Excalibur Schreef:
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> Lower lods are useful for low PC spec.
> When the car is close from the camera you will see
> more details (lod_0 and lod_1) . When the car is
> far from the camera or not shown ( at the other
> side of the track, for example), you don't need to
> see details (lod_3, lod_4). That's why the game
> uses lower lods, to not overload the PO when the
> car is far or not visible.
>
> But I would like to direct your attention on these
> 2 points:
> 1- Be sure that your lower lods are real lower
> lods and not a copy of lod_0 otherwise, you will
> get a big cars.wad with unecessary lower lods and
> a high PO
> 2- Just my opinion but today most of PC spec. can
> handle lods_0 only and lower lods are unecessary.
> Your cars.wad will be lighter and the PO could be
> less than a cars.wad with lower lods. That's what
> I use today. I force the game to use lods_0 only.
> You can try and see the difference. The advantage
> is also that you won't see the switch between
> lod_0 and lod_1. These last year, the cars have
> got more and more details, so more and more faces
> and vertices. And it is difficult to make lower
> lods which preserve the details. Using lods_0 only
> will keep the details of the car all the time,
> whatever the car is close or far.
Thanks, i did and indeed i do not see any difference when i use only use the lower lods
...great....thanks for your advice!!