careful with these values, if set to high, they may destroy your wheel. I use a Fanatec CSL Elite F1 and the effects with the values below (<50%) are already quite strong. In GP4 is set forcefeedback strength to 35% which is, in combination with GP4 tweaker, way enough.

About tyre wear: I believe this feature was never fully developed, i never handled to make it work.

; ============================================================================
; GP4 Tweaker
; Force Feedback Effects Configurations
; ============================================================================


; Notes:
; This tweak will gives you more feedback effects into your game controller,
; and absolutely different than another tweak called Force Feedback Strength.
; By enabling this tweak, you will get additional vibration effects rather
; than default linear effect on GP4. Please note the effects defined here
; are designed and suitable for wheel controller model. It is not optimized
; for other controllers such as joystick and rumblepad.
;
; Attention:
; This tweak works perfectly with GP4 1.02 patch version because the effect
; implement new DirectInput 8 capabilities. The tweak may not produce good
; effects under GP4 v1.0 since this version still implementing the older
; DirectInput 7.
;
; Each effect has vibration type defined in VALUE01 key pair. There are
; eleven standard model of vibration supported by DirectInput:
;
; 0  = TYPE_CONSTANTFORCE
; 1  = TYPE_RAMPFORCE
; 2  = TYPE_SQUARE
; 3  = TYPE_SINE
; 4  = TYPE_TRIANGLE
; 5  = TYPE_SAWTOOTHUP
; 6  = TYPE_SAWTOOTHDOWN
; 7  = TYPE_SPRING
; 8  = TYPE_DAMPER
; 9  = TYPE_INERTIA
; 10 = TYPE_FRICTION
; 11 = TYPE_CUSTOMFORCE
;
; Please refer to DirectX SDK help to learn more about any differences on
; vibration models defined above.


; Engine Vibration
; This effect gives steering vibration depend on car engine RPM
; note: suitable for wheel controller only

[FF_EFFECT_01]
VALUE01 = 1    ; enable state (0=off, 1=on)
VALUE02 = 3    ; TYPE_SINE, see notes above (possible value: 2, 3, 4, 5, 6)
VALUE03 = 2   ; effect strength, in percent (0-100)
VALUE04 = 0    ; unused
VALUE05 = 0    ; unused
VALUE06 = 0    ; unused


; Out of Track Bump
; This effect gives strong steering vibration if the car off the track
; note: suitable for wheel controller only

[FF_EFFECT_02]
VALUE01 = 1    ; enable state (0=off, 1=on)
VALUE02 = 2    ; TYPE_SQUARE, see notes above (possible value: 2, 3, 4, 5, 6)
VALUE03 = 40  ; effect strength, in percent (0-100)
VALUE04 = 0    ; unused
VALUE05 = 0    ; unused
VALUE06 = 0    ; unused


; ----------------------------------------------------------------------------
; end of config
; ----------------------------------------------------------------------------



GP Files | GP Videos | Discord: Carl_gpgames#2350



Edited 1 time(s). Last edit at 09/06/2021 10:11AM by Carl_gpgames.
Re: Edit COEFFICENT in CSM
Date: September 06, 2021 05:04PM
Posted by: livejackass
I understood Carl. I will try to use this file :) Thank you very much for your attention
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