Thank You and HAPPY NEW YEAR WITH GP3++

Posted by pippozzo 
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: June 07, 2024 11:53PM
Posted by: pippozzo
Hey guys....
It's time to 2024!.... I have updated the GP3++ megamod with new season package.
You can find it in the first page of this topic to download !...
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: June 10, 2024 05:09PM
Posted by: teunieeegp4
Thanks
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: August 13, 2024 01:10PM
Posted by: F1fever
Hello pippozzo!

I've known this treasure of a game Grand Prix 3 for 5 years now and the fun never ends! And thank you for your never ending improvements you bring to it!

Allow me to ask a quick question. Is there a way to modify the cornering speed of the AI on a specific turn on a given track using the magic data file? I tried doing so with the GP3 Master editor but for some reason the values return to the original ones even after clicking on export. I am trying this because I noticed that the AI are unrealistically fast on some corners like the long turn after the start/finish just before the straight line in magny cours and also on the last corner in A1 ring Austria.

I would appreciate your help and thank you again!
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: August 13, 2024 06:24PM
Posted by: pippozzo
Hi , I am believing in GP3Master you actually are modifying the speed and gear to show in the circuit map, it won't affect the AI in the game.
I Think the magic data are general parameter of the track, it is not related to specifics sections. You may find more info about magic data here :

[gadareth.altervista.org]

it's a part of tutorial of the track editor (actually the only editor I may suggest you to use for this modify)

[www.grandprixgames.org]


This is the only editor you can use to access in a specific part/section of circuit modify it. But I don't know how it works at that level. I ever modified just some fences or some circuit info.
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: August 13, 2024 10:15PM
Posted by: pirx
In my opinion its only possible to modify cornerspeed of AIs for only one specific turn when you edit the track-file itself. Inside every trackfile is a "vector" that represents the racingline of the AI-cars. Here you have to start if you wanna do something like that.. it demands real trackbuilding-skills. GP3-Trackeditor you need.

"Oiııo.
........................................................................................................
Pilot Pirx
........................................................................................................



Edited 1 time(s). Last edit at 08/13/2024 10:17PM by pirx.
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: December 25, 2024 12:24PM
Posted by: pippozzo
MERRY CHRISTMAS....

UPDATED THE LINK TO THE SUPERMOD 1.13 GP3++ .

YOU CAN DOWNLOAD THE NEW YEAR' ONE AT THE FIRST PAGE IN THIS POST !!!
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: December 25, 2024 04:03PM
Posted by: elio2012
Merry Christmas and Happy New Year to all in the community.
Thank you for your contributions and for keeping GP3 alive in 2024.

Elio
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: December 28, 2024 06:17PM
Posted by: teunieeegp4
Thanks, Happy new year :)
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: February 25, 2025 11:21AM
Posted by: agathosdaimon93
hi, are there any english, german, french or spanish instructions?

does it need to be in my c drive? I dont really have space on that drive
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: February 25, 2025 06:49PM
Posted by: pippozzo
Hi,
yes do you need extract GP3 folder in C:\ dirve, that cause of static links and statick paths in the macros added on in the game, such as results.xls file or myteam (to do managerial game). it will work the export if you put in GP3 subfolder, under C .

However, it requires just 4Gb about, I would be surprised if you don t have 4Gb space free, having windows 10 -11 ;

Anyway, the instructions are in summary (for windows 8 or above):
- extract gp3 folder in c:
- set compatibility mode windows XP SP2 on gp3.exe and gp3v.exe and set them both with GPxPatch.exe as administrator execution rights. (just once )
- copy the subfolder gp3++ wherever you want. (just once)

- by this you can export another year/play by :
- dbl click on 00BASE and chose the year. , the ddraw wrapper and graphic pre-setted you want use.
- dbl clk on 02Carset -> open the carset of year you chosen , from c:\GP3\Carsets . click Export to game icon in top.
- dblclick on 02a GP3Video if you want use the long replay ( selecting the gp3v.exe from GpXPatch) .
- dblclikc on "03 GP3++" to run the gpxpatch to launch the game...

that's all... it showed in the video I have posted you , in the firsts 8 min .



Edited 1 time(s). Last edit at 02/25/2025 06:50PM by pippozzo.
Re: Thank You and HAPPY NEW YEAR WITH GP3++
Date: February 25, 2025 11:13PM
Posted by: agathosdaimon93
thanks - yes well i do have about 40gb free on my c drive but i like to keep it at that level as i use some art programs like photoshop that always need the free gb when they are running

thanks for the instructions . i will try and make some space - always some other games to move elsewhere
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