Ok, it's interesting. I also read the link SuperSonic posted.
What i meant was that i test and when i get what i was looking for it's ok. Anyway, always useful to learn something new.
About wings (of course i read Roberto Scandura's tutorial and a lot of forum posts about MD) i still have a doubt: ok, CC car can be set 0 to 21; but if i use the CC setup editor (the utility simply reads the value in the MD)i get this:
MD value 171 = 20 (ok, it is the highest in the game), but for value into the range it gives the game value.
I try to explain: if MD 171 is 21, MD 170 should be 20, but CC setup read 19, and so on. I don't know.
But i have been testing for many years, and i noticed that it is very very difficoult to set the parameters just as i want (easier in some tracks, difficoult in others, impossible in a few):
An example. I like ovals very much, so i was working about Fontana: starting a quick race, i noticed that CC cars had a very very slow start (even if i was 20th on the grid i passed them all before turn n.1) so i tried to correct the problem via MD file. After days of testing, i did so: set a very high CC engine power value, rear wing to 10 (mine is set to 1) and set a different gear ratio to have the CC top speed as mine. Notice that all the other value (air resistance, track grip...) were exactly as in other ovals (as Indy) where there was not the problem of slow start. Same problem in Daytona, i tried to do the same, but no solution, track not raceble.
So, i mean: i like editing Gp3 very much (i spend more time editing than playing...) but i still think it is difficoult (never said impossible) to convert all MD (and game) value into some "real" value (value that works like in real life).
Anyway, i repeat, always good to try something new.
Bye, Claudio.
Edited 1 time(s). Last edit at 05/07/2008 01:02PM by savinaclaudio.