GPxPatch 4.50 [released]

Posted by SDI 
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 07:40PM
Posted by: RHill
Do we know anything about what values are high or low for these 51 and 52 values.

I’m aiming to get the latest min value and latest max value for a deep breaking zone. I know it’s looks like trail and error but where do you begin!
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 07:42PM
Posted by: SDI
Ok, you need to have car specific performance enabled:

[PerfManager]
Enable=1
CarSpecificPerformance=1
PatchBrakingRange=1

PatchBrakingRange should be 1 too, but this is the default.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 07:45PM
Posted by: SDI
@RHill: like I said, just begin at 10000 or 20000 and check the result. Then check -10000 or -20000 and see the difference. It's trial and error, but there's nothing I can do about that.

Quote
PaZa8523
PaZa8523
If I leave 0 value, Gp4 don't recognize joypad anymore.

Ok, this doesn't make sense to me.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 07:56PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> Ok, you need to have car specific performance
> enabled:
>
>
> Enable=1
> CarSpecificPerformance=1
> PatchBrakingRange=1
>
> PatchBrakingRange should be 1 too, but this is the
> default.


Do I have to put these strings in my gpxset.ini file?
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 07:59PM
Posted by: SDI
Yes, in gpxset.ini. The [PerfManager] section and Enable value should already be there.

I didn't intend it this way. I've fixed it for future versions, so CarSpecificPerformance doesn't need to be 1 for this to work. But I also saw that the default of CarSpecificPerformance is 1, so perhaps you've explicitly set it to 0 before?

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 12/26/2018 08:15PM by SDI.
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 08:16PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> Yes, in gpxset.ini. The section and Enable value
> should already be there.


This is my gpxset.ini:

[CommandLine]
SeasonSet=
[Misc]
DisableProgressBar=0
TeamPower=1
TeamPowerType=3
skya=skya
tarmac=tarmacmap.bmp
QuickraceLength=20
Weather=1
RainChance=50
FreePracticeCars=12
ConsecutiveCars=17
FuelLaps=4
[PerfManager]
Enable=1
Path=gpxpdata\+ performance\ACE - Season 2001\01 - (SS) Melbourne - 17600 NEW.txt
[PhysicsManager]
Enable=1
Path=gpxpdata\gp3-2000.g3p
TorquePath=gpxpdata\gp4_2001 torque.ini
[Random]
Type=0
Seed=
Session=0
[FriPrac]
UseQualMenu=1
ConsecutiveCars=
FuelLaps=
Laps=30
[FreePrac]
ConsecutiveCars=
FuelLaps=
[SatPrac]
ConsecutiveCars=
FuelLaps=
Laps=30
[SatQual]
ConsecutiveCars=
FuelLaps=
Laps=20
[Warmup]
ConsecutiveCars=
FuelLaps=



Maybe I have to insert above the "Enable=1" string..

CarSpecificPerformance=1
PatchBrakingRange=1


Right? :)
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 08:45PM
Posted by: SDI
Above or under Enable, both are fine. But I don't think it will help you, since the default values are already 1. Can you try again with log file verbosity set to High? Otherwise the relevant lines don't show up.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 09:54PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> Above or under Enable, both are fine. But I don't
> think it will help you, since the default values
> are already 1. Can you try again with log file
> verbosity set to High? Otherwise the relevant
> lines don't show up.


*** Starting log 26-12-2018 21:25:54
Setting Friday free practice laps to 30
Setting Saturday free practice laps to 30
Setting qualify laps to 20
Setting number of cars in free practice to 12
Setting maximum number of consecutive computer cars in free practice to 17
Setting maximum number of consecutive computer cars in friday practice to 17
Setting maximum number of consecutive computer cars in saturday practice to 17
Setting maximum number of consecutive computer cars in qualify to 17
Setting maximum number of consecutive computer cars in warm-up to 17
Setting maximum initial fuel laps in qualify to 4
Setting initial fuel laps in free practice to 4
Setting initial fuel laps in friday practice to 4
Setting initial fuel laps in saturday practice to 4
Setting initial fuel laps in warm-up to 4
Using qualify menu for Friday free practice
Using physics data file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\gp3-2000.g3p'
Patching downforce from 44369 to 44369
Patching mass1 from 605.000000 to 605.000000
Patching mass2 from 605.000000 to 605.000000
Reading 810 for power race
Reading 810 for power qual
Patching mech. grip from -524288 to -524288
Patching intertia X from 575.000000 to 580.000000
Patching intertia Y from 649.000000 to 640.000000
Patching intertia Z from 83.800000 to 85.000000
Patching upshift from 2560 to 2560
Patching COG1 from 1422.000000 to 1422.000000
Patching COG2 from 1476.000000 to 1470.000000
Patching DDRatio1 from 2.500000 to 2.400000
Patching DDRatio2 from 2.780000 to 2.668800
Patching DDRatio3 from 3.050000 to 2.928000
Patching brake from 5798.000000 to 5798.000000
Patching flywheel from 0.050000 to 0.050000
Patching final drive from 5.848739 to 5.848739
Patching max RPM1 from 16600.000000 to 16600.000000
Patching max RPM2 from 16800.000000 to 16800.000000
Patching max RPM3 from 17000.000000 to 17000.000000
Patching front lat. grip from 1990.000000 to 1990.000000
Patching front long. grip from -1862.969100 to -1862.969100
Patching front slip angle from -4.220000 to -4.220000
Patching rear lat. grip from 1983.619100 to 1983.619100
Patching rear long. grip from -1824.684900 to -1824.684900
Patching rear slip angle from -4.000000 to -4.000000
Reading 49.357919 for front weight dist.
Reading 50.642081 for rear weight dist.
Patching wheel base from 3025.000000 to 3037.000000
Patching COG neg. dist. to front from -1600.000000 to -1538.000000
Patching COG height from 245.000000 to 255.000000
Patching new downforce1 from 2202.000000 to 1984.140000
Patching new downforce2 from 2360.000000 to 2126.508057
Patching new downforce3 from 1820.000000 to 1639.934082
Patching COP from 0.450000 to 0.450000
Patching front wheel radius from 323.850000 to 323.850000
Patching rear wheel radius from 330.200000 to 330.200000
Patching front wheel weight from 11.000000 to 12.000000
Patching rear wheel weight from 14.000000 to 13.500000
Using torque ini file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\gp4_2001 torque.ini'
Patching torque value 'LowerBound': 0
Patching torque value 'UpperBound': 30
Patching torque value 'Scale': 0.002000
Patching torque value 'hp0': 20.000000
Patching torque value 'hp1': 23.000000
Patching torque value 'hp2': 50.000000
Patching torque value 'hp3': 75.000000
Patching torque value 'hp4': 90.000000
Patching torque value 'hp5': 115.000000
Patching torque value 'hp6': 140.000000
Patching torque value 'hp7': 170.000000
Patching torque value 'hp8': 200.000000
Patching torque value 'hp9': 230.000000
Patching torque value 'hp10': 260.000000
Patching torque value 'hp11': 290.000000
Patching torque value 'hp12': 320.000000
Patching torque value 'hp13': 350.000000
Patching torque value 'hp14': 380.000000
Patching torque value 'hp15': 410.000000
Patching torque value 'hp16': 440.000000
Patching torque value 'hp17': 470.000000
Patching torque value 'hp18': 500.000000
Patching torque value 'hp19': 530.000000
Patching torque value 'hp20': 560.000000
Patching torque value 'hp21': 590.000000
Patching torque value 'hp22': 610.000000
Patching torque value 'hp23': 630.000000
Patching torque value 'hp24': 640.000000
Patching torque value 'hp25': 647.000000
Patching torque value 'hp26': 669.000000
Patching torque value 'hp27': 691.000000
Patching torque value 'hp28': 713.000000
Patching torque value 'hp29': 735.000000
Patching torque value 'hp30': 750.000000
Patching torque value 'hp31': 775.000000
Patching torque value 'hp32': 800.000000
Patching torque value 'hp33': 775.000000
Patching torque value 'hp34': 750.000000
Patching torque value 'hp35': 730.000000
Patching torque value 'hp36': 710.000000
Patching torque value 'hp37': 690.000000
Patching torque value 'hp38': 670.000000
Patching torque value 'hp39': 650.000000
Patching torque value 'hp40': 650.000000
Patching torque value 'hp41': 650.000000
Patching torque value 'hp42': 650.000000
Patching torque value 'hp43': 650.000000
Using team dependent player car power
Using team dependent player car grip
Using 'skya' as skya prefix
Loading f1gstate.sav
Setting quickrace length to 20%
Setting weather to realistic
Using performance file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\+ performance\ACE - Season 2001\01 - (SS) Melbourne - 17600 NEW.txt'
Patching player master grip: 17600
Patching team Ferrari - Ferrari
Patching perf: 792, 792, 1175
Patching gear count: 7
Patching driver 01: Michael Schumacher
Patching perf: 17000, 1, 17000, 1
Patching driver 02: Rubens Barrichello
Patching perf: 16871, 1, 16785, 1
Patching team McLaren - Mercedes
Patching perf: 790, 790, 3545
Patching gear count: 7
Patching driver 03: Mika Häkkinen
Patching perf: 16914, 1, 16935, 1
Patching driver 04: David Coulthard
Patching perf: 16893, 1, 16957, 1
Patching team Williams - BMW
Patching perf: 800, 800, 3245
Patching gear count: 7
Patching driver 05: Ralf Schumacher
Patching perf: 16742, 1, 16785, 1
Patching driver 06: Juan Pablo Montoya
Patching perf: 16785, 1, 16657, 1
Patching team Benetton - Renault
Patching perf: 750, 750, 3245
Patching gear count: 6
Patching driver 07: Giancarlo Fisichella
Patching perf: 16721, 1, 16742, 1
Patching driver 08: Jenson Button
Patching perf: 16635, 1, 16571, 1
Patching team B.A.R. - Honda
Patching perf: 778, 778, 2660
Patching gear count: 6
Patching driver 09: Olivier Panis
Patching perf: 16700, 1, 16614, 1
Patching driver 10: Jacques Villeneuve
Patching perf: 16785, 1, 16700, 1
Patching team Jordan - Honda
Patching perf: 778, 778, 2940
Patching gear count: 7
Patching driver 11: Jean Alesi
Patching perf: 16528, 1, 16614, 1
Patching driver 12: Jarno Trulli
Patching perf: 16742, 1, 16828, 1
Patching team Arrows - Asiatech
Patching perf: 740, 740, 3545
Patching gear count: 6
Patching driver 14: Jos Verstappen
Patching perf: 16442, 1, 16485, 1
Patching driver 15: Enrique Bernoldi
Patching perf: 16421, 1, 16571, 1
Patching team Sauber - Petronas
Patching perf: 782, 782, 1765
Patching gear count: 7
Patching driver 16: Nick Heidfeld
Patching perf: 16721, 1, 16721, 1
Patching driver 17: Kimi Räikkönen
Patching perf: 16614, 1, 16614, 1
Patching team Jaguar - Cosworth
Patching perf: 768, 768, 3245
Patching gear count: 7
Patching driver 18: Eddie Irvine
Patching perf: 16678, 1, 16635, 1
Patching driver 19: Pedro de la Rosa
Patching perf: 16571, 1, 16592, 1
Patching team Minardi - European
Patching perf: 720, 720, 4715
Patching gear count: 6
Patching driver 20: Fernando Alonso
Patching perf: 16442, 1, 16571, 1
Patching driver 21: Alex Yoong
Patching perf: 16099, 1, 16357, 1
Patching team Prost - Acer
Patching perf: 762, 762, 2065
Patching gear count: 7
Patching driver 22: Heinz-Harald Frentzen
Patching perf: 16700, 1, 16657, 1
Patching driver 23: Tomas Enge
Patching perf: 16357, 1, 16571, 1
Adding tread/wheel texture name prefix at index 0: ultrasoft
Adding tread/wheel texture name prefix at index 1: supersoft
Adding tread/wheel texture name prefix at index 2: soft
Adding tread/wheel texture name prefix at index 3: medium
Adding tread/wheel texture name prefix at index 4: hard
Adding tread/wheel texture name prefix at index 5: wheel_advanti
Adding tread/wheel texture name prefix at index 6: wheel_apptech
Adding tread/wheel texture name prefix at index 7: wheel_bbs
Adding tread/wheel texture name prefix at index 8: wheel_enkei
Adding tread/wheel texture name prefix at index 9: wheel_motegi
Adding tread/wheel texture name prefix at index 10: wheel_oz1
Adding tread/wheel texture name prefix at index 11: wheel_oz2
Adding tread/wheel texture name prefix at index 12: wheel_rays
Mapping tyre type #00 to tread texture sub index 0
Mapping tyre type #01 to tread texture sub index 0
Mapping tyre type #02 to tread texture sub index 1
Mapping tyre type #03 to tread texture sub index 2
Mapping tyre type #04 to tread texture sub index 2
Mapping tyre type #05 to tread texture sub index 3
Setting tread texture index for team #00 car #0 to 1
Setting tread texture index for team #00 car #1 to 1
Setting wheel texture index for team #00 car #0 to 10
Setting wheel texture index for team #00 car #1 to 10
Setting tread texture index for team #01 car #0 to 1
Setting tread texture index for team #01 car #1 to 1
Setting wheel texture index for team #01 car #0 to 8
Setting wheel texture index for team #01 car #1 to 8
Setting tread texture index for team #02 car #0 to 1
Setting tread texture index for team #02 car #1 to 1
Setting wheel texture index for team #02 car #0 to 12
Setting wheel texture index for team #02 car #1 to 12
Setting tread texture index for team #03 car #0 to 1
Setting tread texture index for team #03 car #1 to 1
Setting wheel texture index for team #03 car #0 to 11
Setting wheel texture index for team #03 car #1 to 11
Setting tread texture index for team #04 car #0 to 1
Setting tread texture index for team #04 car #1 to 1
Setting wheel texture index for team #04 car #0 to 6
Setting wheel texture index for team #04 car #1 to 6
Setting tread texture index for team #05 car #0 to 1
Setting tread texture index for team #05 car #1 to 1
Setting wheel texture index for team #05 car #0 to 6
Setting wheel texture index for team #05 car #1 to 6
Setting tread texture index for team #06 car #0 to 1
Setting tread texture index for team #06 car #1 to 1
Setting wheel texture index for team #06 car #0 to 9
Setting wheel texture index for team #06 car #1 to 9
Setting tread texture index for team #07 car #0 to 1
Setting tread texture index for team #07 car #1 to 1
Setting wheel texture index for team #07 car #0 to 11
Setting wheel texture index for team #07 car #1 to 11
Setting tread texture index for team #08 car #0 to 1
Setting tread texture index for team #08 car #1 to 1
Setting wheel texture index for team #08 car #0 to 11
Setting wheel texture index for team #08 car #1 to 11
Setting tread texture index for team #09 car #0 to 1
Setting tread texture index for team #09 car #1 to 1
Setting wheel texture index for team #09 car #0 to 7
Setting wheel texture index for team #09 car #1 to 7
Setting tread texture index for team #10 car #0 to 1
Setting tread texture index for team #10 car #1 to 1
Setting wheel texture index for team #10 car #0 to 7
Setting wheel texture index for team #10 car #1 to 7
Max wheel index is 12
Using 'tarmacmap.bmp' as tarmac
Saving f1gstate.sav
Setting quickrace length to 20%
Setting weather to realistic
Using performance file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\+ performance\ACE - Season 2001\01 - (SS) Melbourne - 17600 NEW.txt'
Patching team Ferrari - Ferrari
Patching perf: 792, 792, 1175
Patching gear count: 7
Patching driver 01: Michael Schumacher
Patching perf: 17000, 1, 17000, 1
Patching driver 02: Rubens Barrichello
Patching perf: 16871, 1, 16785, 1
Patching team McLaren - Mercedes
Patching perf: 790, 790, 3545
Patching gear count: 7
Patching driver 03: Mika Häkkinen
Patching perf: 16914, 1, 16935, 1
Patching driver 04: David Coulthard
Patching perf: 16893, 1, 16957, 1
Patching team Williams - BMW
Patching perf: 800, 800, 3245
Patching gear count: 7
Patching driver 05: Ralf Schumacher
Patching perf: 16742, 1, 16785, 1
Patching driver 06: Juan Pablo Montoya
Patching perf: 16785, 1, 16657, 1
Patching team Benetton - Renault
Patching perf: 750, 750, 3245
Patching gear count: 6
Patching driver 07: Giancarlo Fisichella
Patching perf: 16721, 1, 16742, 1
Patching driver 08: Jenson Button
Patching perf: 16635, 1, 16571, 1
Patching team B.A.R. - Honda
Patching perf: 778, 778, 2660
Patching gear count: 6
Patching driver 09: Olivier Panis
Patching perf: 16700, 1, 16614, 1
Patching driver 10: Jacques Villeneuve
Patching perf: 16785, 1, 16700, 1
Patching team Jordan - Honda
Patching perf: 778, 778, 2940
Patching gear count: 7
Patching driver 11: Jean Alesi
Patching perf: 16528, 1, 16614, 1
Patching driver 12: Jarno Trulli
Patching perf: 16742, 1, 16828, 1
Patching team Arrows - Asiatech
Patching perf: 740, 740, 3545
Patching gear count: 6
Patching driver 14: Jos Verstappen
Patching perf: 16442, 1, 16485, 1
Patching driver 15: Enrique Bernoldi
Patching perf: 16421, 1, 16571, 1
Patching team Sauber - Petronas
Patching perf: 782, 782, 1765
Patching gear count: 7
Patching driver 16: Nick Heidfeld
Patching perf: 16721, 1, 16721, 1
Patching driver 17: Kimi Räikkönen
Patching perf: 16614, 1, 16614, 1
Patching team Jaguar - Cosworth
Patching perf: 768, 768, 3245
Patching gear count: 7
Patching driver 18: Eddie Irvine
Patching perf: 16678, 1, 16635, 1
Patching driver 19: Pedro de la Rosa
Patching perf: 16571, 1, 16592, 1
Patching team Minardi - European
Patching perf: 720, 720, 4715
Patching gear count: 6
Patching driver 20: Fernando Alonso
Patching perf: 16442, 1, 16571, 1
Patching driver 21: Alex Yoong
Patching perf: 16099, 1, 16357, 1
Patching team Prost - Acer
Patching perf: 762, 762, 2065
Patching gear count: 7
Patching driver 22: Heinz-Harald Frentzen
Patching perf: 16700, 1, 16657, 1
Patching driver 23: Tomas Enge
Patching perf: 16357, 1, 16571, 1
Adding tread/wheel texture name prefix at index 0: ultrasoft
Adding tread/wheel texture name prefix at index 1: supersoft
Adding tread/wheel texture name prefix at index 2: soft
Adding tread/wheel texture name prefix at index 3: medium
Adding tread/wheel texture name prefix at index 4: hard
Adding tread/wheel texture name prefix at index 5: wheel_advanti
Adding tread/wheel texture name prefix at index 6: wheel_apptech
Adding tread/wheel texture name prefix at index 7: wheel_bbs
Adding tread/wheel texture name prefix at index 8: wheel_enkei
Adding tread/wheel texture name prefix at index 9: wheel_motegi
Adding tread/wheel texture name prefix at index 10: wheel_oz1
Adding tread/wheel texture name prefix at index 11: wheel_oz2
Adding tread/wheel texture name prefix at index 12: wheel_rays
Mapping tyre type #00 to tread texture sub index 0
Mapping tyre type #01 to tread texture sub index 0
Mapping tyre type #02 to tread texture sub index 1
Mapping tyre type #03 to tread texture sub index 2
Mapping tyre type #04 to tread texture sub index 2
Mapping tyre type #05 to tread texture sub index 3
Setting tread texture index for team #00 car #0 to 1
Setting tread texture index for team #00 car #1 to 1
Setting wheel texture index for team #00 car #0 to 10
Setting wheel texture index for team #00 car #1 to 10
Setting tread texture index for team #01 car #0 to 1
Setting tread texture index for team #01 car #1 to 1
Setting wheel texture index for team #01 car #0 to 8
Setting wheel texture index for team #01 car #1 to 8
Setting tread texture index for team #02 car #0 to 1
Setting tread texture index for team #02 car #1 to 1
Setting wheel texture index for team #02 car #0 to 12
Setting wheel texture index for team #02 car #1 to 12
Setting tread texture index for team #03 car #0 to 1
Setting tread texture index for team #03 car #1 to 1
Setting wheel texture index for team #03 car #0 to 11
Setting wheel texture index for team #03 car #1 to 11
Setting tread texture index for team #04 car #0 to 1
Setting tread texture index for team #04 car #1 to 1
Setting wheel texture index for team #04 car #0 to 6
Setting wheel texture index for team #04 car #1 to 6
Setting tread texture index for team #05 car #0 to 1
Setting tread texture index for team #05 car #1 to 1
Setting wheel texture index for team #05 car #0 to 6
Setting wheel texture index for team #05 car #1 to 6
Setting tread texture index for team #06 car #0 to 1
Setting tread texture index for team #06 car #1 to 1
Setting wheel texture index for team #06 car #0 to 9
Setting wheel texture index for team #06 car #1 to 9
Setting tread texture index for team #07 car #0 to 1
Setting tread texture index for team #07 car #1 to 1
Setting wheel texture index for team #07 car #0 to 11
Setting wheel texture index for team #07 car #1 to 11
Setting tread texture index for team #08 car #0 to 1
Setting tread texture index for team #08 car #1 to 1
Setting wheel texture index for team #08 car #0 to 11
Setting wheel texture index for team #08 car #1 to 11
Setting tread texture index for team #09 car #0 to 1
Setting tread texture index for team #09 car #1 to 1
Setting wheel texture index for team #09 car #0 to 7
Setting wheel texture index for team #09 car #1 to 7
Setting tread texture index for team #10 car #0 to 1
Setting tread texture index for team #10 car #1 to 1
Setting wheel texture index for team #10 car #0 to 7
Setting wheel texture index for team #10 car #1 to 7
Max wheel index is 12
Closing log
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 11:29PM
Posted by: SDI
It's not picking up the values. Are you sure you've put them in the right performance file and you're using GPxPatch 4.50?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 12:09AM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> It's not picking up the values. Are you sure
> you've put them in the right performance file and
> you're using GPxPatch 4.50?


When you realize you're growing old...

GPxPatch 4.50 is the new version... I downloaded 24th of december the 4.45...
and I didn't see that you had made a new one yesterday..
I'm so sorry man.
Tomorrow I'll try it and I'll give you my new feedback. (Y)

Regards.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 09:02AM
Posted by: SDI
Hehe, this thread is even named after it :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 09:52AM
Posted by: MSchumi24
Many thanks!!!
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 11:50AM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> Hehe, this thread is even named after it :)

I see.
So this is my new gpxset.ini log.


*** Starting log 27-12-2018 11:19:34
Setting Friday free practice laps to 30
Setting Saturday free practice laps to 30
Setting qualify laps to 20
Setting number of cars in free practice to 12
Setting maximum number of consecutive computer cars in free practice to 17
Setting maximum number of consecutive computer cars in friday practice to 17
Setting maximum number of consecutive computer cars in saturday practice to 17
Setting maximum number of consecutive computer cars in qualify to 17
Setting maximum number of consecutive computer cars in warm-up to 17
Setting maximum initial fuel laps in qualify to 4
Setting initial fuel laps in free practice to 4
Setting initial fuel laps in friday practice to 4
Setting initial fuel laps in saturday practice to 4
Setting initial fuel laps in warm-up to 4
Using qualify menu for Friday free practice
Using physics data file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\gp3-2000.g3p'
Patching downforce from 44369 to 44369
Patching mass1 from 605.000000 to 605.000000
Patching mass2 from 605.000000 to 605.000000
Reading 810 for power race
Reading 810 for power qual
Patching mech. grip from -524288 to -524288
Patching intertia X from 575.000000 to 580.000000
Patching intertia Y from 649.000000 to 640.000000
Patching intertia Z from 83.800000 to 85.000000
Patching upshift from 2560 to 2560
Patching COG1 from 1422.000000 to 1422.000000
Patching COG2 from 1476.000000 to 1470.000000
Patching DDRatio1 from 2.500000 to 2.400000
Patching DDRatio2 from 2.780000 to 2.668800
Patching DDRatio3 from 3.050000 to 2.928000
Patching brake from 5798.000000 to 5798.000000
Patching flywheel from 0.050000 to 0.050000
Patching final drive from 5.848739 to 5.848739
Patching max RPM1 from 16600.000000 to 16600.000000
Patching max RPM2 from 16800.000000 to 16800.000000
Patching max RPM3 from 17000.000000 to 17000.000000
Patching front lat. grip from 1990.000000 to 1990.000000
Patching front long. grip from -1862.969100 to -1862.969100
Patching front slip angle from -4.220000 to -4.220000
Patching rear lat. grip from 1983.619100 to 1983.619100
Patching rear long. grip from -1824.684900 to -1824.684900
Patching rear slip angle from -4.000000 to -4.000000
Reading 49.357919 for front weight dist.
Reading 50.642081 for rear weight dist.
Patching wheel base from 3025.000000 to 3037.000000
Patching COG neg. dist. to front from -1600.000000 to -1538.000000
Patching COG height from 245.000000 to 255.000000
Patching new downforce1 from 2202.000000 to 1984.140000
Patching new downforce2 from 2360.000000 to 2126.508057
Patching new downforce3 from 1820.000000 to 1639.934082
Patching COP from 0.450000 to 0.450000
Patching front wheel radius from 323.850000 to 323.850000
Patching rear wheel radius from 330.200000 to 330.200000
Patching front wheel weight from 11.000000 to 12.000000
Patching rear wheel weight from 14.000000 to 13.500000
Using torque ini file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\gp4_2001 torque.ini'
Patching torque value 'LowerBound': 0
Patching torque value 'UpperBound': 30
Patching torque value 'Scale': 0.002000
Patching torque value 'hp0': 20.000000
Patching torque value 'hp1': 23.000000
Patching torque value 'hp2': 50.000000
Patching torque value 'hp3': 75.000000
Patching torque value 'hp4': 90.000000
Patching torque value 'hp5': 115.000000
Patching torque value 'hp6': 140.000000
Patching torque value 'hp7': 170.000000
Patching torque value 'hp8': 200.000000
Patching torque value 'hp9': 230.000000
Patching torque value 'hp10': 260.000000
Patching torque value 'hp11': 290.000000
Patching torque value 'hp12': 320.000000
Patching torque value 'hp13': 350.000000
Patching torque value 'hp14': 380.000000
Patching torque value 'hp15': 410.000000
Patching torque value 'hp16': 440.000000
Patching torque value 'hp17': 470.000000
Patching torque value 'hp18': 500.000000
Patching torque value 'hp19': 530.000000
Patching torque value 'hp20': 560.000000
Patching torque value 'hp21': 590.000000
Patching torque value 'hp22': 610.000000
Patching torque value 'hp23': 630.000000
Patching torque value 'hp24': 640.000000
Patching torque value 'hp25': 647.000000
Patching torque value 'hp26': 669.000000
Patching torque value 'hp27': 691.000000
Patching torque value 'hp28': 713.000000
Patching torque value 'hp29': 735.000000
Patching torque value 'hp30': 750.000000
Patching torque value 'hp31': 775.000000
Patching torque value 'hp32': 800.000000
Patching torque value 'hp33': 775.000000
Patching torque value 'hp34': 750.000000
Patching torque value 'hp35': 730.000000
Patching torque value 'hp36': 710.000000
Patching torque value 'hp37': 690.000000
Patching torque value 'hp38': 670.000000
Patching torque value 'hp39': 650.000000
Patching torque value 'hp40': 650.000000
Patching torque value 'hp41': 650.000000
Patching torque value 'hp42': 650.000000
Patching torque value 'hp43': 650.000000
Using team dependent player car power
Using team dependent player car grip
Using 'skya' as skya prefix
Loading f1gstate.sav
Setting quickrace length to 20%
Setting weather to realistic
Using performance file 'C:\Users\ASUS X556UR\Documents\Giochi XP\Infogrames\Grand Prix 4\gpxpdata\+ performance\ACE - Season 2001\01 - (SS) Melbourne - 17600 NEW.txt'
Patching player master grip: 17600
Patching team Ferrari - Ferrari
  Patching perf: 792, 792, 1175
  Patching braking range minimum for car #0: 10000
  Patching braking range minimum for car #1: 10000
  Patching braking range maximum for car #0: 10000
  Patching braking range maximum for car #1: 10000
  Patching gear count: 7
  Patching driver 01: Michael Schumacher
    Patching perf: 17000, 1, 17000, 1
  Patching driver 02: Rubens Barrichello
    Patching perf: 16871, 1, 16785, 1
Patching team McLaren - Mercedes
  Patching perf: 790, 790, 3545
  Patching braking range minimum for car #0: 10000
  Patching braking range minimum for car #1: 10000
  Patching gear count: 7
  Patching driver 03: Mika Häkkinen
    Patching perf: 16914, 1, 16935, 1
  Patching driver 04: David Coulthard
    Patching perf: 16893, 1, 16957, 1
Patching team Williams - BMW
  Patching perf: 800, 800, 3245
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: 10000
  Patching braking range maximum for car #1: 10000
  Patching gear count: 7
  Patching driver 05: Ralf Schumacher
    Patching perf: 16742, 1, 16785, 1
  Patching driver 06: Juan Pablo Montoya
    Patching perf: 16785, 1, 16657, 1
Patching team Benetton - Renault
  Patching perf: 750, 750, 3245
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 6
  Patching driver 07: Giancarlo Fisichella
    Patching perf: 16721, 1, 16742, 1
  Patching driver 08: Jenson Button
    Patching perf: 16635, 1, 16571, 1
Patching team B.A.R. - Honda
  Patching perf: 778, 778, 2660
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 6
  Patching driver 09: Olivier Panis
    Patching perf: 16700, 1, 16614, 1
  Patching driver 10: Jacques Villeneuve
    Patching perf: 16785, 1, 16700, 1
Patching team Jordan - Honda
  Patching perf: 778, 778, 2940
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 7
  Patching driver 11: Jean Alesi
    Patching perf: 16528, 1, 16614, 1
  Patching driver 12: Jarno Trulli
    Patching perf: 16742, 1, 16828, 1
Patching team Arrows - Asiatech
  Patching perf: 740, 740, 3545
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 6
  Patching driver 14: Jos Verstappen
    Patching perf: 16442, 1, 16485, 1
  Patching driver 15: Enrique Bernoldi
    Patching perf: 16421, 1, 16571, 1
Patching team Sauber - Petronas
  Patching perf: 782, 782, 1765
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 7
  Patching driver 16: Nick Heidfeld
    Patching perf: 16721, 1, 16721, 1
  Patching driver 17: Kimi Räikkönen
    Patching perf: 16614, 1, 16614, 1
Patching team Jaguar - Cosworth
  Patching perf: 768, 768, 3245
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 7
  Patching driver 18: Eddie Irvine
    Patching perf: 16678, 1, 16635, 1
  Patching driver 19: Pedro de la Rosa
    Patching perf: 16571, 1, 16592, 1
Patching team Minardi - European
  Patching perf: 720, 720, 4715
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 6
  Patching driver 20: Fernando Alonso
    Patching perf: 16442, 1, 16571, 1
  Patching driver 21: Alex Yoong
    Patching perf: 16099, 1, 16357, 1
Patching team Prost - Acer
  Patching perf: 762, 762, 2065
  Patching braking range minimum for car #0: -10000
  Patching braking range minimum for car #1: -10000
  Patching braking range maximum for car #0: -9000
  Patching braking range maximum for car #1: -9000
  Patching gear count: 7
  Patching driver 22: Heinz-Harald Frentzen
    Patching perf: 16700, 1, 16657, 1
  Patching driver 23: Tomas Enge
    Patching perf: 16357, 1, 16571, 1
Adding tread/wheel texture name prefix at index 0: ultrasoft
Adding tread/wheel texture name prefix at index 1: supersoft
Adding tread/wheel texture name prefix at index 2: soft
Adding tread/wheel texture name prefix at index 3: medium
Adding tread/wheel texture name prefix at index 4: hard
Adding tread/wheel texture name prefix at index 5: wheel_advanti
Adding tread/wheel texture name prefix at index 6: wheel_apptech
Adding tread/wheel texture name prefix at index 7: wheel_bbs
Adding tread/wheel texture name prefix at index 8: wheel_enkei
Adding tread/wheel texture name prefix at index 9: wheel_motegi
Adding tread/wheel texture name prefix at index 10: wheel_oz1
Adding tread/wheel texture name prefix at index 11: wheel_oz2
Adding tread/wheel texture name prefix at index 12: wheel_rays
Mapping tyre type #00 to tread texture sub index 0
Mapping tyre type #01 to tread texture sub index 0
Mapping tyre type #02 to tread texture sub index 1
Mapping tyre type #03 to tread texture sub index 2
Mapping tyre type #04 to tread texture sub index 2
Mapping tyre type #05 to tread texture sub index 3
Setting tread texture index for team #00 car #0 to 1
Setting tread texture index for team #00 car #1 to 1
Setting wheel texture index for team #00 car #0 to 10
Setting wheel texture index for team #00 car #1 to 10
Setting tread texture index for team #01 car #0 to 1
Setting tread texture index for team #01 car #1 to 1
Setting wheel texture index for team #01 car #0 to 8
Setting wheel texture index for team #01 car #1 to 8
Setting tread texture index for team #02 car #0 to 1
Setting tread texture index for team #02 car #1 to 1
Setting wheel texture index for team #02 car #0 to 12
Setting wheel texture index for team #02 car #1 to 12
Setting tread texture index for team #03 car #0 to 1
Setting tread texture index for team #03 car #1 to 1
Setting wheel texture index for team #03 car #0 to 11
Setting wheel texture index for team #03 car #1 to 11
Setting tread texture index for team #04 car #0 to 1
Setting tread texture index for team #04 car #1 to 1
Setting wheel texture index for team #04 car #0 to 6
Setting wheel texture index for team #04 car #1 to 6
Setting tread texture index for team #05 car #0 to 1
Setting tread texture index for team #05 car #1 to 1
Setting wheel texture index for team #05 car #0 to 6
Setting wheel texture index for team #05 car #1 to 6
Setting tread texture index for team #06 car #0 to 1
Setting tread texture index for team #06 car #1 to 1
Setting wheel texture index for team #06 car #0 to 9
Setting wheel texture index for team #06 car #1 to 9
Setting tread texture index for team #07 car #0 to 1
Setting tread texture index for team #07 car #1 to 1
Setting wheel texture index for team #07 car #0 to 11
Setting wheel texture index for team #07 car #1 to 11
Setting tread texture index for team #08 car #0 to 1
Setting tread texture index for team #08 car #1 to 1
Setting wheel texture index for team #08 car #0 to 11
Setting wheel texture index for team #08 car #1 to 11
Setting tread texture index for team #09 car #0 to 1
Setting tread texture index for team #09 car #1 to 1
Setting wheel texture index for team #09 car #0 to 7
Setting wheel texture index for team #09 car #1 to 7
Setting tread texture index for team #10 car #0 to 1
Setting tread texture index for team #10 car #1 to 1
Setting wheel texture index for team #10 car #0 to 7
Setting wheel texture index for team #10 car #1 to 7
Max wheel index is 12
Using 'tarmacmap.bmp' as tarmac
Using 'tarmacmap.bmp' as tarmac
Using 'tarmacmap.bmp' as tarmac
Using 'tarmacmap.bmp' as tarmac
Closing log


I see the difference in the race... ahaha
Just two questions..

1) If I set braking range minimum and maximum for the same driver with 10000 value, what happens?
2) What's the difference from 0 and 10000 values? In the case I leave 0, the game loads the default parameter?
3) Which is the default parameter?
4) If I set 10000, should I have an increase of the speed of the driver on lap? I mean more fast..
5) These values doesn't change braking range of the human player, right?

Thanks



Edited 1 time(s). Last edit at 12/27/2018 11:52AM by PaZa8523.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 03:15PM
Posted by: SDI
1) He will brake late consistently.
2) Value 0 will have no effect (i.e. default behaviour). The value is added, so 0 will effectively do nothing.
3) The default is 0.
4) The driver might be a bit faster because he brakes later, but might also be slower because he overshoots corners or takes a wide line through them.
5) No, these values only affect CC's. The player won't notice anything.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 03:19PM
Posted by: TGF1Driver2
GREAT WORK AGAIN! THANKS! (Y) (Y) (Y) (Y)
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 03:51PM
Posted by: npnc
Thank you very much!
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 04:24PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> 1) He will brake late consistently.
> 2) Value 0 will have no effect (i.e. default
> behaviour). The value is added, so 0 will
> effectively do nothing.
> 3) The default is 0.
> 4) The driver might be a bit faster because he
> brakes later, but might also be slower because he
> overshoots corners or takes a wide line through
> them.
> 5) No, these values only affect CC's. The player
> won't notice anything.


Ok.

Is there a list of each default driver value of braking range minimum and maximum?
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 04:28PM
Posted by: SDI
The default value of each driver is 0 for both minimum and maximum. That means only the value from the magic data is used. Even if you specify a non-zero value the magic data values will be applied. As I explained earlier, the formula looks something like: braking_range_value = grip + magic_data_value + performance_file_value.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 04:47PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> The default value of each driver is 0 for both
> minimum and maximum. That means only the value
> from the magic data is used. Even if you specify a
> non-zero value the magic data values will be
> applied. As I explained earlier, the formula looks
> something like: braking_range_value = grip +
> magic_data_value + performance_file_value.


Ok. Can't we extract and set to 0 all the values of the cars in magic data files?
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 04:58PM
Posted by: SDI
Sure, you can set the value of desc51 and desc52 to 0 in the magic data. But these are needed to finetune the braking range for each track.

René Smit, Independent Software Developer.
Download my GPx tools here.
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