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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 24, 2020 08:01PM Posted by: Carl_gpgames | Registered: 4 years ago |
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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 26, 2020 12:10AM Posted by: Carl_gpgames | Registered: 4 years ago |
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fongu
I think leave the pitboxes to the track updaters
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Carl_gpgames
Still open:
- A fix for the shadow issue (shadow remains, even if parts of the car break of):
[AddFilesToWad1] TargetFile =anim.wad ...
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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 26, 2020 10:22AM Posted by: Carl_gpgames | Registered: 4 years ago |
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fongu
It's best to use the add to wad bit in the TSM setting files rather than doing it on the CSM side. I can only assume people store their tracks in different places, making it rather difficult to use CSM to manage it.
Similarly with the pitboxes, it would require all the tracks to use the same pitbox shapes, textures and mapping and I'm not sure that's the case. At the time CSM was made, there was some coordination with track makers to use the 'PLUS' system, where there was standardised pitboxes which made it possible.
Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 26, 2020 07:18PM Posted by: Carl_gpgames | Registered: 4 years ago |
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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 28, 2020 11:04AM Posted by: Carl_gpgames | Registered: 4 years ago |
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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 28, 2020 01:09PM Posted by: Carl_gpgames | Registered: 4 years ago |
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Re: F1 2020 CSM Mod [Ready for Beta-Testing!] Date: September 28, 2020 03:56PM Posted by: Carl_gpgames | Registered: 4 years ago |
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