Everytime I start the game, it ask me for setting the audio options, always have Monza with Kimi Raikkonen selected (2001 version) and freeze about 10 seconds before start loading the race.
I try the game launching it only with the GPxPatch, crash as usual, and the log is this:
Starting log
GPxPatch version: 4.23
GPx version detected: decrypted GP4 v1.02
Date/time: 29-03-2014 22:42
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging GP4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7774054e
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (4396): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000025c
Start address = 0x737da3e0
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000268
Start address = 0x59a69682
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000298
Start address = 0x776cfd0d
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000029c
Start address = 0x752762ee
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002a0
Start address = 0x6b6a4819
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002b4
Start address = 0x5783f1ac
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002e0
Start address = 0x57f58de0
Thread local base = 0x7ffdd000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002fc
Start address = 0x7590818d
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000308
Start address = 0x776d03e9
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000314
Start address = 0x776d03e9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000324
Start address = 0x71cc7311
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000344
Start address = 0x776d03e9
Thread local base = 0x7ffd8000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000348
Start address = 0x776d03e9
Thread local base = 0x7ffd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000034c
Start address = 0x776d03e9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000358
Start address = 0x776d03e9
Thread local base = 0x7ffd5000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000324
Start address = 0x71cc7311
Thread local base = 0x7ffd9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nvd3dum.dll
>>
>> NVIDIA GeForce GTS 250
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000360
Start address = 0x57f58de0
Thread local base = 0x7ffd9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000364
Start address = 0x57f58de0
Thread local base = 0x7ffd9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3DDevice created =
>> HAL (hw vp): NVIDIA GeForce GTS 250
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000368
Start address = 0x627991f0
Thread local base = 0x7ffd9000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003b4
Start address = 0x743f27e1
Thread local base = 0x7ffd4000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003b4
Start address = 0x6866e4a1
Thread local base = 0x7ffd4000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003bc
Start address = 0x743f27e1
Thread local base = 0x7ffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003c0
Start address = 0x6866e4a1
Thread local base = 0x7ffae000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d0
Start address = 0x776bf4e0
Thread local base = 0x7ffad000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d4
Start address = 0x68644f9d
Thread local base = 0x7ffac000
Debug event: LOAD_DLL_DEBUG_EVENT
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003dc
Start address = 0x3000d780
Thread local base = 0x7ffab000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003e0
Start address = 0x71cc7311
Thread local base = 0x7ffab000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003e0
Start address = 0x71cc7311
Thread local base = 0x7ffab000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> D3D: D3D_LoadCars [14%]
>> *WARNING* Emissive material via illuminated diffuse
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [72%]
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> D3D: Init video walls [74%]
>> D3D: Weather manager init [75%]
>> D3D: Get Horizons [78%]
>> D3D: Init TV Manager (a) [81%]
>> D3D: Create Sky Dome [81%]
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> D3D: Clouds init [82%]
>> D3D: BuildReflectedMesh [83%]
>> D3D: CrowdManager [83%]
>> D3D: FlagManager() [85%]
>> D3D: Hazes [86%]
>> D3D: Droplets [87%]
>> D3D: droplet manager init (b) [87%]
>> D3D: Animation Data [89%]
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x0046b634
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000010
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x0046b634
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000010
Stack trace:
0046B634: Games\PC\Grand Prix 4\GPxPatch.exe! <no symbol>
0046B217: Games\PC\Grand Prix 4\GPxPatch.exe! <no symbol>
7718F229: Windows\system32\msvcrt.dll! _CIcos + 787 bytes
77194131: Windows\system32\msvcrt.dll! _write + 185 bytes
7718F15E: Windows\system32\msvcrt.dll! _CIcos + 584 bytes
005E09C0: Games\PC\Grand Prix 4\GPxPatch.exe! <no symbol>
005DFF55: Games\PC\Grand Prix 4\GPxPatch.exe! <no symbol>
7718D0EF: Windows\system32\msvcrt.dll! _wtoi + 2252 bytes
7718D0BA: Windows\system32\msvcrt.dll! _wtoi + 2199 bytes
771AF8A7: Windows\system32\msvcrt.dll! _wmakepath_s + 249 bytes
Registers:
EAX=00000000 ECX=00000002 ESI=00000001
EBX=00642DD0 EDX=00000074 EDI=00642DD3
CS:EIP=001B:0046B634
SS:ESP=0023:0012E1C8 EBP=00004000
DS=0023 ES=0023 FS=003B GS=0000
Flags=00010246
Stack dump:
0012e1c8: 00004000 0012e614 0063f78c 049464b8 '.@........c..d..'
0012e1d8: 00642dd0 0046b217 0012e614 00642dd0 '.-d...F......-d.'
0012e1e8: 0012e630 0012e76e 00000000 0012e200 '0...n...........'
0012e1f8: 7718f229 003c0b14 0012e240 77194131 '
..w..<.@...1A.w'
0012e208: 00000006 77194105 27f5b27b 0000002c '.....A.w{..',...'
0012e218: 772229c0 00000000 003a0050 0000002c '.)"w....P.:.,...'
0012e228: 0012e210 0012e23c 0012e298 771a8cd5 '....<..........w'
0012e238: 50fe1133 fffffffe 77194105 7718f15e '3..P.....A.w^..w'
0012e248: ffffffff 009ee178 00000000 00000003 '....x...........'
0012e258: 00390910 00390904 0012e26c 005e09c0 '..9...9.l.....^.'
0012e268: 00393750 0012e2bc 005dff55 ffffffff 'P79.....U.].....'
0012e278: 00000003 ffffffff 0012e2bc 005e42d0 '.............B^.'
0012e288: 00390910 005ea065 00000003 0063ea62 '..9.e.^.....b.c.'
0012e298: 00000001 00000000 0000000c 00000000 '................'
0012e2a8: 00000001 09d0e19b 0012e2cc 7718a6a9 '...............w'
0012e2b8: 0012e314 096f7830 003c1478 7718d0ef '....0xo.x.<....w'
0012e2c8: 09d0e19d fffffffd 0012e560 7718d0ba '........`......w'
0012e2d8: 00000000 0012e630 0012e76e 7718cf18 '....0...n......w'
0012e2e8: 005dca2d 0012e2fc 00000007 00000000 '-.].............'
0012e2f8: 09a0320e 0012e338 00000000 0012e580 '.2..8...........'
0012e308: 00000000 00000000 00000000 096f7830 '............0xo.'
0012e318: 003c1478 003c07e0 00000001 00000000 'x.<...<.........'
0012e328: 00000000 00000000 09d0e19d 0012e330 '............0...'
0012e338: 0000000a 0012e5b8 00000003 09d0e194 '................'
0012e348: ffffffff 00207869 00000000 61772e6d '....ix .....m.wa'
0012e358: 00000064 00000000 00000000 00000000 'd...............'
0012e368: 00000000 00000000 00000000 00000000 '................'
0012e378: 00000000 00000000 03908e80 03596000 '.............`Y.'
0012e388: 00000000 00000000 00000000 0012e448 '............H...'
0012e398: 5844c511 03908cc0 00000000 03596000 '..DX.........`Y.'
0012e3a8: 03908e80 5844ad33 00000000 03596000 '....3.DX.....`Y.'
0012e3b8: 02afdb68 00000000 00000000 00000000 'h...............'
0012e3c8: 00000000 00000000 00000000 00000000 '................'
0012e3d8: 00000000 00000000 00000000 00000000 '................'
0012e3e8: 00000000 00000000 00000000 00000000 '................'
0012e3f8: 00000000 00200000 7771df4d 0bd21e18 '...... .M.qw....'
0012e408: 00013318 feeefeee 0006c120 00200000 '.3...... ..... .'
0012e418: 00000000 000003f8 0000007f 0b480000 '..............H.'
0012e428: 05560698 0000007f 0d3fa758 00200150 '..V.....X.?.P. .'
0012e438: 00002665 0012e47c 776c1bd6 00200000 'e&..|.....lw.. .'
0012e448: 07d21e08 00000000 00200000 00000000 '.......... .....'
0012e458: 0bd21e08 00000000 25070220 00010002 '........ ..%....'
0012e468: 00000030 0012e6f4 005e08f5 00000031 '0.........^.1...'
0012e478: 0012e70c 0012e6e0 0064a0da fffffff7 '..........d.....'
0012e488: 00000000 0012e6f4 005e0304 0000006d '..........^.m...'
0012e498: 0012e70c 0012e6e0 0021051c 737d26e0 '..........!..&}s'
0012e4a8: 00000000 00000000 00000000 00000000 '................'
0012e4b8: 00000000 00000000 00000000 00000000 '................'
0012e4c8: 00200000 00000002 0012e4e8 585eebdf '.. ...........^X'
0012e4d8: 00000000 ffffffff 05d64044 035a9a70 '........D@..p.Z.'
0012e4e8: 0012e514 5858f017 00000017 00000004 '......XX........'
0012e4f8: 00000050 00000000 00000001 02f43848 'P...........H8..'
0012e508: 00000004 00000000 00000000 0012e554 '............T...'
0012e518: 5858f1c6 02f43848 02f43848 0000003c '..XXH8..H8..<...'
0012e528: 00000000 00000000 585fd42e 0012e554 '.........._XT...'
0012e538: 00000000 0000003c 00000000 00002665 '....<.......e&..'
0012e548: 00000000 01006000 00013310 0012e570 '.....`...3..p...'
0012e558: 7718a53a 00000000 00000000 0012e622 ':..w........"...'
0012e568: 0012e590 771af8a7 09d0f1e8 0012e622 '.......w...."...'
0012e578: 0012e630 00000000 096f7830 003c1478 '0.......0xo.x.<.'
0012e588: 003c07e0 00000001 0012e5a8 77198d09 '..<............w'
0012e598: 09d0f1e8 0012e622 00000000 0012e76e '....".......n...'
0012e5a8: 0012e5d4 09d01db3 09d0f1e8 0012e622 '............"...'
0012e5b8: 00200000 53cbb060 0101e5f8 0012e5a8 '.. .`..S........'
0012e5c8: 09d0e194 0000000e 01def460 049464b8 '........`....d..'
0012e5d8: 09d01d1f 0012e614 0012e630 0012e76e '........0...n...'
0012e5e8: 0000000e 00000000 00000000 004fa425 '............%.O.'
0012e5f8: 0012e614 00642dd0 0021051c 737d26e0 '.....-d...!..&}s'
0012e608: 00000000 00000000 0a13e310 6d696e41 '............Anim'
0012e618: 6f697461 7461446e 6f4d5c61 32617a6e 'ationData\Monza2'
0012e628: 2e313030 006d6e61 0003a238 0012e658 '001.anm.8...X...'
0012e638: 00000011 0a13e310 00013310 0bd21e08 '.........3......'
0012e648: 7774da08 00013310 00000004 7774da08 '..tw.3........tw'
0012e658: 0bd35120 7774da74 00000008 0bd21e10 ' Q..t.tw........'
0012e668: 0bd21e08 00200000 0012e690 77731a47 '...... .....G.sw'
0012e678: 00000008 00000011 00000000 00000000 '................'
0012e688: 0bd21e10 00000001 00200000 0012e6d8 '.......... .....'
0012e698: 77766d5c 00200138 77766d40 00000000 '\mvw8. .@mvw....'
0012e6a8: 01000000 00200000 0bd21e10 00000000 '...... .........'
0012e6b8: 0012e5f0 01352d88 00000000 00000000 '.....-5.........'
0012e6c8: 00385e91 00000000 00000000 00000000 '.^8.............'
0012e6d8: 00000000 0bd21e10 0000000d ffffffff '................'
0012e6e8: 00000009 00645870 00000000 0012e72c '....pXd.....,...'
0012e6f8: 005db0b6 0012e70c 0064a0df 0012e740 '..].......d.@...'
0012e708: 737d26e0 0012e76d 7ffffff1 00495e58 '.&}sm.......X^I.'
0012e718: 0012e760 0064a0c8 02e55030 00000000 '`.....d.0P......'
0012e728: 00000001 00000001 00000001 00000001 '................'
0012e738: 03603948 00000080 53c592cd 00a53a94 'H9`........S.:..'
0012e748: 772ffcdd 00000001 00000001 00000001 '../w............'
0012e758: 00000000 00000000 7a6e6f4d 30303261 '........Monza200'
0012e768: 6e612e31 0000006d 00000000 00000000 '1.anm...........'
0012e778: 00000000 00000000 00000000 00000000 '................'
0012e788: 00000000 00000000 00000000 00000000 '................'
0012e798: 00000000 00000000 00000000 00000000 '................'
0012e7a8: 00000000 00000000 80001700 00000000 '................'
0012e7b8: 02e68e98 00000000 00000000 00000000 '................'
0012e7c8: 00000000 00000000 00000000 00000000 '................'
0012e7d8: 00000000 00000000 00000000 00000000 '................'
0012e7e8: 00000000 00000000 00000000 00000000 '................'
0012e7f8: 00000000 00000000 00000000 00000000 '................'
0012e808: 00000000 00000000 00000000 00000000 '................'
0012e818: 00000000 00000000 00000000 00000000 '................'
0012e828: 00000000 00000000 00000000 00000000 '................'
0012e838: 00000000 00000000 00000000 00000000 '................'
0012e848: 00000000 00000000 00000000 00000000 '................'
0012e858: 00000000 00000000 00000000 00000000 '................'
0012e868: 00000000 00000000 00000000 00000000 '................'
0012e878: 00000000 00000000 00000000 00000000 '................'
0012e888: 00000000 00000000 00000000 00000000 '................'
0012e898: 00000000 00000000 00000000 00000000 '................'
0012e8a8: 00000000 00000000 00000000 00000000 '................'
0012e8b8: 00000000 00000000 054d1300 0012e900 '..........M.....'
0012e8c8: 02afdb68 02f7aa40 02f7d640 02f42fb0 'h...@...@..../..'
0012e8d8: 05010000 00000000 0012e900 585eec82 '..............^X'
0012e8e8: 0012e900 585eec9c 02ff97a8 606c0000 '......^X......l`'
0012e8f8: 03906000 02f7d640 0012e938 585fb211 '.`..@...8....._X'
0012e908: 00000002 02ff97a8 00000000 00000000 '................'
0012e918: 02afdb68 606c0000 0012e940 585eec82 'h.....l`@.....^X'
0012e928: 0012e940 585eec9c 02e70b10 03c6ede0 '@.....^X........'
0012e938: 00003180 00000000 0012e960 035cb9a0 '.1......`.....\.'
0012e948: 02f6f1b0 02e70b10 00000000 00000000 '................'
0012e958: 03c6ede0 0012e990 585ebafa 00000000 '..........^X....'
0012e968: 035a9a70 035a9a70 00000001 03596000 'p.Z.p.Z......`Y.'
0012e978: 02fdc870 02fdc870 035a93c0 0012e9a8 'p...p.....Z.....'
0012e988: 5845b4d2 02fdfe70 02fdc870 02f8bee0 '..EXp...p.......'
0012e998: 03596000 0012e9e0 089a71c2 02fdc870 '.`Y......q..p...'
0012e9a8: 0012e9c4 585c7f4b 0012e9c4 03596000 '....K.\X.....`Y.'
0012e9b8: 585c800c 02e7b7dc 03c963c0 0012e9ec '..\X.....c......'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819