GPxPatch 4.50 [released]

Posted by SDI 
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 05:42PM
Posted by: Meteoro405
In the same way, could the value of "AI errors" be modified?

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 06:54PM
Posted by: SDI
I think so, yes.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 07:13PM
Posted by: Meteoro405
interesting feature for version 4.51 ...;)

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 08:35PM
Posted by: huskyman49
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 10:07PM
Posted by: Turbo Lover
Christmas is over guys.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GPxPatch 4.50 [released]
Date: December 27, 2018 11:31PM
Posted by: superman77m
First of all, Thanks you so much SDI for your favulous works.

Scuse me for my bad english. I´d like if is possible paste here an example of a performace file with the new brake configuration. I have problem to know how writte it in part for my bad interpretation of the english language.

Thank you for some help.
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 01:56PM
Posted by: SDI
I've already pasted an example. Just copy/paste it at the end of the file. The rest of the performance file hasn't changed.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 02:32PM
Posted by: PaZa8523
SDI Scritto:
-------------------------------------------------------
> 1) He will brake late consistently.
> 2) Value 0 will have no effect (i.e. default
> behaviour). The value is added, so 0 will
> effectively do nothing.
> 3) The default is 0.
> 4) The driver might be a bit faster because he
> brakes later, but might also be slower because he
> overshoots corners or takes a wide line through
> them.
> 5) No, these values only affect CC's. The player
> won't notice anything.


In point 3.. I ment..

Which is the default value for each driver in magic data files?

ex: Michael Schumacher, Rubens Barrichello

[BrakingRangeMin]
Team #00=-1000,-5000

[BrakingRangeMax]
Team #00=8000,7000
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 03:38PM
Posted by: TGF1Driver2
I have tested the new features quicksave and autosave ingame with a 10% race in Melbourne and a 10% race in Sepang. After the 6 laps race was finished I took a look at the files, there where "autosave1.raa" after 5 laps and "autosave.raa" with the race standings after 6 laps. So there are two options, you can also get back to the race a lap earlier as I see. But in Sepang (quicksave works here fine as well, but autosave not), there might be a little bug: After the 6 laps race was finished, I found only "autosave1.rab" after one lap and "autosave.rab" with the standings after two laps. But not the recent one. I loaded the race after 2 of 6 laps and completed the third lap, but there appeared no green save button in the top right of my screen when I (as leader) crossed the line. :-O :( In Melbourne I wasn't in the lead for the whole 6 laps. So there might be a little bug, but I don't know if it's a problem just with slot 2, with all slots from 2 to 17, or it's just the problem that autosave isn't working when the player's car is leading. I don't know exactly, maybe I will test other tracks as well later. Can you please take a look at this issue Rene? Thanks! :-) (Y)
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 05:25PM
Posted by: superman77m
SDI escribió:
-------------------------------------------------------
> I've already pasted an example. Just copy/paste it
> at the end of the file. The rest of the
> performance file hasn't changed.


Ok... Thanks.
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 07:02PM
Posted by: salvasirignano
Thanks so much René!

===================================================================================
Tahitian GP Circuit
[www.grandprixgames.org]
Easter Island Circuit
[www.grandprixgames.org]
Re: GPxPatch 4.50 [released]
Date: December 28, 2018 09:32PM
Posted by: SDI
@PaZa8523: the default value is really 0.

@TGF1Driver2: that's indeed a bug! Thanks for reporting it, I will fix it asap.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 01:27AM
Posted by: TGF1Driver2
SDI schrieb:
-------------------------------------------------------
> @PaZa8523: the default value is really 0.
>
> @TGF1Driver2: that's indeed a bug! Thanks for
> reporting it, I will fix it asap.

I have found a bug. LOL! ;) (Y) When you have fixed the bug, I would be interested if the bug was affected by the slot or by if the player's car leading or not. I'd like to know that just for myself. ;-) (Y)
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 01:59AM
Posted by: SDI
The bug is that it incorrectly identifies the leader if it's the player.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 02:25AM
Posted by: TGF1Driver2
SDI schrieb:
-------------------------------------------------------
> The bug is that it incorrectly identifies the
> leader if it's the player.

That's why autosave had worked correctly in laps 1 and 2, because I wasn't the leader then. Of course.
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 09:52AM
Posted by: TomMK
Taking some Magic Data values out of the track and into the carset space is a great advancement. It will allow mod-specific tailoring across all tracks without needing to edit the tracks you wish to play a carset on.

I think it would be amazing to give fuel consumption and tyre wear the same treatment if possible?

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 10:49AM
Posted by: RHill
Tom, I’m a big fan of your magic data sets for consistency across a season. When it comes to the desc 51 and 52 values, how much did you calibrate these? I’m just wondering if it’s worth me tweaking the values for later breaking or if you optimised this already?

I’m not too worried about individual differences in drivers more so that the magic data braking is as late as possible for all cars.
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 01:02PM
Posted by: SDI
I'll add an issue for putting more magic data values in a performance file.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 01:15PM
Posted by: Meteoro405
René, our lives would not be the same without you ...

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: GPxPatch 4.50 [released]
Date: December 29, 2018 05:46PM
Posted by: TGF1Driver2
Meteoro405 schrieb:
-------------------------------------------------------
> René, our lives would not be the same without you
> ...

Absolutely. (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y)
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