Soutsen Wrote:
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> i like the snake tyres design, and i see no
> problem with it at all.
> i mean, looking from "roleplay" point of view -
> snake motorsports created various types of chassis
> everyone's using since eternity, so it should be
> no problem for such kind of giant monopolist
> manufacturer to develop their own engine and tyres
> [
www.grandprixgames.org]
> if
>
> ---thinking out loud---
>
> it might be a different story if tyres played a
> bigger role (rather than decorative), like making
> any difference on team/drivers perfomance. me and
> my brother were running our own private fictional
> series since 2001, where every team had budgets to
> choose from the different drivers, tyres, engines,
> chissis, fuel, brakes, electronics etc etc and
> each option played a role on calculating the
> perfomance file. so every team had to choose
> either to sign 2 good (yet expensive) drivers, but
> have less money to spend on decent engines, tyres
> and everything else, or you could save money with
> signing a cheap driver for a 2nd seat maybe, to
> have some extra cash to make a better car for the
> main driver, and so on. the sponsors also played
> an impact, it was an optional thing tho. the
> bigger sponsors pack your team had - the more
> money you gained from winning the race/scoring the
> points. singning a sponsor also costed some money,
> so it was a risky thing, because if you wasted the
> money to sign a sponsor instead of signing a
> better engine for example, you risked to remain
> out of the points with a slower car, but if you
> was lucky to get some points with the largely
> sponsored car, your team earned some extra cash,
> which you could spend to sign a better engine for
> the next season, or for the next race even. there
> were also transportation expenses, so it was
> sometimes a trouble for the poorer teams to make
> their voyage to the american or asian/australian
> events. it was a huge fun, each season some teams
> were running out of money because of bad strategy,
> and some others remained flourishing and
> competative through all the 11 seasons we played
> (and btw michael soutsen is the name of one of the
> drivers from that series too, that's where from it
> originates
). i think you could implement
> something like this for s12 maybe, to make a
> bigger impact on team ownership, and to make the
> team rotation even smoother with some of them
> naturally running out of money because of the
> constant lack of pace through the consecutive
> seasons (speaking of snake motorports by the
> way...)
Nope. Too complicated. Best to K.I.S.S - Keep It Simple Stupid!
GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.