joselugo8690 Wrote:
-------------------------------------------------------
> Carl_gpgames Wrote:
> --------------------------------------------------
> -----
> > OK i have found a way to enable the
> > Damage-Tweaker-Settings in CSM (found it in the
> > 2018 mod, which i refer hereby to):
> >
> >
> > Step 1: Edit *.ini-Files:
> >
> > Go to: C:\Infogrames\Grand Prix
> > 4\GPSAVES\Carsets\"your mod"\Settings
> > _____________
> >
> > GlobalVars.ini
> >
> > Copy to ";Tweaker stuff" or ";Game settings"
> (f.
> > e. between "tweak_visors" and
> "tweak_blackflag"
> > :
> >
> >
> > damage =400
> >
> >
> >
> > Copy f. e. between and :
> >
> >
> >
> > Allowchange =1
> > Name =GP4Tweaker - Damage Coefficient
> > Name Icon =Files\Icons\tweaker.ico
> > VarCount =13
> > Var1 =100
> > Var2 =125
> > Var3 =150
> > Var4 =175
> > Var5 =200
> > Var6 =225
> > Var7 =250
> > Var8 =275
> > Var9 =300
> > Var10 =325
> > Var11 =350
> > Var12 =375
> > Var13 =400
> > VarName1 Icon =Files\Icons\tweaker.ico
> > VarName2 Icon =Files\Icons\tweaker.ico
> > VarName3 Icon =Files\Icons\tweaker.ico
> > VarName4 Icon =Files\Icons\tweaker.ico
> > VarName5 Icon =Files\Icons\tweaker.ico
> > VarName6 Icon =Files\Icons\tweaker.ico
> > VarName7 Icon =Files\Icons\tweaker.ico
> > VarName8 Icon =Files\Icons\tweaker.ico
> > VarName9 Icon =Files\Icons\tweaker.ico
> > VarName10 Icon =Files\Icons\tweaker.ico
> > VarName11 Icon =Files\Icons\tweaker.ico
> > VarName12 Icon =Files\Icons\tweaker.ico
> > VarName13 Icon =Files\Icons\tweaker.ico
> >
> >
> > If you want to use Icons (*.ico) you can f. e.
> > copy them from another mod an put them to the
> > right location (as above).
> > _____________
> >
> > swap.ini
> >
> > Copy to
> >
> >
> > File19 =Files\GP4exe\gp4_%damage%%.exe,gp4.exe
> >
> >
> > _____________
> >
> > Step 2: Copy the folder "GP4exe" to
> >
> > C:\Infogrames\Grand Prix
> 4\GPSAVES\Carsets\"your
> > mod"\Data
> >
> > You will find the "GP4exe"-Folder in the
> 2018-Mod
> > (Link) in the same location.
> >
> > [
i.imgur.com]
> >
> > As i undertand (didn't try it myself), you can
> > also create the gp4.exe-files your self, by
> using
> > a clean gp4-copy with gp4 tweaker, adjusting
> the
> > damage-settings and just copying and renaming
> the
> > gp4.exe to the folder above.
> >
> > _____________
> >
> > Once you are done, you should be able to change
> > the damage-coefficient in CSM:
> > [
i.imgur.com]
> >
> >
> > _____________
> >
> > I tried this with several mods and it worked
> > without any issues. Setting the damage to 300%
> > finally gave me the damage i wanted.
> >
> > There is some additional settings you can do in
> > the damage.ini-File. I have found some good
> > exeplanations in this topic;
> >
> > roar wrote:
> >
> --------------------------------------------------
>
> > -----
> > > Guys, it's more than a month that I'm playing
> > with
> > > this numbers and in the end I have to come up
> > with
> > > some conclusions. The conclusion is that the
> > first
> > > four numbers have a meaning, the other ones
> are
> > > pretty meaningless or - better - obscure.
> > > Explanation:
> > > DamageCarsBounce / DamageWallsBounce: these
> are
> > > about how the car bump (or bounce) after
> hitting
> > a
> > > wall or a car - higher numbers bring
> > > Carmageddon-pinball-mode on the track, lower
> > > numbers just don't amplify the bumping. When
> > cars
> > > are involved the effect is on both of them.
> > > DamageWalls / DamageCars: these two affect
> the
> > > chance of retirement when you hit a wall / a
> > car,
> > > they DON'T affect how the car crashes / is
> > > damaged. Lower numbers mean that the softest
> > touch
> > > will stop the engine of your car. When cars
> are
> > > involved the effect is on both of them.
> > > My advice for realistic nowadays F1 MOD is:
> > > DamageCarsBounce =16 ;32
> > > DamageWalls =3700 ;7424
> > > DamageCars =4100 ;8192
> > > DamageWallsBounce =4 ;16
> > > This should prevent things like when you hit
> > > hardly a wall and then you lose a tyre &
> > > suspension and you're able to drive and pit.
> > > Other numbers, as I said, are obscure: I
> guess
> > > that some of them are about angles/positions
> > > involved in a crash and some other are about
> > > stiffness of car parts, but I'm not able to
> > pull
> > > out anything interesting. We will see: once
> we
> > > will get a complete picture of this file, we
> > will
> > > be able to write down damage.inis fitting any
> > type
> > > of sport-car.
> > >
> > > Bye
> > >
> > > ROAR
> >
> >
> > Hope this helps,
> > Carl
>
> You have that exe's with the realistic damage yet?
> Can you share?
X2 Please!