From Addie Walti's "trouble shooters faq":
problem
After selecting the track in the sim, gpX freezes and the track does not load.
discussion
This may have several reasons. The most popular ones in GP2 were (chances are good its the same for GP3):
1 - track too long. be sure to keep the cumulative length of track+pit lane below about 1597 track length units. For GP3 its 1648 units, and GP3.exe falls back to windows desktop when the track is too long.
2 - too many curved cc-line + pit lane sectors. Here we have a limit of some 70 (precise figure will follow)
3 - (too many jams, too much jam size ?)
4 - GP3: if cc-line is scrambled "enough". If you converted a gp2 track by copying the track, pit lane and cc-line values, and it freezes at loading. you may want to check again the figures of the cc-lines. Keep your eyes on the "tighter/wider" values also !
5 -in track cmd "0xe9 texture mapping" there may be an value =0 in a9 (argument 9) (thanks dennis!)
6 - if cmd 0x87 (Connect Pit Lane End) is in pit lane instead of track
7 - track tree / track config section / cc-line sections / start X=0 (but it HAS to be >0) new
Hope that helps
For track editing questions though, it is probably better to try the track editing forum [
www.mircx.com]
-Loren