Each panel and every image has its own scaling mode. It is used when the actual resolution is different from the one specified in the panel design area left/top/right/bottom:
If Left and Top are 0, and Right or Bottom is larger than 1024 or 768 respectively, then the Right/Bottom specifies the resolution for which the panel is designed (e.g. 1920x1080). Otherwise, the assumed design area is 1024x768, and Left/Top/Right/Bottom indicate which part of 1024x768 is used by the panel.
For the panel:
This setting controls how the coordinates of each info item are scaled to the other resolution:
- Move to edges. Scale x and y while maintaining the aspect ratio, keeping items near the edges and remaining space in the center (if the actual resolution is lower, space will be taken away from the center). This is the default.
- Stretch. Scale x and y independently to cover the whole screen.
- Center. Scale x and y while maintaining the aspect ratio, centering the panel within the remaining space.
For the image:
Scale determines how the image size is mapped from the panel design area to the actual resolution in-game. The value "No" will disable scaling. "Default" will either stretch or scale, depending on how the panel is scaled (if the panel scaling is set to "Stretch", then the image size will also be stretched, otherwise it will be scaled while maintaining the aspect ratio). "Yes" will scale the image while maintaining the aspect ratio. "Stretch" will scale the image width and height independently.
René Smit, Independent Software Developer.
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