So, if you are like me, and from time to time you like to sit back and enjoy full AI races/seasons, you have probably noticed that, especially with the most recent mods (both CSM and not), there is the usual problem when the AI runs out of fuel and need to do a pit stop maybe 2-3 laps before the race finish, spoiling all the fun and the suspension of disbelief.
From what I gathered thanks to the various discussions, this is mainly caused by the RPM value inside the physics file going above the default (16600).
For example, the
CSM 2005 mod, with the Physics file by Acciarri (18100 RPM). If you try to run Melbourne, and leave the physics file as it is, as well as the Magic Data section on TSM, a lot of AI drivers will make a very late pitstop.
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So, from what I understand, with CSM mods (which I prefer), I have to take into consideration the following values:
Physics file ---> RPM value
Track specific Magic Data (via TSM) --> pitstop strategy, Fuel, AI consumption.
- Now, let's say I want to keep the RPM value as it is (18100); then, I need to play with the Magic data numbers.
* The AI fuel consumption is around 17500, but I could lower it to the Player value of 16275;
* Plus, the Fuel value of Melbourne is 8152...Should I increase it?
* Finally, the pitstop strategy: the Magic Data for Melbourne 2005 is 100% 2 pitstops. Stop 1 -->Lap 21 (window 11); Stop 2 ---> Lap 40 (window 11)
I tried to change the pitstop values to Lap 19 (window 8) and Lap 38 (window 7), which seems a bit more realistic to me (and *apparently* it worked, without changing anything else). Otherwise, if I keep the default values listed above, how should I further modify the Fuel and/or the AI consumption values?
Err, hopefully you're still with me and I avoided bothering you too much
Thanks!
Edited 3 time(s). Last edit at 05/15/2013 01:19AM by Lucas78.