Bahrain Circuit 2010/12 - beta by F1virtual Team RELEASED

Posted by gildoorf 
Thanks Turbo, but it hasn't really worked :(

Cars still run out of fuel, and I've just noticed that when the cc cars exit the pits, they take a really strange line through turn two, like the pitlane exit extends all the way until turn the entry of the small turn 3

And one more thing haha, i managed to lap a second quicker than the rest, where as on the tracks i get more of a challenge for pole.

At China my best has been p4, so to lap a second quicker was a shock!

Thanks guys, and i know it's still beta, so hopefully these things can be fixed in final release :)

Could you pass me the performance and physics files you use? Thanks



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Here you go buddy!

[www.dropbox.com]

It's my own performance and physics file.

Let me know what you think :)

Fantastic work with the track, thanks!:)
Nice, Thank you!
Guys

I may have found a fix for the invisible pitcrew problem, - if no one else has found another solution already

You need to extract all the trackwad to a folder,
then convert the tex files to TGA.
Put a copy of the .GP4 file into the folder with the TGA files
If you open the gp4 file in gp4builder, you need to search for either the following 6 objects or texture number 161 which is used on objects FBUILD Pitbuilding numbers 1-6.
If you select each of these 6 objects and change the "FBUILD" object type to "TRACK" for all 6 objects, then save the gp4 file, then in the File option select "convert gp4 file to Col" - locate your .Col file which will be in the folder with all the .tex files - ands save the .col file
you then need to update the .gp4 file and .col file to your track wad and copy the wad to your GP4 folder

I tried this in a quickrace and it worked but haven't tried it in other race types yet
Nice solution, neilcaine (Y).
Thanks.
Yes neilcane. I test your solution and the problem is finished. Thanks you very much.

NOTE: I tests to make the changes in Shanghai too and problem solved too. Only i had to change other different objects, but in the two times are the objects of the pitboxs.
I'm glad it's worked,

It looks like any object in a track which makes up the Garage Floor needs to have the object name or names start with "TRACK" instead of NBUILD or FBUILD etc - and you then need to remember to "convert .gp4 to .col file
What is the solution to Shanghai? Grateful (Y)

AYRTON SENNA FOREVER!
The name of the objects to change in Shanghai are:

FBUILD_PitBuilding_GarageDoor01
FBUILD_PitBuilding_GarageFloor01
FBUILD_PitBuilding_GarageIndoor01
FBUILD_PitBuilding_GarageTeto01
FBUILD_PitBuilding_GarageViga01
FBUILD_PitBuilding_GarageVigota01

All 6 stay in the third scene. You have to change "FBUILD"to "TRACK", save de gp4 file and convert to .col too. Everything as said Neilcane.



Edited 1 time(s). Last edit at 04/25/2013 05:07PM by superman77m.
Hello!

Pitcrew: Working! (Y)

In the new part of the track does not appear the shadow of the car (see video). (N)

AYRTON SENNA FOREVER!
Without looking at the track, I think you can just go th the col file itself and ensure the garages are Hard material. That might be a bit quicker.





X (@ed24f1)
Guys

I think I've found the reason for the cars disappearing briefly on the long straight before the last corner. If you open the .gp4 file in gp4builder and go to visability sets, the number of cameras should be changed on all the sets from 12 to 13 (as there are 13 cameras used in-game) - this seems to fix the problem!
neilcaine Wrote:
-------------------------------------------------------
> Guys
>
> I may have found a fix for the invisible pitcrew
> problem, - if no one else has found another
> solution already
>
> You need to extract all the trackwad to a folder,
>
> then convert the tex files to TGA.
> Put a copy of the .GP4 file into the folder with
> the TGA files
> If you open the gp4 file in gp4builder, you need
> to search for either the following 6 objects or
> texture number 161 which is used on objects FBUILD
> Pitbuilding numbers 1-6.
> If you select each of these 6 objects and change
> the "FBUILD" object type to "TRACK" for all 6
> objects, then save the gp4 file, then in the File
> option select "convert gp4 file to Col" - locate
> your .Col file which will be in the folder with
> all the .tex files - ands save the .col file
> you then need to update the .gp4 file and .col
> file to your track wad and copy the wad to your
> GP4 folder
>
> I tried this in a quickrace and it worked but
> haven't tried it in other race types yet

Wow! Looks complicated, never used gp4builder, but I'll give it a shot...

Any possibility releasing them fixed?
Airjimracing, i send you a PM.
neilcaine schrieb:
-------------------------------------------------------
> Guys
>
> I think I've found the reason for the cars
> disappearing briefly on the long straight before
> the last corner. If you open the .gp4 file in
> gp4builder and go to visability sets, the number
> of cameras should be changed on all the sets from
> 12 to 13 (as there are 13 cameras used in-game) -
> this seems to fix the problem!


ok, got it now



Edited 1 time(s). Last edit at 04/28/2013 05:07PM by quickslick.
neilcaine Wrote:
-------------------------------------------------------
> Guys
>
> I think I've found the reason for the cars
> disappearing briefly on the long straight before
> the last corner. If you open the .gp4 file in
> gp4builder and go to visability sets, the number
> of cameras should be changed on all the sets from
> 12 to 13 (as there are 13 cameras used in-game) -
> this seems to fix the problem!


For which values ​​should I change?

AYRTON SENNA FOREVER!
If you go to visibility sets and select the first one a box opens and at the top right you need to change the "cars visible up to camera" from 12 to 13. Do this for each visibility set, then save the .gp4 file and update your track wad
GP4 MOD 2012 V1.0 NO CSM


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