You mean to paint the RIMS with a darker color?
Well, how I can explain what's my problem... OK, look this... Consider these height values where the game use the tyre textures:
000-080 = reversed tyre side + rims
103-153 = tyre contact patch
157-188 = tyre side
If you're switching to a wet tyre, one of 4 "types" will be allocated to the "contact patch" area... BUT!! The game (possibly the video card) is considering a earlier value for second and third areas (eg: 90-140 instead 103-153 and so on...)
If I reallocate textures to the positions where it can be correctly displayed, it would be OK... If I wouldn't switch to wet tyres... That's why I think that's another video card issue, like topic suggests...
Belini had considered mismatching DPI resolution... By the way, it only adds another topic to my theory: GRAND PRIX 3 - Random bugs on random computers...
GPGSL-3: Fox race driver and team manager - 2011-2012 Constructor Champion - 2012 Driver Champion
Season 9 - #18 Erick Von Draxeler - #35 Marcus Bongardt