Et voilĂ :
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www.mediafire.com]
I didn't test it in game, so let me know.... Textures are unchanged, so i didn't include them in the rar file.
To not have to edit the texture, I simply sliced the polygones where the logo was mirrored then re-mapped the object. (right rear fin)
So each shape got a few additional polygones, but as the number of polys for the whole car is around 5200, that should not be an issue